WebGL experiment using ThreeJS. Move the fan and press to make wind, the lion will surely appreciate.
Forked from Karim Maaloul's Pen Chill the lion.
A Pen by Nelson Vassalo on CodePen.
WebGL experiment using ThreeJS. Move the fan and press to make wind, the lion will surely appreciate.
Forked from Karim Maaloul's Pen Chill the lion.
A Pen by Nelson Vassalo on CodePen.
| <div id="world"></div> | |
| <div id="instructions">Press and drag to make wind<br/><span class="lightInstructions">the lion will surely appreciate</span></div> |
| // MESSY CODE, WILL BE CLEANED UP SOON! | |
| //THREEJS RELATED VARIABLES | |
| var scene, | |
| camera, | |
| controls, | |
| fieldOfView, | |
| aspectRatio, | |
| nearPlane, | |
| farPlane, | |
| shadowLight, | |
| backLight, | |
| light, | |
| renderer, | |
| container; | |
| //SCENE | |
| var floor, lion, fan, | |
| sphere, | |
| isBlowing = false; | |
| //SCREEN VARIABLES | |
| var HEIGHT, | |
| WIDTH, | |
| windowHalfX, | |
| windowHalfY, | |
| mousePos = {x:0,y:0}; | |
| dist = 0; | |
| angleZ = 0; | |
| angleY = 0; | |
| //INIT THREE JS, SCREEN AND MOUSE EVENTS | |
| function init(){ | |
| scene = new THREE.Scene(); | |
| HEIGHT = window.innerHeight; | |
| WIDTH = window.innerWidth; | |
| aspectRatio = WIDTH / HEIGHT; | |
| fieldOfView = 60; | |
| nearPlane = 1; | |
| farPlane = 2000; | |
| camera = new THREE.PerspectiveCamera( | |
| fieldOfView, | |
| aspectRatio, | |
| nearPlane, | |
| farPlane); | |
| camera.position.z = 800; | |
| camera.position.y = 0; | |
| camera.lookAt(new THREE.Vector3(0,0,0)); | |
| renderer = new THREE.WebGLRenderer({alpha: true, antialias: true }); | |
| renderer.setSize(WIDTH, HEIGHT); | |
| renderer.shadowMapEnabled = true; | |
| container = document.getElementById('world'); | |
| container.appendChild(renderer.domElement); | |
| windowHalfX = WIDTH / 2; | |
| windowHalfY = HEIGHT / 2; | |
| window.addEventListener('resize', onWindowResize, false); | |
| document.addEventListener('mousemove', handleMouseMove, false); | |
| document.addEventListener('mousedown', handleMouseDown, false); | |
| document.addEventListener('mouseup', handleMouseUp, false); | |
| document.addEventListener('touchstart', handleTouchStart, false); | |
| document.addEventListener('touchend', handleTouchEnd, false); | |
| document.addEventListener('touchmove',handleTouchMove, false); | |
| /* | |
| controls = new THREE.OrbitControls( camera, renderer.domElement); | |
| //*/ | |
| } | |
| function onWindowResize() { | |
| HEIGHT = window.innerHeight; | |
| WIDTH = window.innerWidth; | |
| windowHalfX = WIDTH / 2; | |
| windowHalfY = HEIGHT / 2; | |
| renderer.setSize(WIDTH, HEIGHT); | |
| camera.aspect = WIDTH / HEIGHT; | |
| camera.updateProjectionMatrix(); | |
| } | |
| function handleMouseMove(event) { | |
| mousePos = {x:event.clientX, y:event.clientY}; | |
| } | |
| function handleMouseDown(event) { | |
| isBlowing = true; | |
| } | |
| function handleMouseUp(event) { | |
| isBlowing = false; | |
| } | |
| function handleTouchStart(event) { | |
| if (event.touches.length > 1) { | |
| event.preventDefault(); | |
| mousePos = {x:event.touches[0].pageX, y:event.touches[0].pageY}; | |
| isBlowing = true; | |
| } | |
| } | |
| function handleTouchEnd(event) { | |
| mousePos = {x:windowHalfX, y:windowHalfY}; | |
| isBlowing = false; | |
| } | |
| function handleTouchMove(event) { | |
| if (event.touches.length == 1) { | |
| event.preventDefault(); | |
| mousePos = {x:event.touches[0].pageX, y:event.touches[0].pageY}; | |
| } | |
| } | |
| function createLights() { | |
| light = new THREE.HemisphereLight(0xffffff, 0xffffff, .5) | |
| shadowLight = new THREE.DirectionalLight(0xffffff, .8); | |
| shadowLight.position.set(200, 200, 200); | |
| shadowLight.castShadow = true; | |
| shadowLight.shadowDarkness = .2; | |
| backLight = new THREE.DirectionalLight(0xffffff, .4); | |
| backLight.position.set(-100, 200, 50); | |
| backLight.shadowDarkness = .1; | |
| backLight.castShadow = true; | |
| scene.add(backLight); | |
| scene.add(light); | |
| scene.add(shadowLight); | |
| } | |
| function createFloor(){ | |
| floor = new THREE.Mesh(new THREE.PlaneBufferGeometry(1000,500), new THREE.MeshBasicMaterial({color: 0xebe5e7})); | |
| floor.rotation.x = -Math.PI/2; | |
| floor.position.y = -100; | |
| floor.receiveShadow = true; | |
| scene.add(floor); | |
| } | |
| Sphere = function(){ | |
| var mat = new THREE.MeshBasicMaterial({ | |
| wireframe:true | |
| }); | |
| var sphGeom = new THREE.SphereGeometry(200, 20, 20); | |
| var mesh = new THREE.Mesh(sphGeom, mat); | |
| this.threegroup = new THREE.Group(); | |
| this.threegroup.add(mesh); | |
| } | |
| function createLion(){ | |
| lion = new Lion(); | |
| scene.add(lion.threegroup); | |
| } | |
| function createSphere(){ | |
| sphere = new Sphere(); | |
| sphere.threegroup.position.y = 60; | |
| scene.add(sphere.threegroup); | |
| } | |
| function createFan(){ | |
| fan = new Fan(); | |
| fan.threegroup.position.z = 350; | |
| scene.add(fan.threegroup); | |
| } | |
| Fan = function(){ | |
| this.isBlowing = false; | |
| this.speed = 0; | |
| this.acc =0; | |
| this.redMat = new THREE.MeshLambertMaterial ({ | |
| color: 0xad3525, | |
| shading:THREE.FlatShading | |
| }); | |
| this.greyMat = new THREE.MeshLambertMaterial ({ | |
| color: 0x653f4c, | |
| shading:THREE.FlatShading | |
| }); | |
| this.yellowMat = new THREE.MeshLambertMaterial ({ | |
| color: 0xfdd276, | |
| shading:THREE.FlatShading | |
| }); | |
| var coreGeom = new THREE.BoxGeometry(10,10,20); | |
| var sphereGeom = new THREE.BoxGeometry(10, 10, 3); | |
| var propGeom = new THREE.BoxGeometry(10,30,2); | |
| propGeom.applyMatrix( new THREE.Matrix4().makeTranslation( 0,25,0) ); | |
| this.core = new THREE.Mesh(coreGeom,this.greyMat); | |
| var prop1 = new THREE.Mesh(propGeom, this.redMat); | |
| prop1.position.z = 15; | |
| var prop2 = prop1.clone(); | |
| prop2.rotation.z = Math.PI/2; | |
| var prop3 = prop1.clone(); | |
| prop3.rotation.z = Math.PI; | |
| var prop4 = prop1.clone(); | |
| prop4.rotation.z = -Math.PI/2; | |
| this.sphere = new THREE.Mesh(sphereGeom, this.yellowMat); | |
| this.sphere.position.z = 15; | |
| this.propeller = new THREE.Group(); | |
