Created
March 8, 2018 18:17
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tkinter py file for my psychillogical game
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class Psychillogical(object): | |
def __init__(self, question): | |
self.question = question | |
self.responses = {} | |
self.answers = [] | |
def respond(self, answer): | |
# Not used in tkinter GUI | |
result = self.responses.get(answer, None) | |
print(result) | |
def get_response(self, answer): | |
result = self.responses.get(answer, None) | |
return result | |
def add_responses(self, responses): | |
self.responses.update(responses) | |
def set_answers(self, alist): | |
self.answers = alist | |
def show_question(self): | |
# not used in tkinter GUI | |
print(self.question) | |
def get_question(self): | |
return self.question | |
def show_answers(self): | |
# not used in tkinter GUI | |
for i in self.answers: | |
print(i) | |
def get_answers(self): | |
string_return = """ """ | |
for i in self.answers: | |
string_return = string_return + i + "\n" | |
return string_return | |
class Questionaire(object): | |
introduction = """ Welcome to the completely unethical and unscientific psychological test. | |
Explore your basic emotional skill set with these randomly unprofessional | |
questions that have no real life application.""" | |
question_list = [" 1. You have stepped on bee, and it died stinging you. ", | |
"2. An elderly lady is in the way at the liquor store, and can't hear you asking her to move.", | |
"3. A stranger's child has knocked over your morning coffee with his large bouncy ball.", | |
"4. Someone is trying to dramatically tell you a story about thier trip to a zoo.", | |
"5. A clicking noise is getting louder as you try to rest.", | |
"6. Someone has defiled a church and placed thier landmark cross upside down.", | |
"7. You have awakened in a field of cotton candy blossoms whose neon filimants light up the sky.", | |
"8. The bicyclist in front of you refuses to get off the road and continues to ride in the middle of the lane as you honk.", | |
"9. The narrator said what? ", | |
"10. A woman has sneezed and blood splatters on the floor in front of you.", | |
"11. A mysterious and dangerous looking individual is approaching you rapidly.", | |
"12. Are you tired of questions? "] | |
number1 = Psychillogical(question_list[0]) | |
number2 = Psychillogical(question_list[1]) | |
number3 = Psychillogical(question_list[2]) | |
number4 = Psychillogical(question_list[3]) | |
number5 = Psychillogical(question_list[4]) | |
number6 = Psychillogical(question_list[5]) | |
number7 = Psychillogical(question_list[6]) | |
number8 = Psychillogical(question_list[7]) | |
number9 = Psychillogical(question_list[8]) | |
number10 = Psychillogical(question_list[9]) | |
number11 = Psychillogical(question_list[10]) | |
number12 = Psychillogical(question_list[11]) | |
# number 1 set up "Bee sting" | |
# anger, passive, chill, aggressive, batshit, uncooperative Game.score1() | |
onelist = ['a: Stomp on it!', | |
'b: Flick it\'s corpse away.', | |
'c: Just glad no ones allergic, and no one got hurt.', | |
'd: Find the hive and kill them all!', | |
'e: Bugs... gross.' ] | |
number1.set_answers(onelist) | |
number1.add_responses({'a': 'Yes, crunch crunch.', | |
'b': 'No one will notice.', | |
'c': 'The bee got hurt.', | |
'd': 'Let me just get my big notebook.', | |
'e': 'Do bee, dobee do..' | |
}) | |
# number 2 set up "getting beer" | |
# Game.score1() | |
twolist = ['a: Shout and push through to the Vodka.', | |
'b: Walk around to a different isle but give her the finger.', | |
'c: Get closer and ask if she needs help.', | |
'd: Go tell the manager an old lady is having a stroke in the whisky isle.', | |
'e: I don\'t drink' ] | |
number2.set_answers(twolist) | |
number2.add_responses({'a': 'Vegetables are important.', | |
'b': 'You don\'t drink anyways right?', | |
'c': 'How sweet... psycho.', | |
'd': 'You can drink your beer outside and watch. I see. <going out for more paper>', | |
'e': 'I see.' }) | |
