Created
March 9, 2018 07:13
-
-
Save nevernotsean/bee155bb24ff7062c8e0e7bcf7efce76 to your computer and use it in GitHub Desktop.
Place in Assets/Editor to give the Unity Object List Separators, Right click and add > Custom
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* MIT License Copyright (c) 2018 Uvi Vagabond, UnityBerserkers Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
public class AddHierarchySeparator | |
{ | |
[MenuItem ("GameObject/Add /Separator 1st &s", false, -11100000)] | |
static void AddSeparator () | |
{ | |
UndoAdding ("---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------"); | |
} | |
[MenuItem ("GameObject/Add /Separator 2nd &%s", false, -11100000)] | |
static void AddSeparator2 () | |
{ | |
UndoAdding ("_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________"); | |
} | |
[MenuItem ("GameObject/Add /Invisible GO &d", false, -11100000)] | |
static void AddInvisible () | |
{ | |
UndoAdding (" "); | |
} | |
[MenuItem ("GameObject/Add /Root &r", false, -11100000)] | |
static void AddRoot () | |
{ | |
UndoAdding ("[]"); | |
} | |
[MenuItem ("GameObject/Add /Mark As Root &%r", false, -11100000)] | |
static void MakeRoot () | |
{ | |
MarkAsRoot (); | |
} | |
static void MarkAsRoot () | |
{ | |
GameObject[] gs = Selection.gameObjects; | |
if (gs.Length > 0) { | |
string markedGOName = gs [0].name; | |
Undo.RecordObject (gs [0], "Mark as Root"); | |
gs [0].name = "[" + markedGOName + "]"; | |
} | |
} | |
static void UndoAdding (string name) | |
{ | |
GameObject[] gs = Selection.gameObjects; | |
if (gs.Length > 0) { | |
foreach (var item in gs) { | |
GameObject child = new GameObject (name); | |
Undo.RegisterCreatedObjectUndo (child, name); | |
child.transform.SetParent (item.transform); | |
Selection.activeGameObject = child; | |
} | |
} else { | |
GameObject child = new GameObject (name); | |
Undo.RegisterCreatedObjectUndo (child, name); | |
} | |
} | |
} | |
#endif |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment