Created
October 26, 2012 11:35
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Some idea I am playing with
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| // board.js | |
| var roll, win_game, say, score, board, move, yeild; | |
| var players = [{position:0, name: 'Jeff', points:0}, {position:0, name: 'Nathan', points: 0}]; | |
| //var players = [{position:0, name: 'bill'}]; | |
| var win = false; | |
| // functions here take an argument and return how many places to move | |
| roll = function() { | |
| var dice = Math.floor((Math.random() * 6) + 1); | |
| return dice; | |
| }; | |
| score = function(n) { | |
| this.points++; | |
| console.log(this.name, 'scores', n, 'points, he is now on', this.points); | |
| return 1; | |
| }; | |
| win_game = function(what) { | |
| win = what; | |
| return 1; | |
| }; | |
| say = function(what) { | |
| console.log(this.name + '!', what); | |
| return 1; | |
| }; | |
| move = function(n) { | |
| console.log(this.name, 'moves ', n, 'places!'); | |
| return n; | |
| }; | |
| // todo add propper checking of returns to make sure they are fucking ints. | |
| yeild = function(what) { | |
| var n = roll(); | |
| //var n = parseInt(window.prompt(this.name + '! ' + what,roll()), 10); | |
| console.log(this.name, 'rolls', n); | |
| return n; | |
| }; | |
| board = [ | |
| {action:say, what:'My spoon is too big!'}, | |
| {action:move, what:1}, | |
| {action:say, what:'Now an annoying javascript alert grants you a wish!'}, | |
| {action:yeild, what:'Take a leap of faith'}, | |
| {action:say, what:'I need some kinda content....'}, | |
| {action:move, what:1}, | |
| {action:yeild, what:'Roll 2 or more to jump the witch :('}, | |
| {action:move, what:1}, | |
| {action:say, what:'A witch sends you back to the start'}, | |
| {action:move, what:-4}, | |
| {action:move, what:1}, | |
| {action:score, what:1}, | |
| {action:yeild, what:'Roll your path'}, | |
| {action:score, what:10}, | |
| {action:move, what:1}, | |
| {action:score, what:-4}, | |
| {action:move, what:1}, | |
| {action:say, what:'you are about to win!'} | |
| ]; | |
| function exec(board, player) { | |
| var position = player.position; | |
| return board[position].action.call(player, board[position].what); | |
| } | |
| function isWin(player, board) { | |
| if (player.position >= board.length) { | |
| win = true; | |
| $('#wins').append(player.name + ' with ' + player.points + ' points<br />'); | |
| console.log(player.name, ' wins with ' + player.points); | |
| return true; | |
| } | |
| } | |
| // new Function( 'return 0;' )(); | |
| var surface; | |
| function updateTile(tile) { | |
| tile.node.text((player ? '*' : '')); | |
| } | |
| function updateBoard(board) { | |
| board.forEach(updateTile); | |
| } | |
| function drawTile(tile) { | |
| var tileNode = $('<div class="tile"></div>').appendTo(surface); | |
| tile.node = tileNode; | |
| console.log(tileNode); | |
| surface.append(tileNode); | |
| } | |
| function drawBoard(board) { | |
| console.log('drawBoard', board); | |
| board.forEach(drawTile); | |
| } | |
| function execPlayers(player) { | |
| player.position += exec(board, player); | |
| return isWin(player, board); | |
| } | |
| function resetPlayers(player) { | |
| player.position = 0; | |
| } | |
| function game() { | |
| win = false; | |
| players.forEach(resetPlayers); | |
| while(! win) { | |
| players.forEach(execPlayers); | |
| } | |
| } | |
| //console.log(board); | |
| $(document).ready( function() { | |
| surface = $('#board'); | |
| drawBoard(board); | |
| var i = 0; | |
| while (i <= 1) { | |
| i++; | |
| game(); | |
| } | |
| }); |
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Fixed silly lack of parseInt making huge numbers with +=