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Simple treeview clipper for imgui
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// only handles coplexity on top level, if you have a node with 1M children, you are out of luck | |
// changes in clipped parts are not detected, so if somebody deleted nodes in clipped, scrollbar is not updated until user actually scrolls | |
// scrolling and changes refresh the clipper == that part is as slow as no clipping at all | |
// only single list in BeginChild/EndChild is tested | |
struct TreeViewClipper { | |
// persist | |
float cursor_end = 0; | |
float cursor_visible_start = 0; | |
uint first_visible_index = 0; | |
float last_scroll = 0; | |
float cursor_visible_end = 0; | |
uint visible_end_index = 0; | |
bool full_pass = true; | |
// valid only between begin end | |
bool scrolled; | |
bool met_visible; | |
bool last_is_visible; | |
uint idx; | |
float y; | |
bool finished; | |
uint count; | |
// returns index of first visible top-level node | |
uint Begin(uint _count) { | |
count = _count; | |
scrolled = ImGui::GetScrollY() != last_scroll; | |
if (scrolled) full_pass = true; | |
if (full_pass) Refresh(); | |
// skip invisible space | |
ImGui::SetCursorPosY(cursor_visible_start); | |
// init runtime data | |
met_visible = false; | |
last_is_visible = true; | |
idx = first_visible_index; | |
finished = idx >= count; | |
return idx; | |
} | |
void Refresh() { | |
full_pass = false; | |
last_scroll = ImGui::GetScrollY(); | |
first_visible_index = 0; | |
cursor_visible_start = 0; | |
cursor_end = 0; | |
} | |
bool BeginNode() { | |
y = ImGui::GetCursorPosY(); | |
return !finished; | |
} | |
void EndNode() { | |
const bool visible = ImGui::IsItemVisible(); | |
const bool is_first_visible = visible && !met_visible; | |
if (is_first_visible) { | |
met_visible = true; | |
first_visible_index = idx; | |
cursor_visible_start = y; | |
} | |
if (met_visible && !visible) { | |
last_is_visible = false; | |
y = ImGui::GetCursorPosY(); | |
if (cursor_end != 0) { | |
// something has expended or collapsed | |
if (y != cursor_visible_end && cursor_visible_end != 0) full_pass = true; | |
if (idx != visible_end_index && visible_end_index != 0) full_pass = true; | |
finished = true; | |
cursor_visible_end = y; | |
visible_end_index = idx; | |
} | |
} | |
++idx; | |
if (idx == count) finished = true; | |
} | |
void End() { | |
if (cursor_end == 0 || last_is_visible) { | |
cursor_end = ImGui::GetCursorPosY(); | |
} | |
else { | |
ImGui::SetCursorPosY(cursor_end - 2); // TODO why -2 | |
} | |
} | |
}; | |
// example | |
if (ImGui::BeginChild(...)) { | |
static TreeViewClipper clipper; | |
clipper.Begin((uint)_root->children.size()); | |
while (clipper.BeginNode()) { | |
node_ui(&_root->children[clipper.idx]); | |
clipper.EndNode(); | |
} | |
clipper.End(); | |
} |
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