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nex3 / soulslike-ap-location-naming-guide.md
Created March 30, 2025 23:49
Soulslike Archipelago Location Naming Guide

Soulslike Archipelago Location Naming Guide

This is a style guide for creating location names for "soulslike" games to hook up to Archipelago, based on the conventions arrived at for naming locations in Dark Souls 3, the first such game to be added to Archipelago. The names of all the DS3 locations can be found on the locations page, as can the guide for understanding them.

Structure of a Name

In general, location names should have three parts:

  1. The region, an acronym of four or fewer letters indicating the general area the item is found. Since these games generally give explicit names to regions, it should follow those naming conventions. One example in DS3 is "HWL", for "High Wall of Lothric". Generally, each region should only have one acronym even if it changes over time or multiple parts open up ove
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
.pnpm-debug.log*
# Diagnostic reports (https://nodejs.org/api/report.html)
$supports-first-class-calc: calc(1) == 1;
@function divide-portable($number1, $number2) {
@if $supports-first-class-calc {
@return calc($number1 / $number2);
} @else {
@return $number1 / $number2;
}
}
// Copyright 2022 Google Inc. Use of this source code is governed by an
// MIT-style license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
import 'dart:typed_data';
/// The D50 white point.
///
/// Definition from https://www.w3.org/TR/css-color-4/#color-conversion-code.
const d50 = [0.3457 / 0.3585, 1.00000, (1.0 - 0.3457 - 0.3585) / 0.3585];
// Copyright 2022 Google Inc. Use of this source code is governed by an
// MIT-style license that can be found at https://opensource.org/licenses/MIT.
import 'dart:typed_data';
import 'package:rational/rational.dart';
// Matrix values from https://www.w3.org/TR/css-color-4/#color-conversion-code.
final d65 = chromaToXyz(Rational.parse('0.3127'), Rational.parse('0.3290'));
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How to Practice Malenia's Waterfowl Dance

This document describes how to hack Malenia's AI to make her spam Waterfowl Dance over and over again while dealing you no damage, so that Elden Ring players can practice dodging this notorious attack without needing to restart the fight and push her to 65% damage every single time. It took me many days of diligent searching to uncover this information, so I want to write it out all in one place to help future sickos in their quest for Malenia practice.

  1. Have Elden Ring on PC. Unfortunately, this will not work on other platforms.
  2. Download the latest release of the Elden Ring Practice Tool from this page, and extract it anywhere you like.
  3. Open %APPDATA%\EldenRing in Explorer.
    1. You should see a directory with a bunch of numbers in here--that's your Elden Ring save file.
  4. Copy and paste it with " (Backup)" after the name. This

Fextralife Crafting Material Style Guide

This style guide documents the style I've been using for crafting materials pages on the Fextralife wiki, such as Aeonian Butterfly. It's not meant to be authoritative so much as descriptive, although ideally any deviations from this style should be applied consistently to all crafting material pages.

I've gradually standardized more and more elements of the page as I've gone through the crafting materials, so some of the earlier ones (alphabetically) don't fully follow the style guide. I hope to circle back and fix them up once I finish my initial pass.

This style guide focuses specifically on the "Where to find XYZ in Elden Ring" section, since the rest of the pages tend to be in pretty good shape already.

Harvestability

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nex3 / input.scss
Created February 3, 2022 21:46
Generated by SassMeister.com.
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