| this.propeller.add(prop1); | |
| this.propeller.add(prop2); | |
| this.propeller.add(prop3); | |
| this.propeller.add(prop4); | |
| this.threegroup = new THREE.Group(); | |
| this.threegroup.add(this.core); | |
| this.threegroup.add(this.propeller); | |
| this.threegroup.add(this.sphere); | |
| } | |
| Fan.prototype.update = function(xTarget, yTarget){ | |
| this.threegroup.lookAt(new THREE.Vector3(0,80,60)); | |
| this.tPosX = rule3(xTarget, -200, 200, -250, 250); | |
| this.tPosY = rule3(yTarget, -200, 200, 250, -250); | |
| this.threegroup.position.x += (this.tPosX - this.threegroup.position.x) /10; | |
| this.threegroup.position.y += (this.tPosY - this.threegroup.position.y) /10; | |
| this.targetSpeed = (this.isBlowing) ? .3 : .01; | |
| if (this.isBlowing && this.speed < .5){ | |
| this.acc +=.001; | |
| this.speed += this.acc; | |
| }else if (!this.isBlowing){ | |
| this.speed *= .98; | |
| } | |
| this.propeller.rotation.z += this.speed; | |
| } | |
| Lion = function(){ | |
| this.isDrying = false; | |
| this.windTime = 0; | |
| this.bodyInitPositions = []; | |
| this.maneParts = []; | |
| this.threegroup = new THREE.Group(); | |
| this.yellowMat = new THREE.MeshLambertMaterial ({ | |
| color: 0xfdd276, | |
| shading:THREE.FlatShading | |
| }); | |
| this.redMat = new THREE.MeshLambertMaterial ({ | |
| color: 0xad3525, | |
| shading:THREE.FlatShading | |
| }); | |
| this.pinkMat = new THREE.MeshLambertMaterial ({ | |
| color: 0xe55d2b, | |
| shading:THREE.FlatShading | |
| }); | |
| this.whiteMat = new THREE.MeshLambertMaterial ({ | |
| color: 0xffffff, | |
| shading:THREE.FlatShading | |
| }); | |
| this.purpleMat = new THREE.MeshLambertMaterial ({ | |
| color: 0x451954, | |
| shading:THREE.FlatShading | |
| }); | |
| this.greyMat = new THREE.MeshLambertMaterial ({ | |
| color: 0x653f4c, | |
| shading:THREE.FlatShading | |
| }); | |
| this.blackMat = new THREE.MeshLambertMaterial ({ | |
| color: 0x302925, | |
| shading:THREE.FlatShading | |
| }); | |
| var bodyGeom = new THREE.CylinderGeometry(30,80, 140, 4); | |
| var maneGeom = new THREE.BoxGeometry(40,40,15); | |
| var faceGeom = new THREE.BoxGeometry(80,80,80); | |
| var spotGeom = new THREE.BoxGeometry(4,4,4); | |
| var mustacheGeom = new THREE.BoxGeometry(30,2,1); | |
| mustacheGeom.applyMatrix( new THREE.Matrix4().makeTranslation( 15, 0, 0 ) ); | |
| var earGeom = new THREE.BoxGeometry(20,20,20); | |
| var noseGeom = new THREE.BoxGeometry(40,40,20); | |
| var eyeGeom = new THREE.BoxGeometry(5,30,30); | |
| var irisGeom = new THREE.BoxGeometry(4,10,10); | |
| var mouthGeom = new THREE.BoxGeometry(20,20,10); | |
| var smileGeom = new THREE.TorusGeometry( 12, 4, 2, 10, Math.PI ); | |
| var lipsGeom = new THREE.BoxGeometry(40,15,20); | |
| var kneeGeom = new THREE.BoxGeometry(25, 80, 80); | |
| kneeGeom.applyMatrix( new THREE.Matrix4().makeTranslation( 0, 50, 0 ) ); | |
| var footGeom = new THREE.BoxGeometry(40, 20, 20); | |
| // body | |
| this.body = new THREE.Mesh(bodyGeom, this.yellowMat); | |
| this.body.position.z = -60; | |
| this.body.position.y = -30; | |
| this.bodyVertices = [0,1,2,3,4,10]; | |
