Created
September 17, 2018 02:36
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HumanPose.musclesの中身の95個のfloatはこんな感じ。55から94に指の情報が入っている
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0 | Spine Front-Back | |
---|---|---|
1 | Spine Left-Right | |
2 | Spine Twist Left-Right | |
3 | Chest Front-Back | |
4 | Chest Left-Right | |
5 | Chest Twist Left-Right | |
6 | UpperChest Front-Back | |
7 | UpperChest Left-Right | |
8 | UpperChest Twist Left-Right | |
9 | Neck Nod Down-Up | |
10 | Neck Tilt Left-Right | |
11 | Neck Turn Left-Right | |
12 | Head Nod Down-Up | |
13 | Head Tilt Left-Right | |
14 | Head Turn Left-Right | |
15 | Left Eye Down-Up | |
16 | Left Eye In-Out | |
17 | Right Eye Down-Up | |
18 | Right Eye In-Out | |
19 | Jaw Close | |
20 | Jaw Left-Right | |
21 | Left Upper Leg Front-Back | |
22 | Left Upper Leg In-Out | |
23 | Left Upper Leg Twist In-Out | |
24 | Left Lower Leg Stretch | |
25 | Left Lower Leg Twist In-Out | |
26 | Left Foot Up-Down | |
27 | Left Foot Twist In-Out | |
28 | Left Toes Up-Down | |
29 | Right Upper Leg Front-Back | |
30 | Right Upper Leg In-Out | |
31 | Right Upper Leg Twist In-Out | |
32 | Right Lower Leg Stretch | |
33 | Right Lower Leg Twist In-Out | |
34 | Right Foot Up-Down | |
35 | Right Foot Twist In-Out | |
36 | Right Toes Up-Down | |
37 | Left Shoulder Down-Up | |
38 | Left Shoulder Front-Back | |
39 | Left Arm Down-Up | |
40 | Left Arm Front-Back | |
41 | Left Arm Twist In-Out | |
42 | Left Forearm Stretch | |
43 | Left Forearm Twist In-Out | |
44 | Left Hand Down-Up | |
45 | Left Hand In-Out | |
46 | Right Shoulder Down-Up | |
47 | Right Shoulder Front-Back | |
48 | Right Arm Down-Up | |
49 | Right Arm Front-Back | |
50 | Right Arm Twist In-Out | |
51 | Right Forearm Stretch | |
52 | Right Forearm Twist In-Out | |
53 | Right Hand Down-Up | |
54 | Right Hand In-Out | |
55 | Left Thumb 1 Stretched | |
56 | Left Thumb Spread | |
57 | Left Thumb 2 Stretched | |
58 | Left Thumb 3 Stretched | |
59 | Left Index 1 Stretched | |
60 | Left Index Spread | |
61 | Left Index 2 Stretched | |
62 | Left Index 3 Stretched | |
63 | Left Middle 1 Stretched | |
64 | Left Middle Spread | |
65 | Left Middle 2 Stretched | |
66 | Left Middle 3 Stretched | |
67 | Left Ring 1 Stretched | |
68 | Left Ring Spread | |
69 | Left Ring 2 Stretched | |
70 | Left Ring 3 Stretched | |
71 | Left Little 1 Stretched | |
72 | Left Little Spread | |
73 | Left Little 2 Stretched | |
74 | Left Little 3 Stretched | |
75 | Right Thumb 1 Stretched | |
76 | Right Thumb Spread | |
77 | Right Thumb 2 Stretched | |
78 | Right Thumb 3 Stretched | |
79 | Right Index 1 Stretched | |
80 | Right Index Spread | |
81 | Right Index 2 Stretched | |
82 | Right Index 3 Stretched | |
83 | Right Middle 1 Stretched | |
84 | Right Middle Spread | |
85 | Right Middle 2 Stretched | |
86 | Right Middle 3 Stretched | |
87 | Right Ring 1 Stretched | |
88 | Right Ring Spread | |
89 | Right Ring 2 Stretched | |
90 | Right Ring 3 Stretched | |
91 | Right Little 1 Stretched | |
92 | Right Little Spread | |
93 | Right Little 2 Stretched | |
94 | Right Little 3 Stretched |
こんな感じの辞書を作っておくと、便利
