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@nevernotsean
nevernotsean / EditPrefab.cs
Created March 9, 2018 07:01 — forked from ulrikdamm/EditPrefab.cs
Unity editor script for better editing of prefabs. Put in Assets/Editor.
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
// Adds a "Edit Prefab" option in the Assets menu (or right clicking an asset in the project browser).
// This opens an empty scene with your prefab where you can edit it.
// Put this script in your project as Assets/Editor/EditPrefab.cs
public class EditPrefab {
static Object getPrefab(Object selection) {
@nevernotsean
nevernotsean / gulpfile.js
Last active August 9, 2017 01:38 — forked from dverbovyi/gulpfile.js
ES6 project with Gulp, Sass, Babel & Browserify
// An awesome and slightly modified gulp, babel, sass workflow via https://gist.github.com/dverbovyi/7f71879bec8a16847dee
var browserify = require('browserify'),
gulp = require('gulp'),
sourcemaps = require('gulp-sourcemaps'),
sass = require('gulp-sass'),
autoprefixer = require('gulp-autoprefixer'),
source = require('vinyl-source-stream'),
buffer = require('vinyl-buffer'),
browserSync = require('browser-sync')
@nevernotsean
nevernotsean / gsap-fadetoggle.js
Created August 28, 2016 16:58
GSAP-FadeToggle
function fadeToggle(el1, el2, callback) {
var tl = new TimelineMax()
var fadeOutEl = el1
var fadeInEl = el2
var t = 0.3
var checkVis = function() {
var o = []
if (el1.css('display') !== 'none') {