# number 3 set up "the kid spilled my coffee" | |
# Game.score1() | |
threelist = ['a: Be very loud about how much coffee means to you.', | |
'b: Get a towel to clean the coffee, and flip off the kids parents.', | |
'c: Laugh it off and get some tea.', | |
'd: Take the ball and rip it apart with your bare hands.', | |
'e: Follow the parents home so you can send them hate mail later.'] | |
number3.set_answers(threelist) | |
number3.add_responses({'a': 'Coffee is life.', | |
'b': 'I have a feeling that finger might get tired.', | |
'c': 'Tea sounds delicious.', | |
'd': 'That ball deserved what it got.', | |
'e': 'Traffic can be tricky.' }) | |
# number 4 set up "zoo story" | |
# Game.score1() | |
fourlist = ['a: Tell them you hate zoos and have somewhere to be.', | |
'b: Stop them to tell them how long giraffe\'s necks are.', | |
'c: Show interest and engage in the conversation.', | |
'd: Rage about the captivity of endangered species and suggest breaking them free.', | |
'e: Fantasize about being a part of an orangutan worshipping cult.'] | |
number4.set_answers(fourlist) | |
number4.add_responses({'a': 'Zoo SHMOO. Right?', | |
'b': 'Yes, everyone needs to know what you know.', | |
'c': 'How very social. It\'s ok to answer honestly.', | |
'd': 'Too right! <slowly hiding the zoo contributions certificate>', | |
'e': 'They are amazing apes.'}) | |
# number 5 set up "clicking noise" | |
# impulsive, batshit, angry, chill, balance Game.score2() | |
fivelist = ['a: Wake up your partner for some nookie.', | |
'b: Start making your own louder noise to scare the gremlin away.', | |
'c: Go tear apart whatever is making the sound.', | |
'd: Play some techno and meditate.', | |
'e: Find the noise and try to fix it.'] | |
number5.set_answers(fivelist) | |
number5.add_responses({'a': 'That, well there is that.', | |
'b': 'I didn\'t know they could be scared, tell me more.', | |
'c': 'With tools, or with your words?', | |
'd': 'What\'s in that tea?', | |
'e': 'And that\'s how the horror movie begins?'}) | |
# number 6 set up "religion" | |
# impulsive, batshit, angry, chill, balance Game.score2() | |
sixlist = ['a: Start a facebook post to find the person(s) involved.', | |
'b: Go prepare for the apocolypse.', | |
'c: Punch the first person who laughs about it', | |
'd: Go have some Tea.', | |
'e: Offer to help the church fix it.'] | |
number6.set_answers(sixlist) | |
number6.add_responses({'a': 'To congratulate them, or turn them in?', | |
'b': 'Did you say you have a bomb shelter?', | |
'c': 'Sacred objects, yes, I see.', | |
'd': 'I\'d sure like to try that Tea.', | |
'e': 'How very charitable. <making notes>'}) | |
# number 7 set up "dream or not a dream " | |
# impulsive, batshit, angry, chill, balance Game.score2() | |
sevenlist = ['a: Go taste the cotton candy.', | |
'b: Enjoy it, it\'ll disappear soon.', | |
'c: Start looking for something to kick.', | |
'd: This is a dream, explore.', | |
'e: Establish what is reality and what is not.'] | |
number7.set_answers(sevenlist) | |
number7.add_responses({'a': 'I guess it would be tempting.', | |
'b': 'So, this is normal for you?', | |
'c': 'Disorientation can be frightening.', | |
'd': 'Ever seen the movie, \'The Cell\'?', | |
'e': 'Does it need established at that point?'}) | |
# number 8 set up "share the road" | |
# impulsive, batshit, angry, chill, balance Game.score2() | |
eightlist = ['a: Honk and speed around the person.', | |
'b: Pull up next to them so you can memorize the face.', | |
'c: Honk and Yell and speed around them, then slam the brakes.', | |
'd: Put on some music and enjoy a slow ride.', | |
'e: Wait for a chance to safely pass.'] | |
number8.set_answers(eightlist) | |
number8.add_responses({'a': 'Do you drive like that often?', | |
'b': 'Random citizen\'s faces a hobby collection?', | |
'c': 'Reaction time is important. <flip to a new sheet of paper>', | |
'd': 'What kind of bowl do you have for breakfast?', | |
'e': 'oh yeah, I\'d do that too.'}) | |
