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#include <math.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#define WIDTH 600 | |
#define HEIGHT 600 | |
#include <GLUT/glut.h> |
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#include <GLUT/glut.h> // glut (gl utility toolkit) basic windows functions, keyboard, mouse. | |
#include <stdio.h> // standard (I/O library) | |
#include <stdlib.h> // standard library (set of standard C functions | |
#include <math.h> // Math library (Higher math functions ) | |
#include <string.h> | |
// lighting | |
GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; | |
GLfloat LightDiffuse[]= { 0.5f, 0.5f, 0.5f, 1.0f }; | |
GLfloat LightPosition[]= { 5.0f, 25.0f, 5.0f, 1.0f }; |
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#include <GL/glut.h> | |
static float zoom_factor = 0.5; | |
float ver[8][3] = | |
{ | |
{-0.5 , -0.5 , 0.5} , | |
{-0.5 , 0.5 , 0.5} , | |
{0.5 , 0.5 , 0.5} , | |
{0.5 , -0.5 , 0.5} , |
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#define GLUT_DISABLE_ATEXIT_HACK | |
#include <windows.h> | |
#include <gl\glut.h> | |
#include <iostream> | |
float x1=-2.0, x2=2.0; | |
static int flag=1; | |
static int i=0; |
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#define GLUT_DISABLE_ATEXIT_HACK | |
#include <windows.h> | |
#include <iostream> | |
#include <gl\glut.h> | |
// Initial Position of the Ball | |
float x_position = 0.0; | |
float y_position = 0.0; | |
// Radius of ball |
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import random | |
from itertools import count | |
# Extended Euclidean Algorithm | |
def egcd(a, b): | |
x,y, u,v = 0,1, 1,0 | |
while a != 0: | |
q, r = b//a, b%a | |
m, n = x-u*q, y-v*q | |
b,a, x,y, u,v = a,r, u,v, m,n |
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import sys | |
from socket import socket, AF_INET, SOCK_DGRAM | |
SERVER_IP = '127.0.0.1' | |
PORT_NUMBER = 5000 | |
SIZE = 1024 | |
print("Test client sending packets to IP {0}, via port {1}\n".format(SERVER_IP, PORT_NUMBER)) | |
mySocket = socket(AF_INET, SOCK_DGRAM) |