public static readonly Dictionary<string, HumanBodyBones> BoneNameToHumanBodyBones = new Dictionary<string, HumanBodyBones>
{
{ "Hips", HumanBodyBones.Hips },
{ "LeftUpperLeg", HumanBodyBones.LeftUpperLeg },
{ "RightUpperLeg", HumanBodyBones.RightUpperLeg },
{ "LeftLowerLeg", HumanBodyBones.LeftLowerLeg },
{ "RightLowerLeg", HumanBodyBones.RightLowerLeg },
{ "LeftFoot", HumanBodyBones.LeftFoot },
{ "RightFoot", HumanBodyBones.RightFoot },
{ "Spine", HumanBodyBones.Spine },
{ "Chest", HumanBodyBones.Chest },
{ "Neck", HumanBodyBones.Neck },
{ "Head", HumanBodyBones.Head },
{ "LeftShoulder", HumanBodyBones.LeftShoulder },
{ "RightShoulder", HumanBodyBones.RightShoulder },
{ "LeftUpperArm", HumanBodyBones.LeftUpperArm },
{ "RightUpperArm", HumanBodyBones.RightUpperArm },
{ "LeftLowerArm", HumanBodyBones.LeftLowerArm },
{ "RightLowerArm", HumanBodyBones.RightLowerArm },
{ "LeftHand", HumanBodyBones.LeftHand },
{ "RightHand", HumanBodyBones.RightHand },
{ "LeftToes", HumanBodyBones.LeftToes },
{ "RightToes", HumanBodyBones.RightToes },
{ "LeftEye", HumanBodyBones.LeftEye },
{ "RightEye", HumanBodyBones.RightEye },
{ "Jaw", HumanBodyBones.Jaw },
{ "Left Thumb Proximal", HumanBodyBones.LeftThumbProximal },
{ "Left Thumb Intermediate", HumanBodyBones.LeftThumbIntermediate },
{ "Left Thumb Distal", HumanBodyBones.LeftThumbDistal },
{ "Left Index Proximal", HumanBodyBones.LeftIndexProximal },
{ "Left Index Intermediate", HumanBodyBones.LeftIndexIntermediate },
{ "Left Index Distal", HumanBodyBones.LeftIndexDistal },
{ "Left Middle Proximal", HumanBodyBones.LeftMiddleProximal },
{ "Left Middle Intermediate", HumanBodyBones.LeftMiddleIntermediate },
{ "Left Middle Distal", HumanBodyBones.LeftMiddleDistal },
{ "Left Ring Proximal", HumanBodyBones.LeftRingProximal },
{ "Left Ring Intermediate", HumanBodyBones.LeftRingIntermediate },
{ "Left Ring Distal", HumanBodyBones.LeftRingDistal },
{ "Left Little Proximal", HumanBodyBones.LeftLittleProximal },
{ "Left Little Intermediate", HumanBodyBones.LeftLittleIntermediate },
{ "Left Little Distal", HumanBodyBones.LeftLittleDistal },
{ "Right Thumb Proximal", HumanBodyBones.RightThumbProximal },
{ "Right Thumb Intermediate", HumanBodyBones.RightThumbIntermediate },
{ "Right Thumb Distal", HumanBodyBones.RightThumbDistal },
{ "Right Index Proximal", HumanBodyBones.RightIndexProximal },
{ "Right Index Intermediate", HumanBodyBones.RightIndexIntermediate },
{ "Right Index Distal", HumanBodyBones.RightIndexDistal },
{ "Right Middle Proximal", HumanBodyBones.RightMiddleProximal },
{ "Right Middle Intermediate", HumanBodyBones.RightMiddleIntermediate },
{ "Right Middle Distal", HumanBodyBones.RightMiddleDistal },
{ "Right Ring Proximal", HumanBodyBones.RightRingProximal },
{ "Right Ring Intermediate", HumanBodyBones.RightRingIntermediate },
{ "Right Ring Distal", HumanBodyBones.RightRingDistal },
{ "Right Little Proximal", HumanBodyBones.RightLittleProximal },
{ "Right Little Intermediate", HumanBodyBones.RightLittleIntermediate },
{ "Right Little Distal", HumanBodyBones.RightLittleDistal },
{ "UpperChest", HumanBodyBones.UpperChest }
};
public static readonly Dictionary<HumanBodyBones, string> HumanBodyBonesToBoneName = new Dictionary<HumanBodyBones, string>
