Created
August 27, 2018 19:34
-
-
Save nestarz/9b358dfbe2a730bc6be2f0b3c0e929fa to your computer and use it in GitHub Desktop.
OSMesa Binding with Python
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#! /usr/bin/env python | |
from __future__ import print_function | |
import os | |
if not os.environ.get( 'PYOPENGL_PLATFORM' ): | |
os.environ['PYOPENGL_PLATFORM'] = 'osmesa' | |
from math import pi, sin, cos | |
import OpenGL | |
OpenGL.USE_ACCELERATE = False | |
from OpenGL.GL import * | |
from OpenGL.GL.ARB.fragment_program import glGenProgramsARB | |
from OpenGL.GLU import * | |
from OpenGL.osmesa import * | |
def sphere(radius, slices, stacks): | |
q = gluNewQuadric() | |
gluQuadricNormals(q, GLU_SMOOTH) | |
gluSphere(q, radius, slices, stacks) | |
gluDeleteQuadric(q) | |
def cone(base, height, slices, stacks): | |
q = gluNewQuadric() | |
gluQuadricDrawStyle(q, GLU_FILL) | |
gluQuadricNormals(q, GLU_SMOOTH) | |
gluCylinder(q, base, 0.0, height, slices, stacks) | |
gluDeleteQuadric(q) | |
def torus(innerRadius, outerRadius, sides, rings): | |
ringDelta = 2.0 * pi / rings | |
sideDelta = 2.0 * pi / sides | |
theta = 0.0 | |
cosTheta = 1.0 | |
sinTheta = 0.0 | |
for i in range(rings - 1, -1, -1): | |
theta1 = theta + ringDelta | |
cosTheta1 = cos(theta1) | |
sinTheta1 = sin(theta1) | |
glBegin(GL_QUAD_STRIP) | |
phi = 0.0 | |
for j in range(sides, -1, -1): | |
phi += sideDelta | |
cosPhi = cos(phi) | |
sinPhi = sin(phi) | |
dist = outerRadius + innerRadius * cosPhi | |
glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi) | |
glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi) | |
glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi) | |
glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi) | |
glEnd() | |
theta = theta1 | |
cosTheta = cosTheta1 | |
sinTheta = sinTheta1 | |
def render_image(): | |
light_ambient = [0.0, 0.0, 0.0, 1.0] | |
light_diffuse = [1.0, 1.0, 1.0, 1.0] | |
light_specular = [1.0, 1.0, 1.0, 1.0] | |
light_position = [1.0, 1.0, 1.0, 0.0] | |
red_mat = [1.0, 0.2, 0.2, 1.0] | |
green_mat = [0.2, 1.0, 0.2, 1.0] | |
blue_mat = [0.2, 0.2, 1.0, 1.0] | |
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient) | |
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse) | |
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular) | |
glLightfv(GL_LIGHT0, GL_POSITION, light_position) | |
glEnable(GL_LIGHTING) | |
glEnable(GL_LIGHT0) | |
glEnable(GL_DEPTH_TEST) | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0) | |
glMatrixMode(GL_MODELVIEW) | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
glPushMatrix() | |
glRotatef(20.0, 1.0, 0.0, 0.0) | |
glPushMatrix() | |
glTranslatef(-0.75, 0.5, 0.0) | |
glRotatef(90.0, 1.0, 0.0, 0.0) | |
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat) | |
torus(0.275, 0.85, 20, 20) | |
glPopMatrix() | |
glPushMatrix() | |
glTranslatef(-0.75, -0.5, 0.0) | |
glRotatef(270.0, 1.0, 0.0, 0.0) | |
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat) | |
cone(1.0, 2.0, 16, 1) | |
glPopMatrix() | |
glPushMatrix() | |
glTranslatef(0.75, 0.0, -1.0) | |
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat) | |
sphere(1.0, 20, 20) | |
glPopMatrix() | |
glPopMatrix() | |
# This is very important!!! | |
# Make sure buffered commands are finished!!! | |
glFinish() | |
def write_ppm(buf, filename): | |
f = open(filename, "w") | |
if f: | |
h, w, c = buf.shape | |
print( "P3", file=f) | |
print( "# ascii ppm file created by osmesa",file=f) | |
print( "%i %i" % (w, h),file=f) | |
print("255",file=f) | |
for y in range(h - 1, -1, -1): | |
for x in range(w): | |
pixel = buf[y, x] | |
l = " %3d %3d %3d" % (pixel[0], pixel[1], pixel[2]) | |
f.write(l) | |
f.write("\n") | |
def init_ctx(width, height): | |
from OpenGL import arrays | |
ctx = OSMesaCreateContext(OSMESA_RGBA, None) | |
#ctx = OSMesaCreateContextExt(OSMESA_RGBA, 32, 0, 0, None) | |
buf = arrays.GLubyteArray.zeros((height, width, 4)) | |
assert(OSMesaMakeCurrent(ctx, buf, GL_UNSIGNED_BYTE, width, height)) | |
assert(OSMesaGetCurrentContext()) | |
z = glGetIntegerv(GL_DEPTH_BITS) | |
s = glGetIntegerv(GL_STENCIL_BITS) | |
a = glGetIntegerv(GL_ACCUM_RED_BITS) | |
print("Depth=%d Stencil=%d Accum=%d" % (z, s, a)) | |
print("Width=%d Height=%d" % (OSMesaGetIntegerv(OSMESA_WIDTH), | |
OSMesaGetIntegerv(OSMESA_HEIGHT))) | |
return ctx, buf | |
def free_ctx(ctx, buf): | |
write_ppm(buf, 'output.ppm') | |
OSMesaDestroyContext(ctx) | |
def render_image(): | |
glClearColor(255, 0, 0, 0) | |
glShadeModel(GL_FLAT) | |
glClear(GL_COLOR_BUFFER_BIT) # Clear all pixels. | |
# Draw white polygon (rectangle) with corners at (0.25, 0.25, 0) and (0.75, 0.75, 0) | |
glColor3f(1, 1, 1) | |
glBegin(GL_POLYGON) | |
glVertex3f(0.25, 0.25, 0) | |
glVertex3f(0.75, 0.25, 0) | |
glVertex3f(0.75, 0.75, 0) | |
glVertex3f(0.25, 0.75, 0) | |
glEnd() | |
# Don't wait! Start processing buffered OpenGL routines. | |
glFlush() | |
glFinish() | |
if __name__ == '__main__': | |
width, height = 400, 400 | |
ctx, buf = init_ctx(width, height) | |
render_image() | |
free_ctx(ctx, buf) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment