Created
October 9, 2010 15:13
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my logo icon drawn with Javascript on an HTML5 canvas
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// netj's icon with HTML5 canvas | |
function drawIconOnCanvas(w, opacity, canvas, a) { | |
if (canvas.getContext) { | |
var c = canvas.getContext("2d"); | |
// name some constants | |
canvas.width = canvas.height = w; | |
c.clearRect(0, 0, w, w); | |
var o = w/12; | |
var l = (w-3*o)/2; | |
// some drawing styles | |
c.lineWidth = o/4; | |
c.lineCap = "round"; | |
c.lineJoin = "round"; | |
var wings = [ | |
{ color: "rgba(255, 68, 34, "+opacity+")" }, // red | |
{ color: "rgba(255, 204, 34, "+opacity+")" }, // yellow | |
{ color: "rgba( 34, 68, 255, "+opacity+")" }, // blue | |
{ color: "rgba( 68, 170, 68, "+opacity+")" }, // green | |
]; | |
c.translate(+w/2, +w/2); | |
c.rotate(Math.PI); | |
for (var i in wings) { | |
var wing = wings[i]; | |
c.fillStyle = c.strokeStyle = wing.color; | |
// draw a wing | |
c.save(); | |
c.translate(+w/4, +w/4); c.rotate(Math.PI); c.translate(-w/4, -w/4); | |
c.beginPath(); | |
c.moveTo(o, o); | |
c.arc(o, o+l, l, -Math.PI/2, 0, false); | |
c.arc(o+l/2, o+l, l/2, 0, -Math.PI, true); | |
c.lineTo(o, o); | |
c.closePath(); | |
c.fill(); | |
c.stroke(); | |
c.restore(); | |
c.rotate(Math.PI/2); | |
} | |
if (a) | |
a.href = canvas.toDataURL(); | |
} | |
} | |
document.write(' \ | |
<div> \ | |
Size: \ | |
<input type="number" id="size" size="4" value="256" onchange="update();">px \ | |
<br> \ | |
Opacity: \ | |
<input type="range" id="opacity" value="100" min="0" max="100" step="1" onchange="update();"> \ | |
<br> \ | |
<blockquote> \ | |
<a id="link"> \ | |
<canvas id="icon" style="border: 1px solid;"> \ | |
HTML5 canvas support is missing :( \ | |
</canvas> \ | |
</a> \ | |
</blockquote> \ | |
</div> \ | |
'); | |
function update() { | |
drawIconOnCanvas( | |
parseInt(document.getElementById("size").value), | |
parseInt(document.getElementById("opacity").value)/100, | |
document.getElementById("icon"), | |
document.getElementById("link") | |
); | |
} | |
update(); |
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