- Windows 10
- Ubuntu 22.04 WSL
- zsh
- git
using System.Collections; | |
using Cinemachine; | |
using UnityEngine; | |
using Dreamteck.Forever; | |
[RequireComponent(typeof(CinemachineBrain))] | |
public class FloatingOriginCinemachineCamera : MonoBehaviour | |
{ | |
CinemachineBrain brain; | |
CinemachineTransposer transposer; |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Dreamteck.Splines | |
{ | |
static class SplineUtilities | |
{ | |
/// <summary> | |
/// Casts a ray along the transformed spline against all scene colliders. | |
/// </summary> |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityAtoms.BaseAtoms; | |
public class UnityAtoms_UI_Hearts_Bar : MonoBehaviour | |
{ | |
[SerializeField] private FloatVariable _Value; | |
public float Value { set { _Value.Value = value; } get { return _Value.Value; } } |
//Made by Filmstorm - Author: Kieren Hovasapian | |
//Object Minder - Keeps In-Game Object Changes in Sync with Editor | |
using System.Collections; | |
using System.IO; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
[ExecuteInEditMode] |
using System; | |
#if UNITY | |
using UnityEngine; | |
using Math = UnityEngine.Mathf; | |
#endif | |
static public class Easings | |
{ | |
/// <summary> | |
/// Constant Pi. |
// TinyTween.cs | |
// | |
// Copyright (c) 2013 Nick Gravelyn | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software | |
// and associated documentation files (the "Software"), to deal in the Software without restriction, | |
// including without limitation the rights to use, copy, modify, merge, publish, distribute, | |
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// |
function linearmap(x, in_min, in_max, out_min, out_max) { | |
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; | |
} |
import React, { Component } from 'react'; | |
const { | |
Provider: MouseCursorProvider, | |
Consumer: MouseCursorContextConsumer | |
} = React.createContext(); | |
export class MouseCursorContextProvider extends Component { | |
state = { | |
screenX: null, |
/* MIT License Copyright (c) 2018 Uvi Vagabond, UnityBerserkers Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |