Demon's Souls | Dark Souls 1 | Dark Souls 2 | Dark Souls 3 | Bloodborne | Sekiro | Elden Ring | |
---|---|---|---|---|---|---|---|
Healing | Consumables, spells | Estus, miracles, consumables (limited) | Estus, miracles, consumables | Estus, miracles, consumables (limited) | Consumables, ripostes (unlockable), spell (choir bell) | Estus (gourd), consumables, ripostes (unlockable) | Estus (vial), incantations, consumables, ripostes (unlockable) |
Improving | Spend humanity at bonfire to increase number of estus vials it provides, consumable increases strength | Consumables ncrease estus number/strength | Consumables increase estus number/strength | Equip increases consumable strength | Consumable increases estus number, leveling increases strength | Consumable increases estus number/strength | |
Humanity | Human form vs soul form | Human form vs hollow | Human form vs hollow (scaling) | Enkindled vs Unkind |
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// The total number of cards in the cube. | |
const C = 540; | |
// The number of piles to create. | |
const p = 8; | |
void main() { | |
var indices = [ | |
for (var i = 0; i < p; i++) ...List.filled((C / p).floor(), i + 1), | |
// Randomly assign the last C % p numbers to piles without |
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import * as sassEmbedded from 'sass-embedded'; | |
// Spawns the embedded compiler, returns an object with the Node Sass API. | |
const sass = sassEmbedded.start(); | |
sass.renderSync({data: 'a {b: c}'}); | |
// Shuts down the embedded compiler, future calls to render et al now throw. | |
sass.close(); |
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@use 'sass:string'; | |
@mixin declare-toggle-var($variable, $toggle) { | |
@if string.slice($variable, 1, 2) != "--" { | |
@error "$variable: Must start with --, was \"#{$variable}\"." | |
} | |
$name: string.slice($variable, 3); | |
--#{$name}: initial; | |
--#{$name}--inverse: ; |
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@mixin some-component-a { | |
$component: ".some-component"; | |
#{$component} { | |
display: inline; | |
} | |
body[lang='fr'] #{$component} div { | |
display: flex; | |
} | |
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@mixin some-component-a { | |
.some-component { | |
display: inline; | |
body[lang='fr'] & div { | |
display: flex; | |
} | |
& div { | |
display: block; |
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.component-one { | |
location: outer; | |
.html[lang=fr] & { | |
location: inner; | |
} | |
} |
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.outer { | |
prop1: value; | |
.inner { | |
x: y; | |
} | |
prop2: value; | |
} |
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a {opacity: 50%}; |
This is a game we play to see who goes first in a cube game. We select a criterion card at random, then each player chooses a random card from Scryfall. Whoever's card fits the criterion best gets to choose whether to play or draw. The criterion cards we use are as follows:
- Indiana Jones and the __________
- "On the Phenomenology of __________" (thesis name)
- JRPG Move (instant/sorcery only)
- Metal album cover (by art)
- Hallmark card (by art)
- Perfume name
- Romance novel cover (by art)
- Shakespearean insult