Created
May 12, 2010 21:25
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| int[][] grid; | |
| //the pixels taken up by one grid square | |
| int grid_size = 2; | |
| void setup() { | |
| size(600,600); | |
| background(255); | |
| fill(0); | |
| //initialize grid | |
| grid = new int[width/grid_size][height/grid_size]; | |
| for(int i=0;i<grid.length;++i) { | |
| for(int j=0;j<grid[0].length;++j) { | |
| grid[i][j] = 0; | |
| } | |
| } | |
| grid[grid.length/2][grid[0].length/2] = 1; | |
| drawGridSquare(grid.length/2,grid[0].length/2); | |
| } | |
| void draw() { | |
| addPoint(); | |
| } | |
| void drawGridSquare(int x, int y) { | |
| rect(x*grid_size,y*grid_size,grid_size,grid_size); | |
| } | |
| void addPoint() { | |
| //initialize random boundary point | |
| int x,y; | |
| if(random(1) < .5) { | |
| x = int(random(grid.length)); | |
| y = int(random(2))*(grid[0].length-1); | |
| } else { | |
| x = int(random(2))*(grid.length-1); | |
| y = int(random(grid[0].length)); | |
| } | |
| while(true) { | |
| //check neighbors | |
| if(checkNeighbors(x,y) > 0) break; | |
| //move in a random direction | |
| float rand = random(1.0); | |
| //wrap around the grid | |
| if(rand < .25) { | |
| x = (x+1)%grid.length; | |
| } else if(rand < .5) { | |
| x = (x+grid.length-1)%grid.length; | |
| } else if(rand < .75) { | |
| y = (y+1)%grid[0].length; | |
| } else { | |
| y = (y+grid[0].length-1)%grid[0].length; | |
| } | |
| } | |
| grid[x][y] = 1; | |
| drawGridSquare(x,y); | |
| } | |
| int checkNeighbors(int x, int y) { | |
| int neighbors = 0; | |
| if(x > 0) neighbors += grid[x-1][y]; | |
| if(x < grid.length-1) neighbors += grid[x+1][y]; | |
| if(y > 0) neighbors += grid[x][y-1]; | |
| if(y < grid[0].length-1) neighbors += grid[x][y+1]; | |
| return neighbors; | |
| } |
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