Created
October 5, 2019 16:28
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Game - helpers
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export const createTable = (rowNum: number, cellNum: number): number[][] => { | |
const row: number[] = Array(rowNum).fill(0); | |
const table: number[][] = Array(cellNum) | |
.fill(row) | |
.map((row: number[]) => [...row]); | |
return table; | |
}; | |
export const recalculateTable = (table: number[][], index: number, value: number): number[][] => { | |
return table.map((row: number[], i: number) => { | |
if (index === i) { | |
let emptyCell: number = row.indexOf(0); | |
row[emptyCell] = value; | |
} | |
return [...row]; | |
}); | |
}; | |
const checkVertical = (table: number[][]) => { | |
for (let r = 3; r < 7; r++) { | |
for (let c = 0; c < 6; c++) { | |
if (table[r][c]) { | |
if ( | |
table[r][c] === table[r - 1][c] && | |
table[r][c] === table[r - 2][c] && | |
table[r][c] === table[r - 3][c] | |
) { | |
return table[r][c]; | |
} | |
} | |
} | |
} | |
}; | |
const checkHorizontal = (table: number[][]) => { | |
for (let r = 0; r < 7; r++) { | |
for (let c = 0; c < 4; c++) { | |
if (table[r][c]) { | |
if ( | |
table[r][c] === table[r][c + 1] && | |
table[r][c] === table[r][c + 2] && | |
table[r][c] === table[r][c + 3] | |
) { | |
return table[r][c]; | |
} | |
} | |
} | |
} | |
}; | |
const checkDiagonalRight = (table: number[][]) => { | |
for (let r = 3; r < 7; r++) { | |
for (let c = 0; c < 5; c++) { | |
if (table[r][c]) { | |
if ( | |
table[r][c] === table[r - 1][c + 1] && | |
table[r][c] === table[r - 2][c + 2] && | |
table[r][c] === table[r - 3][c + 3] | |
) { | |
return table[r][c]; | |
} | |
} | |
} | |
} | |
}; | |
const checkDiagonalLeft = (table: number[][]) => { | |
for (let r = 3; r < 6; r++) { | |
for (let c = 3; c < 7; c++) { | |
if (table[r][c]) { | |
if ( | |
table[r][c] === table[r - 1][c - 1] && | |
table[r][c] === table[r - 2][c - 2] && | |
table[r][c] === table[r - 3][c - 3] | |
) { | |
return table[r][c]; | |
} | |
} | |
} | |
} | |
}; | |
const checkDraw = (table: number[][]) => { | |
for (let r = 0; r < 6; r++) { | |
for (let c = 0; c < 7; c++) { | |
if (table[r][c] === 0) { | |
return 0; | |
} | |
} | |
} | |
return 'draw'; | |
}; | |
export const checkWinner = (table: number[][]) => { | |
return ( | |
checkVertical(table) || | |
checkDiagonalRight(table) || | |
checkDiagonalLeft(table) || | |
checkHorizontal(table) || | |
checkDraw(table) | |
); | |
}; |
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