| for (var i=0;i<this.bodyVertices.length; i++){ | |
| var tv = this.body.geometry.vertices[this.bodyVertices[i]]; | |
| tv.z =70; | |
| //tv.x = 0; | |
| this.bodyInitPositions.push({x:tv.x, y:tv.y, z:tv.z}); | |
| } | |
| // knee | |
| this.leftKnee = new THREE.Mesh(kneeGeom, this.yellowMat); | |
| this.leftKnee.position.x = 65; | |
| this.leftKnee.position.z = -20; | |
| this.leftKnee.position.y = -110; | |
| this.leftKnee.rotation.z = -.3; | |
| this.rightKnee = new THREE.Mesh(kneeGeom, this.yellowMat); | |
| this.rightKnee.position.x = -65; | |
| this.rightKnee.position.z = -20; | |
| this.rightKnee.position.y = -110; | |
| this.rightKnee.rotation.z = .3; | |
| // feet | |
| this.backLeftFoot = new THREE.Mesh(footGeom, this.yellowMat); | |
| this.backLeftFoot.position.z = 30; | |
| this.backLeftFoot.position.x = 75; | |
| this.backLeftFoot.position.y = -90; | |
| this.backRightFoot = new THREE.Mesh(footGeom, this.yellowMat); | |
| this.backRightFoot.position.z = 30; | |
| this.backRightFoot.position.x = -75; | |
| this.backRightFoot.position.y = -90; | |
| this.frontRightFoot = new THREE.Mesh(footGeom, this.yellowMat); | |
| this.frontRightFoot.position.z = 40; | |
| this.frontRightFoot.position.x = -22; | |
| this.frontRightFoot.position.y = -90; | |
| this.frontLeftFoot = new THREE.Mesh(footGeom, this.yellowMat); | |
| this.frontLeftFoot.position.z = 40; | |
| this.frontLeftFoot.position.x = 22; | |
| this.frontLeftFoot.position.y = -90; | |
| // mane | |
| this.mane = new THREE.Group(); | |
| for (var j=0; j<4; j++){ | |
| for (var k=0; k<4; k++){ | |
| var manePart = new THREE.Mesh(maneGeom, this.redMat); | |
| manePart.position.x = (j*40)-60; | |
| manePart.position.y = (k*40)-60; | |
| var amp; | |
| var zOffset; | |
| var periodOffset = Math.random()*Math.PI*2; | |
| var angleOffsetY, angleOffsetX; | |
| var angleAmpY, angleAmpX; | |
| var xInit, yInit; | |
| if ((j==0 && k==0) || (j==0 && k==3) || (j==3 && k==0) || (j==3 && k==3)){ | |
| amp = -10-Math.floor(Math.random()*5); | |
| zOffset = -5; | |
| }else if (j==0 || k ==0 || j==3 || k==3){ | |
| amp = -5-Math.floor(Math.random()*5); | |
| zOffset = 0; | |
| }else{ | |
| amp = 0; | |
| zOffset = 0; | |
| } | |
| this.maneParts.push({mesh:manePart, amp:amp, zOffset:zOffset, periodOffset:periodOffset, xInit:manePart.position.x, yInit:manePart.position.y}); | |
| this.mane.add(manePart); | |
| } | |
| } | |
| this.mane.position.y = -10; | |
| this.mane.position.z = 80; | |
| //this.mane.rotation.z = Math.PI/4; | |
| // face | |
| this.face = new THREE.Mesh(faceGeom, this.yellowMat); | |
| this.face.position.z = 135; | |
| // Mustaches | |
| this.mustaches = []; | |
| this.mustache1 = new THREE.Mesh(mustacheGeom, this.greyMat); | |
| this.mustache1.position.x = 30; | |
| this.mustache1.position.y = -5; | |
| this.mustache1.position.z = 175; | |
| this.mustache2 = this.mustache1.clone(); | |
| this.mustache2.position.x = 35; | |
| this.mustache2.position.y = -12; | |
| this.mustache3 = this.mustache1.clone(); | |
| this.mustache3.position.y = -19; | |
| this.mustache3.position.x = 30; | |
