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October 12, 2014 22:23
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Snake Game on code skuptor - http://www.codeskulptor.org/#user37_oqqRftSQoA_98.py
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import simplegui | |
import random | |
class Direction(object): | |
UP, DOWN, LEFT, RIGHT = range(4) | |
class GameState(object): | |
RUNNING, FINISHED = range(2) | |
class Snake(object): | |
def __init__(self, no_of_segments=10): | |
self.segment_size = 15 | |
self.thickness = 10 | |
self.color = 'Orange' | |
self.segments = [(100, 200 + (self.segment_size * i)) for i in range(1, no_of_segments+1)] | |
self.directions = [Direction.UP] | |
def react(self, key): | |
self.change_direction(key) | |
def has_bitten_itself(self): | |
head = self.head() | |
rest = self.segments[1:] | |
return head in rest | |
def has_eaten(self, food): | |
head_x, head_y = self.head() | |
return (abs(head_x - food.x) <= 15 and | |
abs(head_y - food.y) <= 15) | |
def _move(self, direction): | |
x, y = self.segments[0] | |
if direction == Direction.UP: | |
y -= self.segment_size | |
elif direction == Direction.DOWN: | |
y += self.segment_size | |
elif direction == Direction.LEFT: | |
x -= self.segment_size | |
elif direction == Direction.RIGHT: | |
x += self.segment_size | |
self.segments.insert(0, (x, y)) | |
def move(self): | |
direction = self.directions[0] | |
self._move(direction) | |
self.segments.pop() | |
if len(self.directions) > 1: | |
self.directions = self.directions[1:] | |
def grow(self): | |
direction = self.directions[0] | |
self._move(direction) | |
if len(self.directions) > 1: | |
self.directions = self.directions[1:] | |
def change_direction(self, key): | |
# buffer upto 5 valid direction changes. discard others | |
if len(self.directions) < 5: | |
if (key == simplegui.KEY_MAP['left'] and | |
self.directions[-1] != Direction.RIGHT): | |
self.directions.append(Direction.LEFT) | |
elif (key == simplegui.KEY_MAP['right'] and | |
self.directions[-1] != Direction.LEFT): | |
self.directions.append(Direction.RIGHT) | |
elif (key == simplegui.KEY_MAP['up'] and | |
self.directions[-1] != Direction.DOWN): | |
self.directions.append(Direction.UP) | |
elif (key == simplegui.KEY_MAP['down'] and | |
self.directions[-1] != Direction.UP): | |
self.directions.append(Direction.DOWN) | |
def is_nearby(self, point): | |
x , y = point | |
result = False | |
for segment in self.segments: | |
s_x, s_y = segment | |
if (abs(s_x - x) <= 15 and | |
abs(s_y - y) <= 15): | |
result = True | |
break | |
return result | |
def head(self): | |
return self.segments[0] | |
def render(self, canvas): | |
canvas.draw_polyline(self.segments, | |
self.thickness, | |
self.color) | |
#canvas.draw_text('Snake :%s, %s' % self.head(), (200, 200), 10, 'Yellow') | |
class Food(object): | |
def __init__(self, x, y): | |
self.x = x | |
self.y = y | |
self.color = 'Blue' | |
self.size = 7 | |
def render(self, canvas): | |
canvas.draw_circle((self.x, self.y), | |
self.size, 1, self.color, self.color) | |
#canvas.draw_text('Food :%s, %s' % (self.x, self.y), (400, 420), 10, 'Orange') | |
class SnakeGame(object): | |
def __init__(self): | |
self.snake = Snake() | |
self.game_state = GameState.RUNNING | |
self.h = 500 | |
self.w = 600 | |
self.score = 0 | |
self.game_speed = 100 # ms/tick | |
# Create a frame and assign callbacks to event handlers | |
self.frame = simplegui.create_frame("Snake Game", | |
self.w, self.h) | |
self.frame.set_draw_handler(self.render) | |
self.frame.set_keydown_handler(self.key_handler) | |
self.timer = simplegui.create_timer(self.game_speed, | |
self.tick) | |
# Start the frame animation | |
self.frame.start() | |
self.timer.start() | |
# add food | |
self.place_food() | |
def place_food(self): | |
x = random.randrange(1, self.w) | |
y = random.randrange(1, self.h) | |
food_location = (x, y) | |
if self.snake.is_nearby(food_location): | |
self.place_food() | |
else: | |
self.food = Food(x, y) | |
def has_collided(self): | |
x, y = self.snake.head() | |
return x < 0 or y < 0 or x > self.w or y > self.h | |
def game_over(self): | |
self.timer.stop() | |
self.game_state = GameState.FINISHED | |
def reset_game(self): | |
self.snake = Snake() | |
self.game_state = GameState.RUNNING | |
self.score = 0 | |
self.timer.start() | |
self.place_food() | |
# Handler to render on canvas | |
def render(self, canvas): | |
if self.game_state == GameState.FINISHED: | |
canvas.draw_text('Game Over. Press spacebar to restart', (self.w/4, self.h/2), 20, 'Red') | |
self.snake.render(canvas) | |
self.food.render(canvas) | |
# score | |
canvas.draw_text('Score : %s' % self.score, (10, 15), 20, 'White') | |
#canvas.draw_text('Directions : %s' % str(self.snake.directions), (10, 35), 20, 'White') | |
def tick(self): | |
if self.has_collided() or self.snake.has_bitten_itself(): | |
self.game_over() | |
elif self.snake.has_eaten(self.food): | |
self.place_food() | |
self.snake.grow() | |
self.score += 10 | |
else: | |
self.snake.move() | |
def key_handler(self, key): | |
if self.game_state == GameState.RUNNING: | |
self.snake.react(key) | |
else: | |
if key == simplegui.KEY_MAP['space']: | |
self.reset_game() | |
# Run | |
SnakeGame() |
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