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| using System.Collections; | |
| using Cinemachine; | |
| using UnityEngine; | |
| using Dreamteck.Forever; | |
| [RequireComponent(typeof(CinemachineBrain))] | |
| public class FloatingOriginCinemachineCamera : MonoBehaviour | |
| { | |
| CinemachineBrain brain; | |
| CinemachineTransposer transposer; |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| namespace Dreamteck.Splines | |
| { | |
| static class SplineUtilities | |
| { | |
| /// <summary> | |
| /// Casts a ray along the transformed spline against all scene colliders. | |
| /// </summary> |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityAtoms.BaseAtoms; | |
| public class UnityAtoms_UI_Hearts_Bar : MonoBehaviour | |
| { | |
| [SerializeField] private FloatVariable _Value; | |
| public float Value { set { _Value.Value = value; } get { return _Value.Value; } } |
| //Made by Filmstorm - Author: Kieren Hovasapian | |
| //Object Minder - Keeps In-Game Object Changes in Sync with Editor | |
| using System.Collections; | |
| using System.IO; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| [ExecuteInEditMode] |
| using System; | |
| #if UNITY | |
| using UnityEngine; | |
| using Math = UnityEngine.Mathf; | |
| #endif | |
| static public class Easings | |
| { | |
| /// <summary> | |
| /// Constant Pi. |
| // TinyTween.cs | |
| // | |
| // Copyright (c) 2013 Nick Gravelyn | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy of this software | |
| // and associated documentation files (the "Software"), to deal in the Software without restriction, | |
| // including without limitation the rights to use, copy, modify, merge, publish, distribute, | |
| // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is | |
| // furnished to do so, subject to the following conditions: | |
| // |
| function linearmap(x, in_min, in_max, out_min, out_max) { | |
| return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; | |
| } |
| import React, { Component } from 'react'; | |
| const { | |
| Provider: MouseCursorProvider, | |
| Consumer: MouseCursorContextConsumer | |
| } = React.createContext(); | |
| export class MouseCursorContextProvider extends Component { | |
| state = { | |
| screenX: null, |
| /* MIT License Copyright (c) 2018 Uvi Vagabond, UnityBerserkers Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all | |
| copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |