Created
August 21, 2012 06:40
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UIView Frame helper getter/setter category methods
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#import <UIKit/UIKit.h> | |
@interface UIView (SMFrameAdditions) | |
@property (nonatomic, assign) CGPoint $origin; | |
@property (nonatomic, assign) CGSize $size; | |
@property (nonatomic, assign) CGFloat $x, $y, $width, $height; // normal rect properties | |
@property (nonatomic, assign) CGFloat $left, $top, $right, $bottom; // these will stretch the rect | |
@end |
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#import "UIView+FrameAdditions.h" | |
@implementation UIView (SMFrameAdditions) | |
- (CGPoint)$origin { return self.frame.origin; } | |
- (void)set$origin:(CGPoint)origin { self.frame = (CGRect){ .origin=origin, .size=self.frame.size }; } | |
- (CGFloat)$x { return self.frame.origin.x; } | |
- (void)set$x:(CGFloat)x { self.frame = (CGRect){ .origin.x=x, .origin.y=self.frame.origin.y, .size=self.frame.size }; } | |
- (CGFloat)$y { return self.frame.origin.y; } | |
- (void)set$y:(CGFloat)y { self.frame = (CGRect){ .origin.x=self.frame.origin.x, .origin.y=y, .size=self.frame.size }; } | |
- (CGSize)$size { return self.frame.size; } | |
- (void)set$size:(CGSize)size { self.frame = (CGRect){ .origin=self.frame.origin, .size=size }; } | |
- (CGFloat)$width { return self.frame.size.width; } | |
- (void)set$width:(CGFloat)width { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=width, .size.height=self.frame.size.height }; } | |
- (CGFloat)$height { return self.frame.size.height; } | |
- (void)set$height:(CGFloat)height { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=self.frame.size.width, .size.height=height }; } | |
- (CGFloat)$left { return self.frame.origin.x; } | |
- (void)set$left:(CGFloat)left { self.frame = (CGRect){ .origin.x=left, .origin.y=self.frame.origin.y, .size.width=fmaxf(self.frame.origin.x+self.frame.size.width-left,0), .size.height=self.frame.size.height }; } | |
- (CGFloat)$top { return self.frame.origin.y; } | |
- (void)set$top:(CGFloat)top { self.frame = (CGRect){ .origin.x=self.frame.origin.x, .origin.y=top, .size.width=self.frame.size.width, .size.height=fmaxf(self.frame.origin.y+self.frame.size.height-top,0) }; } | |
- (CGFloat)$right { return self.frame.origin.x + self.frame.size.width; } | |
- (void)set$right:(CGFloat)right { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=fmaxf(right-self.frame.origin.x,0), .size.height=self.frame.size.height }; } | |
- (CGFloat)$bottom { return self.frame.origin.y + self.frame.size.height; } | |
- (void)set$bottom:(CGFloat)bottom { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=self.frame.size.width, .size.height=fmaxf(bottom-self.frame.origin.y,0) }; } | |
@end |
I love math!
Nice solution! I'm not sure how well I like the $-character, but the category is great! I've done the same by adding methods like CGRectSetWidth etc, but this is cleaner.
This solution is cleaner and can be used with CocoaPods:
https://github.com/AlexDenisov/FrameAccessor
That's lovely, great work! Can you post it to CocoaPods please?
feels like PHP... :-) Anyway, do you think (CGRect){} is better than CGRectMake() ?
The $ stands for the time you save, since time=money.
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Ever find yourself doing a lot of this:
Because you can't assign directly to members of structs hidden by properties?
Well with these category methods, you can write it like you want:
It's kind of like jQuery for UIViews!
But wait, there's more. Use the
left/top/right/bottom
properties to move an edge of your frame rect around without moving the other sides! Just like absolute-positioned CSS. It makes for easy stretching of things without having to do a lot of math. Don't you hate math??