{
{ HumanBodyBones.Hips, "Hips" },
{ HumanBodyBones.LeftUpperLeg, "LeftUpperLeg" },
{ HumanBodyBones.RightUpperLeg, "RightUpperLeg" },
{ HumanBodyBones.LeftLowerLeg, "LeftLowerLeg" },
{ HumanBodyBones.RightLowerLeg, "RightLowerLeg" },
{ HumanBodyBones.LeftFoot, "LeftFoot" },
{ HumanBodyBones.RightFoot, "RightFoot" },
{ HumanBodyBones.Spine, "Spine" },
{ HumanBodyBones.Chest, "Chest" },
{ HumanBodyBones.Neck, "Neck" },
{ HumanBodyBones.Head, "Head" },
{ HumanBodyBones.LeftShoulder, "LeftShoulder" },
{ HumanBodyBones.RightShoulder, "RightShoulder" },
{ HumanBodyBones.LeftUpperArm, "LeftUpperArm" },
{ HumanBodyBones.RightUpperArm, "RightUpperArm" },
{ HumanBodyBones.LeftLowerArm, "LeftLowerArm" },
{ HumanBodyBones.RightLowerArm, "RightLowerArm" },
{ HumanBodyBones.LeftHand, "LeftHand" },
{ HumanBodyBones.RightHand, "RightHand" },
{ HumanBodyBones.LeftToes, "LeftToes" },
{ HumanBodyBones.RightToes, "RightToes" },
{ HumanBodyBones.LeftEye, "LeftEye" },
{ HumanBodyBones.RightEye, "RightEye" },
{ HumanBodyBones.Jaw, "Jaw" },
{ HumanBodyBones.LeftThumbProximal, "Left Thumb Proximal" },
{ HumanBodyBones.LeftThumbIntermediate, "Left Thumb Intermediate" },
{ HumanBodyBones.LeftThumbDistal, "Left Thumb Distal" },
{ HumanBodyBones.LeftIndexProximal, "Left Index Proximal" },
{ HumanBodyBones.LeftIndexIntermediate, "Left Index Intermediate" },
{ HumanBodyBones.LeftIndexDistal, "Left Index Distal" },
{ HumanBodyBones.LeftMiddleProximal, "Left Middle Proximal" },
{ HumanBodyBones.LeftMiddleIntermediate, "Left Middle Intermediate" },
{ HumanBodyBones.LeftMiddleDistal, "Left Middle Distal" },
{ HumanBodyBones.LeftRingProximal, "Left Ring Proximal" },
{ HumanBodyBones.LeftRingIntermediate, "Left Ring Intermediate" },
{ HumanBodyBones.LeftRingDistal, "Left Ring Distal" },
{ HumanBodyBones.LeftLittleProximal, "Left Little Proximal" },
{ HumanBodyBones.LeftLittleIntermediate, "Left Little Intermediate" },
{ HumanBodyBones.LeftLittleDistal, "Left Little Distal" },
{ HumanBodyBones.RightThumbProximal, "Right Thumb Proximal" },
{ HumanBodyBones.RightThumbIntermediate, "Right Thumb Intermediate" },
{ HumanBodyBones.RightThumbDistal, "Right Thumb Distal" },
{ HumanBodyBones.RightIndexProximal, "Right Index Proximal" },
{ HumanBodyBones.RightIndexIntermediate, "Right Index Intermediate" },
{ HumanBodyBones.RightIndexDistal, "Right Index Distal" },
{ HumanBodyBones.RightMiddleProximal, "Right Middle Proximal" },
{ HumanBodyBones.RightMiddleIntermediate, "Right Middle Intermediate" },
{ HumanBodyBones.RightMiddleDistal, "Right Middle Distal" },
{ HumanBodyBones.RightRingProximal, "Right Ring Proximal" },
{ HumanBodyBones.RightRingIntermediate, "Right Ring Intermediate" },
{ HumanBodyBones.RightRingDistal, "Right Ring Distal" },
{ HumanBodyBones.RightLittleProximal, "Right Little Proximal" },
{ HumanBodyBones.RightLittleIntermediate, "Right Little Intermediate" },
{ HumanBodyBones.RightLittleDistal, "Right Little Distal" },
{ HumanBodyBones.UpperChest, "UpperChest" }
};
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HumanTraitのBoneNameとGetBoneTransformの引数のenum、さらにOptitrackの骨格名が全部微妙に違ったのでまとめておきました