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var socket = new Phoenix.Socket(PewMiddle.config.socketPath); | |
PewMiddle.requestGame = function(username, callback) { | |
socket.join(PewMiddle.config.channel, "lobby", {username: username}, function(channel) { | |
var player = null; | |
channel.on("player:created", function(message) { | |
player = message; | |
}); | |
channel.on("game:created", function(game) { | |
callback(game.id, player); | |
channel.leave(); | |
}); | |
}); | |
}; | |
PewMiddle.joinGame = function(gameId, player, eventReceiver, callback) { | |
console.log(player); | |
socket.join(PewMiddle.config.channel, gameId, player, function(channel) { | |
channel.send("ship:target", {thin: "one"}); | |
channel.send("ship:move", {thin: "two"}); | |
channel.send("ship", {message: "also ship"}); | |
channel.on("ship:move", function(message) { | |
eventReceiver.shipMove(message.shipId, message.coordinates); | |
}); | |
channel.on("ship:targeted", function(message) { | |
eventReceiver.shipTarget(message.shipId, message.targetShipId); | |
}); | |
channel.on("ship:create", function(message) { | |
eventReceiver.shipCreate(message.ship); | |
}); | |
channel.on("ship:destroy", function(message) { | |
eventReceiver.shipDestroy(message.shipId); | |
}); | |
callback({ | |
moveShip: function(id, coordinates) { | |
channel.send("ship:move", { | |
shipId: id, | |
coordinates: coordinates | |
}); | |
}, | |
targetShip: function(id, targetShipId) { | |
channel.send("ship:target", { | |
shipId: id, | |
targetShipId: targetShipId | |
}); | |
} | |
}); | |
}); | |
}; |
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defmodule Spacegame.GameChannel do | |
use Phoenix.Channel | |
def join(socket, "lobby", %{"username" => username}) do | |
opponent = List.first(Players.lobby) | |
player = Player.new(username, socket) | |
Players.put(player) | |
reply socket, "player:created", Player.json(player) | |
# Find you an opponent | |
if (opponent != nil) do | |
game = Game.new([player, opponent]) | |
Enum.each(game.players, fn(p) -> | |
Players.put(Map.put(p, :in_game, true)) | |
end) | |
Games.put(game) | |
reply socket, "game:created", Game.json(game) | |
reply opponent.socket, "game:created", Game.json(game) | |
end | |
{:ok, socket} | |
end | |
def join(socket, topic, %{"id" => id, "username" => username}) do | |
game = Games.get(topic) | |
me = List.first(Enum.filter(game.players, fn(player) -> player.id == id end)) | |
me = Map.put(me, :connected, true) | |
me = Map.put(me, :socket, socket) | |
Players.put(me) | |
if(Enum.all?(game.players, fn(player) -> Players.get(player.id).connected end)) do | |
Enum.each(game.players, fn(player) -> | |
reply Players.get(player.id).socket, "start", %{} | |
end) | |
end | |
{:ok, socket} | |
end | |
def event(socket, "ship", message) do | |
IO.puts "OMG HERE" | |
IO.inspect socket | |
end | |
def event(socket, "ship:target", message) do | |
end | |
end |
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defmodule Spacegame.Router do | |
use Phoenix.Router | |
use Phoenix.Router.Socket, mount: "/ws" | |
channel "game", Spacegame.GameChannel | |
end |
chrismccord
commented
Jan 10, 2015
def leave(socket, _reason) do
Logger.debug "Leaving #{socket.topic}"
socket
end
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