# number 9 set up "narrator" | |
# impulsive, batshit, angry, chill, balance Game.score2() | |
ninelist = ['a: Do something random to see if the narrator notices', | |
'b: Get more supplies for the bomb shelter.', | |
'c: Break stuff until it shuts up.', | |
'd: Offer the narrator Tea.', | |
'e: Investigate as to where the voice is comming from.'] | |
number9.set_answers(ninelist) | |
number9.add_responses({'a': 'Are you flipping me off?', | |
'b': 'Spam is definitely under-rated.', | |
'c': 'Not the computer though, right?', | |
'd': 'Yes, please.', | |
'e': 'Interesting.'}) | |
# number 10 set up "germs and blood" | |
# impulsive, batshit, angry, chill, balance Game.score2() | |
tenlist = ['a: Run home and prepare a bath of luke warm bleach water.', | |
'b: Kill her before she begins the mass extinction of mankind.', | |
'c: Throw Pine-Sol at her, and tell her to cover her face if she\'s sick.', | |
'd: Calmly exit and find some hand sanitizer and burritos.', | |
'e: Ask her if she needs to be taken to a doctor.'] | |
number10.set_answers(tenlist) | |
number10.add_responses({'a': 'Is that your natural hair color?', | |
'b': 'I see..........................', | |
'c': 'Love the smell of Pine-Sol in the morning.', | |
'd': 'Now I\'m hungry. Thanks.', | |
'e': 'You\'re right, Maybe 911.'}) | |
# number 11 set up "perception danger" | |
# impulsive, batshit, angry, chill, balance Game.score2() | |
elevenlist = ['a: Wink at them.', | |
'b: Approach them to tell them the benefits of floppy trout storage.', | |
'c: Put on your most intimidating face and get ready for a fight.', | |
'd: It has nothing to do with you, smile and move on.', | |
'e: Put your hand up, and firmly state, "What is the meaning of this?"'] | |
number11.set_answers(elevenlist) | |
number11.add_responses({'a': 'Wink wink, nudge nudge.', | |
'b': 'Do tell me about this floppy trout storage.', | |
'c': 'Fisticuffs, too right chap.', | |
'd': 'What a wonderful place to be.', | |
'e': 'What if they just got stung by a bee?'}) | |
# number 12 final question | |
twelvelist = ['a: YES! NO! Maybe!', | |
'b: I quite like questions.', | |
'c: Another God Damned question and I\'ll kick something!', | |
'd: Got any brownies?', | |
'e: Just looking for something to do.'] | |
number12.set_answers(twelvelist) | |
number12.add_responses({'a': 'I don\'t have any more available yet.', | |
'b': 'Maybe I\'ll make some more.', | |
'c': 'We are done, let me gather the score.', | |
'd': 'Do you have brownies?', | |
'e': 'Me too. Me too. '}) | |
lookup_next = {'first': number1, 'number1': number2, 'number2': number3, 'number3': number4, 'number4': number5, | |
'number5': number6, 'number6': number7, 'number7': number8, 'number8': number9, 'number9': number10, | |
'number10': number11, 'number11': number12} | |
def get_it(self, number): | |
return self.lookup_next.get(number) | |
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''' This is just for fun, questions,responses and answers can be easily modified in the psychillogical.py file ''' | |
import tkinter as tk | |
from psychillogical import Questionaire, Psychillogical | |
class MygewyWindow(tk.Frame): | |
def __init__(self, master = None): | |
super().__init__(master) | |
self.master = master | |
self.special_font = ("helevitca", 16, "bold") | |
self.special_font_8 = ("helevitca", 8, "bold") | |
self.canvas = None | |
self.frame_text = None | |
self.c2_text = None | |
self.m_text = None | |
self.config_frames() | |
self.label_frame() | |
self.config_buttons() | |
self.navbar() | |
def label_frame(self): | |
#label_frame needs expand option to be visible as a frame instead | |
# of just a label | |
color = "papaya whip" | |
self.label_frame1 = tk.LabelFrame(self.master, bg=color, text="questions:") | |
self.label_frame1.pack(side="top", fill='both', expand="yes") | |
self.buttonf_a = tk.Button(self.master, bg=color) | |
self.buttonf_a["text"] = "A" | |
self.buttonf_a["font"] = self.special_font | |
self.buttonf_a.pack(side='left', fill='x', expand='yes') | |
self.buttonf_b = tk.Button(self.master, bg=color) | |
self.buttonf_b["text"] = "B" | |
self.buttonf_b["font"] = self.special_font | |
self.buttonf_b.pack(side='left',fill='x', expand='yes') | |
self.buttonf_c = tk.Button(self.master, bg=color) | |
self.buttonf_c["text"] = "C" | |
self.buttonf_c["font"] = self.special_font | |
self.buttonf_c.pack( side='left', fill='x', expand='yes') | |
self.buttonf_c.pack() | |
self.buttonf_d = tk.Button(self.master, bg=color) | |
self.buttonf_d["text"] = "D" | |
self.buttonf_d["font"] = self.special_font | |
self.buttonf_d.pack(side='left',fill="x", expand='yes') | |
self.buttonf_e = tk.Button(self.master, bg=color) | |
self.buttonf_e["text"] = "E" | |
self.buttonf_e["font"] = self.special_font | |
self.buttonf_e.pack(side='left',fill="x", expand='yes') | |
def config_frames(self): | |
self.master.title("Another Noodle") | |
self.mycontainer2 = tk.Frame(self.master, bg="old lace") | |
self.mycontainer2.pack(side="top", fill="both", expand="yes") | |
self.mycontainer = tk.Frame(self.master, bg="floral white") | |
self.mycontainer.pack(side="bottom", expand = "no") | |
def config_buttons(self): | |
self.button2 = tk.Button(self.mycontainer) | |
self.button2["text"] = "QUIT" | |
self.button2["font"] = self.special_font | |
self.button2["background"] = "old lace" | |
self.button2["foreground"] = "purple" | |
self.button2["command"] = root.destroy | |
self.button2.pack(side="left") | |
def reset_button(self): | |
# reset button not used in game GUI | |
self.buttonR = tk.Button(self.mycontainer) | |
self.buttonR["text"] = "Reset" | |
self.buttonR["background"] = "old lace" | |
self.buttonR["font"] = self.special_font | |
self.buttonR["foreground"] = "purple" | |
self.buttonR["command"] = self.reset | |
self.buttonR.pack(side="left", fill='both', expand='yes') | |
def navbar(self): | |
self.navbargame = tk.Menu(self.master, bg="bisque") | |
self.master.config(menu=self.navbargame) | |
self.quit_exit = tk.Menu(self.navbargame) | |
self.quit_exit.add_command(label="Exit", command=root.destroy) | |
self.quit_exit.add_command(label="Back", command=self.game_back) | |
self.navbargame.add_cascade(label="Options", menu=self.quit_exit) | |
root.config(menu=self.navbargame) | |
def game_back(self): | |
try: | |
game.running('back') | |
except: | |
pass | |
def show_txt_master(self, filltext): | |
color = self.master["background"] | |
self.m_rframe = tk.LabelFrame(self.master, bg = 'white') | |
self.m_rframe.pack(side = "top", fill="both", expand = 'yes') | |
self.m_text = tk.Label(self.m_rframe, bg=color, text = filltext) | |
self.m_text.pack(fill='both', expand='yes') | |
def show_txt(self, filltext): | |
color = self.label_frame1["background"] | |
self.frame_text = tk.Label(self.label_frame1, bg=color, text=filltext) | |
self.frame_text['font'] = 'TkDefaultFont' | |
self.frame_text.pack(fill="both", expand="yes") | |
def show_txt_c2(self, filltext): | |
color = self.mycontainer2["background"] | |
self.c2_text = tk.Label(self.mycontainer2, bg=color, text=filltext) | |
self.c2_text["font"] = self.special_font_8 | |
self.c2_text.pack(fill="both", expand="yes") | |
def show_txt_c3(self, filltext): | |
color = self.label_frame1["background"] | |
self.frame_text = tk.Label(self.label_frame1, bg=color, text=filltext) | |
self.frame_text['font'] = self.special_font | |
self.frame_text.pack(fill="both", expand="yes") | |
def playbutton(self): | |
color = self.mycontainer2["background"] | |
self.playbutton = tk.Button(self.mycontainer2) | |
self.playbutton["text"] = "PLAY" | |
self.playbutton["font"] = self.special_font | |
self.playbutton["background"] = color | |
self.playbutton["foreground"] = "purple" | |
self.playbutton["command"] = self.play_yes | |
self.playbutton.pack() | |
def play_yes(self): | |
self.playbutton.destroy() | |
self.clear_top() | |
game.running('start') | |
def play_again_yes(self): | |
game.angry = 0 | |
game.passive = 0 | |
game.normal = 0 | |
game.batty = 0 | |
game.uncooperative = 0 | |
game.impulsive = 0 | |
self.playbutton2.destroy() | |
self.clear_top() | |
game.running('start') | |
def clear_top(self): | |
if self.c2_text != None: | |
self.c2_text.pack_forget() | |
else: | |
pass | |
def clear_bottom(self): | |
if self.frame_text != None: | |
self.frame_text.pack_forget() | |
else: | |
pass | |
def clear_responses(self): | |
if self.m_text != None: | |
self.m_rframe.pack_forget() | |
self.m_text.pack_forget() | |
else: | |
pass | |
def disable_back(self): | |
self.quit_exit.entryconfig('Back', state='disable') | |
def enable_back(self): | |
self.quit_exit.entryconfig('Back', state='normal') | |
def button_activity(self, event): | |
if event in ['number3', 'number4', 'number5', 'number6', 'number7','number8','number9','number10', 'number11']: | |
self.buttonf_a["command"] = lambda: [game.running(event, 'a'), game.keep_score2('a')] | |
self.buttonf_b["command"] = lambda: [game.running(event, 'b'), game.keep_score2('b')] | |
self.buttonf_c["command"] = lambda: [game.running(event, 'c'), game.keep_score2('c')] | |
self.buttonf_d["command"] = lambda: [game.running(event, 'd'), game.keep_score2('d')] | |
self.buttonf_e["command"] = lambda: [game.running(event, 'e'), game.keep_score2('e')] | |
elif event == 'back': | |
self.buttonf_a["command"] = lambda: game.running(event, 'a') | |
self.buttonf_b["command"] = lambda: game.running(event, 'b') | |
self.buttonf_c["command"] = lambda: game.running(event, 'c') | |
self.buttonf_d["command"] = lambda: game.running(event, 'd') | |
self.buttonf_e["command"] = lambda: game.running(event, 'e') | |
else: | |
self.buttonf_a["command"] = lambda: [game.running(event, 'a'), game.keep_score('a')] | |
self.buttonf_b["command"] = lambda: [game.running(event, 'b'), game.keep_score('b')] | |
self.buttonf_c["command"] = lambda: [game.running(event, 'c'), game.keep_score('c')] | |
self.buttonf_d["command"] = lambda: [game.running(event, 'd'), game.keep_score('d')] | |
self.buttonf_e["command"] = lambda: [game.running(event, 'e'), game.keep_score('e')] | |
def play_again(self): | |
color = self.mycontainer2["background"] | |
self.playbutton2 = tk.Button(self.mycontainer2) | |
self.playbutton2["text"] = "PLAY AGAIN?" | |
self.playbutton2["font"] = self.special_font | |
self.playbutton2["background"] = color | |
self.playbutton2["foreground"] = "purple" | |
self.playbutton2["command"] = self.play_again_yes | |
self.playbutton2.pack() | |
class PsyTest(object): | |
def __init__(self): | |
self.test_place = 0 | |
self.angry = 0 | |
self.passive = 0 | |
self.normal = 0 | |
self.batty = 0 | |
self.impulsive = 0 | |
self.uncooperative = 0 | |
self.questions = Questionaire() | |
self.myapp = MygewyWindow(root) | |
self.intro() | |
self.myapp.disable_back() | |
def start(self): | |
self.myapp.mainloop() | |
def intro(self): | |
self.myapp.playbutton() | |
self.myapp.show_txt_c2(self.questions.introduction) | |
def running(self, event=None, response=None): | |
#print("*" * 25) | |
next_event = self.get_next(event) | |
p_event = self.get_previous(event) | |
current = self.get_current(event) | |
#### testing prints ########## | |
#print(f"current at start = {current}") | |
#print(f"self.test_place start of running = {self.test_place}") | |
#print(f"event at start = {event}") | |
#print(f" p _ event at start = {p_event}") | |
#print(f"next_event at start = {next_event}") | |
if event == 'start' or p_event == 'start': | |
self.test_place = 0 | |
self.myapp.clear_top() | |
self.myapp.clear_bottom() | |
self.myapp.clear_responses() | |
next_Q = self.questions.get_it('first') | |
text = next_Q.get_question() | |
answers = next_Q.get_answers() | |
self.myapp.show_txt_c2(text) | |
self.myapp.show_txt(answers) | |
self.myapp.button_activity('first') | |
elif event == 'playbutton': | |
defaults = "press the play button to begin" | |
self.myapp.show_txt_c3(defaults) | |
elif next_event == None: | |
self.myapp.clear_top() | |
self.myapp.clear_bottom() | |
self.myapp.clear_responses() | |
self.myapp.disable_back() | |
message = "End of completely faked test." | |
self.myapp.show_txt_c2(message) | |
scoreing = self.calc_scores() | |
self.myapp.show_txt(scoreing) | |
self.myapp.play_again() | |
elif event == 'back': | |
#print("event == back block running") | |
self.test_place -= 1 | |
self.myapp.clear_top() | |
self.myapp.clear_bottom() | |
self.myapp.clear_responses() | |
next_Q = self.questions.get_it(p_event) | |
next_text = next_Q.get_question() | |
answers = next_Q.get_answers() | |
self.myapp.show_txt_c2(next_text) | |
self.myapp.show_txt(answers) | |
#print(f"**** next(prev) _ event = {p_event}") | |
self.myapp.button_activity(p_event) | |
else: | |
#print("ELSE of running in Game executing") | |
#print(f"next_event = {next_event}") | |
#print(self.test_place) | |
self.myapp.clear_top() | |
self.myapp.clear_bottom() | |
self.myapp.clear_responses() | |
self.myapp.enable_back() | |
next_Q = self.questions.get_it(next_event) | |
next_text = next_Q.get_question() | |
answers = next_Q.get_answers() | |
self.test_place += 1 | |
self.myapp.show_txt_c2(next_text) | |
self.myapp.show_txt(answers) | |
#print(f"**** next _ event = {next_event}") | |
if response: | |
self.hmmm = current.get_response(response) | |
self.myapp.show_txt_master(self.hmmm) | |
self.myapp.button_activity(next_event) | |
else: | |
self.myapp.button_activity(next_event) | |
def get_next(self, event): | |
possibles = ['first', 'number1', 'number2', 'number3','number4','number5','number6','number7','number8', | |
'number9','number10','number11'] | |
if event == 'start': | |
return 'first' | |
elif event == 'back': | |
x = possibles[self.test_place] | |
return x | |
elif event == 'playbutton': | |
pass | |
else: | |
i = possibles.index(event) | |
if i + 1 < 12: | |
return possibles[i + 1] | |
else: | |
return None | |
def get_previous(self, event): | |
possibles = ['first', 'number1', 'number2', 'number3','number4','number5','number6','number7','number8', | |
'number9','number10','number11'] | |
if event == 'start' or event == 'playbutton' or event == 'first': | |
return 'first' | |
elif event == 'back': | |
x = possibles[self.test_place - 1] | |
if x == 'number11': | |
return 'start' | |
else: | |
return x | |
elif event == 'playbutton': | |
pass | |
else: | |
i = possibles.index(event) | |
if i > 0: | |
return possibles[i - 2] | |
else: | |
return None | |
def get_current(self, event): | |
if event == 'start' or event == 'playbutton' or event == 'first': | |
current = self.questions.get_it('first') | |
return current | |
elif event == 'back': | |
return None | |
else: | |
current = self.questions.get_it(event) | |
return current | |
def keep_score(self, answer): | |
if answer == 'a': | |
self.angry += 2 | |
elif answer == 'b': | |
self.passive += 1 | |
elif answer == 'c': | |
self.normal += 2 | |
elif answer == 'd': | |
self.batty += 3 | |
elif answer == 'e': | |
self.uncooperative += 2 | |
else: | |
pass | |
def keep_score2(self, answer): | |
#impulsive, batty, angry, chill, balance | |
if answer =='a': | |
self.passive -=1 | |
self.impulsive += 2 | |
elif answer =='b': | |
self.batty += 2 | |
elif answer =='c': | |
self.angry += 3 | |
elif answer == 'd': | |
self.normal += 2 | |
elif answer == 'e': | |
self.angry -=1 | |
self.passive += 1 | |
self.normal += 1 | |
else: | |
pass | |
def calc_scores(self): | |
self.hulk = (self.angry + self.impulsive + 2) // 2 | |
self.chill = (self.passive + self.normal + self.uncooperative + 2)//2 | |
self.alert = (self.angry + self.batty + self.uncooperative + self.impulsive + 4)//4 | |
self.clear = (self.normal + self.passive + 2)//2 | |
calc_string = """ """ | |
calc_string = calc_string + "\n" + "Hulk level = " + str(self.hulk) | |
calc_string = calc_string + "\n" + "chill level = " + str(self.chill) | |
calc_string = calc_string + "\n" + "normal level = " + str(self.clear) | |
calc_string = calc_string + "\n" + "bats level = " + str(self.alert) | |
return calc_string | |
root = tk.Tk() | |
root["background"] = "old lace" | |
# resizable --- make the size constant with False | |
#root.resizable(width=False, height=False) | |
#default a size | |
root.geometry('{}x{}'.format(800, 400)) | |
game = PsyTest() | |
game.start() |
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