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nekomimi-daimao / TextFileWriter.cs
Last active December 8, 2021 03:03
Unity, write text file.
using System;
using System.IO;
using System.Text;
namespace NekomimiDaimao
{
/// https://gist.github.com/nekomimi-daimao/ee205e6d3949aa672913474107f542d1
public class TextFileWriter : IDisposable
{
private readonly StreamWriter _streamWriter;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace NekomimiDaimao
{
/// https://gist.github.com/nekomimi-daimao/48938c1de1e91550a34984cdfc03b702
public class XRLogger : MonoBehaviour
{
using System;
using System.Threading.Tasks;
using PolyToolkit;
using UnityEngine;
namespace NekomimiDaimao.Poly
{
public static class PolyTasker
{
public static Task<PolyListAssetsResult> SearchListAssetsAsync(PolyListAssetsRequest assetsRequest)
@nekomimi-daimao
nekomimi-daimao / RER.cs
Last active February 12, 2019 13:55
PUN2のRaiseEventのラッパー.
using System;
using ExitGames.Client.Photon;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
/// <summary>
/// RaiseEventのラッパー.
///