| this.mustache4 = this.mustache1.clone(); | |
| this.mustache4.rotation.z = Math.PI; | |
| this.mustache4.position.x = -30; | |
| this.mustache5 = new THREE.Mesh(mustacheGeom, this.blackMat); | |
| this.mustache5 = this.mustache2.clone(); | |
| this.mustache5.rotation.z = Math.PI; | |
| this.mustache5.position.x = -35; | |
| this.mustache6 = new THREE.Mesh(mustacheGeom, this.blackMat); | |
| this.mustache6 = this.mustache3.clone(); | |
| this.mustache6.rotation.z = Math.PI; | |
| this.mustache6.position.x = -30; | |
| this.mustaches.push(this.mustache1); | |
| this.mustaches.push(this.mustache2); | |
| this.mustaches.push(this.mustache3); | |
| this.mustaches.push(this.mustache4); | |
| this.mustaches.push(this.mustache5); | |
| this.mustaches.push(this.mustache6); | |
| // spots | |
| this.spot1 = new THREE.Mesh(spotGeom, this.redMat); | |
| this.spot1.position.x = 39; | |
| this.spot1.position.z = 150; | |
| this.spot2 = this.spot1.clone(); | |
| this.spot2.position.z = 160; | |
| this.spot2.position.y = -10; | |
| this.spot3 = this.spot1.clone(); | |
| this.spot3.position.z = 140; | |
| this.spot3.position.y = -15; | |
| this.spot4 = this.spot1.clone(); | |
| this.spot4.position.z = 150; | |
| this.spot4.position.y = -20; | |
| this.spot5 = this.spot1.clone(); | |
| this.spot5.position.x = -39; | |
| this.spot6 = this.spot2.clone(); | |
| this.spot6.position.x = -39; | |
| this.spot7 = this.spot3.clone(); | |
| this.spot7.position.x = -39; | |
| this.spot8 = this.spot4.clone(); | |
| this.spot8.position.x = -39; | |
| // eyes | |
| this.leftEye = new THREE.Mesh(eyeGeom, this.whiteMat); | |
| this.leftEye.position.x = 40; | |
| this.leftEye.position.z = 120; | |
| this.leftEye.position.y = 25; | |
| this.rightEye = new THREE.Mesh(eyeGeom, this.whiteMat); | |
| this.rightEye.position.x = -40; | |
| this.rightEye.position.z = 120; | |
| this.rightEye.position.y = 25; | |
| // iris | |
| this.leftIris = new THREE.Mesh(irisGeom, this.purpleMat); | |
| this.leftIris.position.x = 42; | |
| this.leftIris.position.z = 120; | |
| this.leftIris.position.y = 25; | |
| this.rightIris = new THREE.Mesh(irisGeom, this.purpleMat); | |
| this.rightIris.position.x = -42; | |
| this.rightIris.position.z = 120; | |
| this.rightIris.position.y = 25; | |
| // mouth | |
| this.mouth = new THREE.Mesh(mouthGeom, this.blackMat); | |
| this.mouth.position.z = 171; | |
| this.mouth.position.y = -30; | |
| this.mouth.scale.set(.5,.5,1); | |
| // smile | |
| this.smile = new THREE.Mesh(smileGeom, this.greyMat); | |
| this.smile.position.z = 173; | |
| this.smile.position.y = -15; | |
| this.smile.rotation.z = -Math.PI; | |
| // lips | |
| this.lips = new THREE.Mesh(lipsGeom, this.yellowMat); | |
| this.lips.position.z = 165; | |
| this.lips.position.y = -45; | |
| // ear | |
| this.rightEar = new THREE.Mesh(earGeom, this.yellowMat); | |
| this.rightEar.position.x = -50; | |
| this.rightEar.position.y = 50; | |
| this.rightEar.position.z = 105; | |
| this.leftEar = new THREE.Mesh(earGeom, this.yellowMat); | |
| this.leftEar.position.x = 50; | |
| this.leftEar.position.y = 50; | |
