Created
May 21, 2020 01:32
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ShipShooter.js Spring 2020
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let ship; | |
let enemies = []; | |
function setup() { | |
createCanvas(windowWidth, windowHeight); | |
background("black"); | |
ship = new Ship(windowWidth / 2, windowHeight / 2); | |
} | |
function draw() { | |
background('black'); | |
if(frameCount % 100 == 0) { | |
enemies.push(new Enemy(random(windowWidth), -10)); | |
} | |
for(let i = 0; i < enemies.length; i++) { | |
enemies[i].update(); | |
enemies[i].draw(); | |
} | |
ship.update(); | |
ship.draw(); | |
if(keyIsDown(32)) { | |
ship.fire(); | |
} | |
} | |
class Ship { | |
constructor(x, y) { | |
this.x = x; | |
this.y = y; | |
this.bullets = []; | |
} | |
draw() { | |
fill("white"); | |
triangle(this.x, this.y, this.x - 10, this.y + 30, this.x + 10, this.y + 30); | |
for(let i = 0; i < this.bullets.length; i++) { | |
this.bullets[i].draw(); | |
this.bullets[i].update(); | |
} | |
} | |
update() { | |
//if(keyIsPressed === true) { | |
console.log(keyCode); | |
// this code will execute when a key is held down. | |
if(keyIsDown(LEFT_ARROW)) { | |
// if the user hits the left arrow, this block of code will execute. | |
this.x -= 3; | |
} | |
if(keyIsDown(RIGHT_ARROW)) { | |
// if the user hits the left arrow, this block of code will execute. | |
this.x += 3; | |
} | |
if(keyIsDown(UP_ARROW)){ | |
// if the user hits the left arrow, this block of code will execute. | |
this.y -= 3; | |
} | |
if(keyIsDown(DOWN_ARROW)) { | |
// if the user hits the left arrow, this block of code will execute. | |
this.y += 3; | |
} | |
//} | |
} | |
fire() { | |
this.bullets.push(new Bullet(this.x, this.y)); | |
} | |
} | |
class Bullet { | |
constructor(x, y) { | |
this.x = x; | |
this.y = y; | |
} | |
update() { | |
this.y-=5; | |
} | |
draw() { | |
console.log("DRAWING"); | |
stroke("red"); | |
line(this.x, this.y, this.x, this.y - 10); | |
} | |
} | |
// Lets describe an enemy | |
class Enemy { | |
constructor(x, y) { | |
this.x = x; | |
this.y = y; | |
} | |
update() { | |
this.y = this.y + 1; // this.y++ | |
} | |
draw() { | |
fill("blue"); | |
rect(this.x, this.y, 20, 20); | |
} | |
} | |
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