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Unity, write logfile
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20210825022416 [L] (0.4, -0.8, -0.4) | |
20210825022416 [W] RGBA(0.545, 0.403, 0.468, 1.000) | |
20210825022416 [E] (0.4, 0.5, 0.5, 0.6) | |
20210825022416 [L] (-0.2, 0.9, -0.4) | |
20210825022416 [W] RGBA(0.078, 0.413, 0.256, 1.000) | |
20210825022416 [E] (0.0, -0.2, 0.7, 0.6) | |
20210825022417 [L] (0.6, 0.7, 0.3) | |
20210825022417 [W] RGBA(0.914, 0.453, 0.567, 1.000) | |
20210825022417 [E] (0.9, 0.0, 0.0, 0.3) | |
20210825022417 [L] (-0.1, -0.1, -1.0) | |
20210825022417 [W] RGBA(0.639, 0.688, 0.682, 1.000) | |
20210825022417 [E] (0.6, 0.3, 0.4, 0.7) | |
20210825022417 [L] (0.3, 0.0, 1.0) | |
20210825022417 [W] RGBA(0.274, 0.541, 0.482, 1.000) | |
20210825022417 [E] (0.0, -0.6, 0.2, 0.8) |
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using System; | |
using System.Collections.Concurrent; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text; | |
using System.Threading; | |
using Cysharp.Threading.Tasks; | |
using UnityEngine; | |
namespace Nekomimi.Daimao | |
{ | |
public class LogWriter | |
{ | |
/// <summary> | |
/// LogFilePath | |
/// </summary> | |
public readonly string LogPath; | |
public LogWriter(string logPath, CancellationToken cancellationToken) | |
{ | |
this.LogPath = logPath; | |
Application.logMessageReceivedThreaded += OnLogMessageReceivedThreaded; | |
LogWriteLoop(cancellationToken).Forget(); | |
} | |
private readonly Dictionary<int, string> logLevelCase = new Dictionary<int, string>() | |
{ | |
{(int) LogType.Error, "E"}, | |
{(int) LogType.Assert, "A"}, | |
{(int) LogType.Warning, "W"}, | |
{(int) LogType.Log, "L"}, | |
{(int) LogType.Exception, "Ex"}, | |
}; | |
private const string DateTimeFormat = "yyyyMMddHHmmss"; | |
private void OnLogMessageReceivedThreaded(string condition, string stacktrace, LogType type) | |
{ | |
logQueue.Add($"{DateTimeOffset.Now.ToString(DateTimeFormat)} [{logLevelCase[(int) type]}] {condition}"); | |
} | |
private readonly BlockingCollection<string> logQueue = new BlockingCollection<string>(new ConcurrentQueue<string>()); | |
private async UniTaskVoid LogWriteLoop(CancellationToken cancellationToken) | |
{ | |
StreamWriter streamWriter = null; | |
try | |
{ | |
var parentDir = new FileInfo(LogPath).Directory; | |
if (parentDir != null && !parentDir.Exists) | |
{ | |
parentDir.Create(); | |
} | |
streamWriter = new StreamWriter(LogPath, true, Encoding.UTF8); | |
while (true) | |
{ | |
if (cancellationToken.IsCancellationRequested) | |
{ | |
break; | |
} | |
await UniTask.SwitchToThreadPool(); | |
var log = logQueue.Take(cancellationToken); | |
await streamWriter.WriteLineAsync(log); | |
} | |
} | |
finally | |
{ | |
if (streamWriter != null) | |
{ | |
await streamWriter.FlushAsync(); | |
streamWriter.Close(); | |
streamWriter.Dispose(); | |
} | |
} | |
} | |
} | |
} |
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private void Start() | |
{ | |
// /Assets/StreamingAssets/log/example.txt | |
var path = Path.Combine(Application.streamingAssetsPath, "log", "example.txt"); | |
var logWriter = new LogWriter(path, this.GetCancellationTokenOnDestroy()); | |
} | |
private void Update() | |
{ | |
Debug.Log(UnityEngine.Random.onUnitSphere); | |
Debug.LogWarning(UnityEngine.Random.ColorHSV()); | |
Debug.LogError(UnityEngine.Random.rotation); | |
} |
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