Last active
August 29, 2025 10:22
-
-
Save ngmachado/248c729b5eec04ae74200baf65629d4f to your computer and use it in GitHub Desktop.
Review
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| ## **First Impressions** | |
| - **No wallet needed** – very good for onboarding. | |
| - **Welcome bonus funding** – smart way to boost player engagement. | |
| - **Tutorial / initial information** – explains the basic mechanics, but does not provide any **context or setting** for the game. (Why are we drilling? Earth? Space? Fictional world?) | |
| --- | |
| ## **Gameplay Feedback** | |
| ### **Clarity & UI** | |
| - Important game information is presented early on, but I’m not sure **why it matters** to a new player. | |
| ![[Screenshot 2025-08-29 at 10.53.47.png]] | |
| - Drill icons should **show usability at a glance**: | |
| - Greyed-out image if I can’t use/buy it. | |
| - Still allow interaction to view details. | |
| ### **What I Like** | |
| - Visual **style**. | |
| - Watching numbers go up is satisfying – but feels like a gimmick. I’d suggest incorporating that progression mechanic directly into the **drill designs** to make it more meaningful. | |
| ### **Areas to Review with the Team** | |
| - **7-day rewards**: engagement mechanic works, but feels “set and forget.” | |
| - Suggestion: allow players to see **other players’ drilling sites** (social proof & curiosity). | |
| - If that’s not possible, give players **actions** to feel more involved in the action/reward loop. | |
| - **Lack of setting**: every game needs context. Why drilling? Earth? Space exploration? | |
| - **Slot limitation**: 6 slots feels restrictive. | |
| - **Time component**: | |
| - Add a **countdown timer** in the UI. | |
| - Should be visible without needing to click each individual drill. | |
| --- | |
| ## **Technical Implementation** | |
| ### **Desktop (Chrome on Mac)** | |
| - Performance: **fast, smooth, no noticeable delays**. | |
| - Logs: too many messages in the console. | |
| ### **Mobile** | |
| - UI adjusts correctly. | |
| - Didn’t encounter issues. | |
| ### **Errors** | |
| ``` | |
| Access to fetch at 'https://api.py.rocks/api/game/state/poll' | |
| from origin 'https://www.py.rocks' has been blocked by CORS policy: | |
| Response to preflight request doesn't pass access control check: | |
| No 'Access-Control-Allow-Origin' header is present on the requested resource. | |
| ``` | |
| --- | |
| # Why you should read this feedback :P | |
| ### **Realm of Pepe** | |
| “Realm of Pepe” is a cooperative adventure RPG featuring novel resource‑management mechanics powered by streams | |
| https://github.com/ngmachado/realm-of-pepe | |
| ## PlanetIX | |
| In the “Superfluid-PlanetIX” project, the gameplay revolves around **tile renting** using Superfluid streams. This is very similar with drills, tiles generate resources. | |
| https://github.com/ngmachado/Superfluid-PlanetIX |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment