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Animating bubbles using Canvas
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// called once, to initialize | |
createBubbles: function(){ | |
var self = this, | |
el = this.element, | |
width = $(window).width(), | |
height = $(window).height(), | |
canvas = document.createElement('canvas'); | |
el.style.width = canvas.width = width; | |
el.style.height = canvas.height = height; | |
el.appendChild(canvas); | |
var bubbles = []; | |
var ctx = canvas.getContext('2d'); | |
for(var i = 0; i < this.settings.bubbleCount; i++){ | |
// give random diameter, x, y, opacity, speed, amplitude, and outline or fill | |
var diam = (Math.random() * (this.settings.maxDiam - this.settings.minDiam)) + this.settings.minDiam, | |
x = Math.floor(Math.random() * width), | |
y = height + (diam / 2) + Math.random() * 100, | |
opacity = Math.random(1), | |
speed = (Math.random() / 2) + 0.1, | |
amplitude = (Math.random() * 50) + 45, | |
isOutline = Math.random() > 0.5; | |
// store bubble properties in memory | |
var bubble = { | |
startX: x, | |
x: x, | |
y: y, | |
radius: diam / 2, | |
speed: speed, | |
opacity: self.map_range(opacity, 0, 1, 0, 0.4), | |
amplitude: amplitude, | |
isOutline: isOutline | |
}; | |
bubbles.push(bubble); | |
} | |
var count = 0; | |
// called on each frame | |
function animate(){ | |
// if not active, place at bottom | |
if(!$(el).data('isPlaying')){ | |
for(var j = 0; j < bubbles.length; j++){ | |
bubbles[j].y = height + (diam / 2); | |
} | |
return; | |
} | |
count++; | |
// clear canvas | |
ctx.clearRect(0, 0, width, height); | |
for(var i = 0; i < bubbles.length; i++){ | |
var b = bubbles[i]; | |
// if reached top, send back to bottom | |
if(b.y <= b.radius * -2){ | |
b.y = window.innerHeight + b.radius; | |
} | |
// move upwards, with repetitive oscillation on the x-axis | |
b.y = b.y - b.speed; | |
b.x = b.startX + Math.sin(count / b.amplitude) * 50; | |
ctx.beginPath(); | |
// outline some, fill others | |
if(b.isOutline){ | |
ctx.strokeStyle = 'rgb(94,202,255)'; | |
ctx.lineWidth = 2; | |
ctx.arc(b.x, b.y, b.radius, 0, 2 * Math.PI, false); | |
ctx.stroke(); | |
}else{ | |
ctx.fillStyle = 'rgba(94,202,255, ' + b.opacity + ')'; | |
ctx.arc(b.x, b.y, b.radius, 0, 2 * Math.PI, false); | |
ctx.fill(); | |
} | |
} | |
} | |
// shim layer with setTimeout fallback | |
window.requestAnimFrame = (function(){ | |
return window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
function( callback ){ | |
window.setTimeout(callback, 1000 / 60); | |
}; | |
})(); | |
(function animloop(){ | |
requestAnimFrame(animloop); | |
animate(); | |
})(); | |
} |
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