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August 3, 2021 15:03
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Basic setup OpenGL with GLFW in Rust lang
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// Cargo.toml | |
// ------------------------ | |
// [dependencies] | |
// glfw = "0.41.0" | |
// gl = "0.14.0" | |
use glfw::{self, Context}; | |
use gl; | |
const WIDTH: u32 = 480; | |
const HEIGHT: u32 = 320; | |
const TITLE: &str = "Hello from GLFW"; | |
fn main() { | |
create_glfw_window(WIDTH, HEIGHT, TITLE); | |
} | |
fn gl_get_string<'a>(name: gl::types::GLenum) -> &'a str { | |
let v = unsafe { gl::GetString(name) }; | |
let v: &std::ffi::CStr = unsafe { std::ffi::CStr::from_ptr(v as *const i8) }; | |
v.to_str().unwrap() | |
} | |
fn create_glfw_window(width: u32, height: u32, title: &str) { | |
let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).expect("GLFW: Failed on init."); | |
glfw.window_hint(glfw::WindowHint::ContextVersion(3, 3)); | |
glfw.window_hint(glfw::WindowHint::OpenGlProfile(glfw::OpenGlProfileHint::Core)); | |
glfw.window_hint(glfw::WindowHint::OpenGlForwardCompat(true)); | |
glfw.window_hint(glfw::WindowHint::Resizable(false)); | |
let (mut window, events) = glfw.create_window(width, height, title, glfw::WindowMode::Windowed).expect("GLFW: Failed on window creation."); | |
// get the actual screen resulution size | |
let (screen_width, screen_height) = window.get_framebuffer_size(); | |
window.make_current(); | |
window.set_key_polling(true); | |
gl::load_with(|s| window.get_proc_address(s) as *const _); | |
println!("GLFW: OpenGL Context Created."); | |
unsafe { | |
gl::Viewport(0, 0, screen_width, screen_height); | |
gl::ClearColor(0.2, 0.3, 0.4, 1.0); | |
} | |
println!("OpenGL version: {}", gl_get_string(gl::VERSION)); | |
println!("GLSL version: {}", gl_get_string(gl::SHADING_LANGUAGE_VERSION)); | |
while !window.should_close() { | |
// handle events | |
glfw.poll_events(); | |
for (_, event) in glfw::flush_messages(&events) { | |
glfw_handle_event(&mut window, event); | |
} | |
// Render | |
unsafe { | |
gl::Clear(gl::COLOR_BUFFER_BIT); | |
} | |
// Draw on screen | |
window.swap_buffers(); | |
} | |
} | |
fn glfw_handle_event(window: &mut glfw::Window, event: glfw::WindowEvent) { | |
use glfw::WindowEvent as Event; | |
use glfw::Key; | |
use glfw::Action; | |
match event { | |
Event::Key(Key::Escape, _, Action::Press, _) => { | |
window.set_should_close(true); | |
}, | |
// handle other events here | |
_ => {}, | |
} | |
} |
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