| this.leftEar.position.z = 105; | |
| // nose | |
| this.nose = new THREE.Mesh(noseGeom, this.greyMat); | |
| this.nose.position.z = 170; | |
| this.nose.position.y = 25; | |
| // head | |
| this.head = new THREE.Group(); | |
| this.head.add(this.face); | |
| this.head.add(this.mane); | |
| this.head.add(this.rightEar); | |
| this.head.add(this.leftEar); | |
| this.head.add(this.nose); | |
| this.head.add(this.leftEye); | |
| this.head.add(this.rightEye); | |
| this.head.add(this.leftIris); | |
| this.head.add(this.rightIris); | |
| this.head.add(this.mouth); | |
| this.head.add(this.smile); | |
| this.head.add(this.lips); | |
| this.head.add(this.spot1); | |
| this.head.add(this.spot2); | |
| this.head.add(this.spot3); | |
| this.head.add(this.spot4); | |
| this.head.add(this.spot5); | |
| this.head.add(this.spot6); | |
| this.head.add(this.spot7); | |
| this.head.add(this.spot8); | |
| this.head.add(this.mustache1); | |
| this.head.add(this.mustache2); | |
| this.head.add(this.mustache3); | |
| this.head.add(this.mustache4); | |
| this.head.add(this.mustache5); | |
| this.head.add(this.mustache6); | |
| this.head.position.y = 60; | |
| this.threegroup.add(this.body); | |
| this.threegroup.add(this.head); | |
| this.threegroup.add(this.leftKnee); | |
| this.threegroup.add(this.rightKnee); | |
| this.threegroup.add(this.backLeftFoot); | |
| this.threegroup.add(this.backRightFoot); | |
| this.threegroup.add(this.frontRightFoot); | |
| this.threegroup.add(this.frontLeftFoot); | |
| this.threegroup.traverse( function ( object ) { | |
| if ( object instanceof THREE.Mesh ) { | |
| object.castShadow = true; | |
| object.receiveShadow = true; | |
| } | |
| } ); | |
| } | |
| Lion.prototype.updateHead = function(speed){ | |
| this.head.rotation.y += (this.tHeagRotY - this.head.rotation.y) / speed; | |
| this.head.rotation.x += (this.tHeadRotX - this.head.rotation.x) / speed; | |
| this.head.position.x += (this.tHeadPosX-this.head.position.x) / speed; | |
| this.head.position.y += (this.tHeadPosY-this.head.position.y) / speed; | |
| this.head.position.z += (this.tHeadPosZ-this.head.position.z) / speed; | |
| this.leftEye.scale.y += (this.tEyeScale - this.leftEye.scale.y) / (speed*2); | |
| this.rightEye.scale.y = this.leftEye.scale.y; | |
| this.leftIris.scale.y += (this.tIrisYScale - this.leftIris.scale.y) / (speed*2); | |
| this.rightIris.scale.y = this.leftIris.scale.y; | |
| this.leftIris.scale.z += (this.tIrisZScale - this.leftIris.scale.z) / (speed*2); | |
| this.rightIris.scale.z = this.leftIris.scale.z; | |
| this.leftIris.position.y += (this.tIrisPosY - this.leftIris.position.y) / speed; | |
| this.rightIris.position.y = this.leftIris.position.y; | |
| this.leftIris.position.z += (this.tLeftIrisPosZ - this.leftIris.position.z) / speed; | |
| this.rightIris.position.z += (this.tRightIrisPosZ - this.rightIris.position.z) / speed; | |
| this.rightKnee.rotation.z += (this.tRightKneeRotZ - this.rightKnee.rotation.z) / speed; | |
| this.leftKnee.rotation.z += (this.tLeftKneeRotZ - this.leftKnee.rotation.z) / speed; | |
| this.lips.position.x += (this.tLipsPosX - this.lips.position.x) / speed; | |
| this.lips.position.y += (this.tLipsPosY - this.lips.position.y) / speed; | |
| this.smile.position.x += (this.tSmilePosX - this.smile.position.x) / speed; | |
| this.mouth.position.z += (this.tMouthPosZ - this.mouth.position.z) / speed; | |
| this.smile.position.z += (this.tSmilePosZ - this.smile.position.z) / speed; | |
| this.smile.position.y += (this.tSmilePosY - this.smile.position.y) / speed; | |
| this.smile.rotation.z += (this.tSmileRotZ - this.smile.rotation.z) / speed; | |
| } | |
| Lion.prototype.look = function(xTarget, yTarget){ | |
| this.tHeagRotY = rule3(xTarget, -200, 200, -Math.PI/4, Math.PI/4); | |
| this.tHeadRotX = rule3(yTarget, -200,200, -Math.PI/4, Math.PI/4); | |
| this.tHeadPosX = rule3(xTarget, -200, 200, 70,-70); | |
| this.tHeadPosY = rule3(yTarget, -140, 260, 20, 100); | |
| this.tHeadPosZ = 0; | |
| this.tEyeScale = 1; | |
| this.tIrisYScale = 1; | |
| this.tIrisZScale = 1; | |
| this.tIrisPosY = rule3(yTarget, -200,200, 35,15); | |
| this.tLeftIrisPosZ = rule3(xTarget, -200, 200, 130, 110); | |
| this.tRightIrisPosZ = rule3(xTarget, -200, 200, 110, 130); | |
| this.tLipsPosX = 0; | |
| this.tLipsPosY = -45; | |
| this.tSmilePosX = 0; | |
| this.tMouthPosZ = 174; | |
| this.tSmilePosZ = 173; | |
| this.tSmilePosY = -15; | |
| this.tSmileRotZ = -Math.PI; | |
| this.tRightKneeRotZ = rule3(xTarget, -200, 200, .3-Math.PI/8, .3+Math.PI/8); | |
| this.tLeftKneeRotZ = rule3(xTarget, -200, 200, -.3-Math.PI/8, -.3+Math.PI/8) | |
| this.updateHead(10); | |
| this.mane.rotation.y = 0; | |
| this.mane.rotation.x = 0; | |
| for (var i=0; i<this.maneParts.length; i++){ | |
| var m = this.maneParts[i].mesh; | |
| m.position.z = 0; | |
| m.rotation.y = 0; | |
| } | |
| for (var i=0; i<this.mustaches.length; i++){ | |
| var m = this.mustaches[i]; | |
| m.rotation.y = 0; | |
| } | |
| for (var i=0; i<this.bodyVertices.length; i++){ | |
| var tvInit = this.bodyInitPositions[i]; | |
| var tv = this.body.geometry.vertices[this.bodyVertices[i]]; | |
| tv.x = tvInit.x + this.head.position.x; | |
| //tv.y = this.head.position.y; | |
| //tv.z = 70; | |
| } | |
| this.body.geometry.verticesNeedUpdate = true; | |
| } | |
| Lion.prototype.dry = function(xTarget, yTarget){ | |
| this.tHeagRotY = rule3(xTarget, -200, 200, Math.PI/4, -Math.PI/4); | |
| this.tHeadRotX = rule3(yTarget, -200,200, Math.PI/4, -Math.PI/4); | |
| this.tHeadPosX = rule3(xTarget, -200, 200, -70,70); | |
| this.tHeadPosY = rule3(yTarget, -140, 260, 100, 20); | |
| this.tHeadPosZ = 100; | |
| this.tEyeScale = 0.1; | |
| this.tIrisYScale = 0.1; | |
| this.tIrisZScale = 3; | |
| this.tIrisPosY = 20; | |
| this.tLeftIrisPosZ = 120; | |
| this.tRightIrisPosZ = 120; | |
| this.tLipsPosX = rule3(xTarget, -200, 200, -15,15); | |
| this.tLipsPosY = rule3(yTarget, -200, 200, -45,-40); | |
| this.tMouthPosZ = 168; | |
| this.tSmilePosX = rule3(xTarget, -200, 200, -15,15); | |
| this.tSmilePosY = rule3(yTarget, -200, 200, -20,-8); | |
| this.tSmilePosZ = 176; | |
| this.tSmileRotZ = rule3(xTarget, -200, 200, -Math.PI-.3, -Math.PI+.3); | |
| this.tRightKneeRotZ = rule3(xTarget, -200, 200, .3+Math.PI/8, .3-Math.PI/8); | |
| this.tLeftKneeRotZ = rule3(xTarget, -200, 200, -.3+Math.PI/8, -.3-Math.PI/8); | |
| this.updateHead(10); | |
| this.mane.rotation.y = -.8*this.head.rotation.y; | |
| this.mane.rotation.x = -.8*this.head.rotation.x; | |
| var dt = 20000 / (xTarget*xTarget+yTarget*yTarget); | |
| dt = Math.max(Math.min(dt,1), .5); | |
| this.windTime += dt; | |
| for (var i=0; i<this.maneParts.length; i++){ | |
| var m = this.maneParts[i].mesh; | |
| var amp = this.maneParts[i].amp; | |
| var zOffset = this.maneParts[i].zOffset; | |
| var periodOffset = this.maneParts[i].periodOffset; | |
| m.position.z = zOffset + Math.cos(this.windTime+periodOffset)*amp*dt*2; | |
| } | |
| this.leftEar.rotation.x = Math.cos(this.windTime)*Math.PI/16*dt; | |
| this.rightEar.rotation.x = -Math.cos(this.windTime)*Math.PI/16*dt; | |
| for (var i=0; i<this.mustaches.length; i++){ | |
| var m = this.mustaches[i]; | |
| var amp = (i<3) ? -Math.PI/8 : Math.PI/8; | |
| m.rotation.y = amp + Math.cos(this.windTime + i)*dt*amp; | |
| }; | |
| for (var i=0; i<this.bodyVertices.length; i++){ | |
| var tvInit = this.bodyInitPositions[i]; | |
| var tv = this.body.geometry.vertices[this.bodyVertices[i]]; | |
| tv.x = tvInit.x + this.head.position.x; | |
| //tv.y = this.head.position.y; | |
| //tv.z = 70; | |
| } | |
| this.body.geometry.verticesNeedUpdate = true; | |
| } | |
| function loop(){ | |
| render(); | |
| var xTarget = (mousePos.x-windowHalfX); | |
| var yTarget= (mousePos.y-windowHalfY); | |
| lion.isDrying = isBlowing; | |
| fan.isBlowing = isBlowing; | |
| fan.update(xTarget, yTarget); | |
| if(isBlowing) { | |
| lion.dry(xTarget, yTarget); | |
| }else{ | |
| lion.look(xTarget, yTarget); | |
| } | |
| requestAnimationFrame(loop); | |
| } | |
| function render(){ | |
| if (controls) controls.update(); | |
| renderer.render(scene, camera); | |
| } | |
| init(); | |
| createLights(); | |
| createFloor(); | |
| createLion(); | |
| createFan(); | |
| //createSphere(); | |
| loop(); | |
| function clamp(v,min, max){ | |
| return Math.min(Math.max(v, min), max); | |
| } | |
| function rule3(v,vmin,vmax,tmin, tmax){ | |
| var nv = Math.max(Math.min(v,vmax), vmin); | |
| var dv = vmax-vmin; | |
| var pc = (nv-vmin)/dv; | |
| var dt = tmax-tmin; | |
| var tv = tmin + (pc*dt); | |
| return tv; | |
| } |
| <script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script> | |
| <script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/264161/OrbitControls.js"></script> |
| @import url(http://fonts.googleapis.com/css?family=Open+Sans:800); | |
| #world { | |
| background: #ebe5e7; | |
| position:absolute; | |
| width:100%; | |
| height:100%; | |
| overflow:hidden; | |
| } | |
| #instructions{ | |
| position:absolute; | |
| width:100%; | |
| top:50%; | |
| margin: auto; | |
| margin-top:120px; | |
| font-family:'Open Sans', sans-serif; | |
| color:#653f4c; | |
| font-size:.9em; | |
| text-transform: uppercase; | |
| text-align : center; | |
| user-select: none; | |
| } | |
| .lightInstructions { | |
| color:#993f4c; | |
| font-size:.8em; | |
| } |