- GitHub Staff
- @nckrlf
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#include <stdbool.h> | |
#include <stdio.h> | |
//------------------------------------------------------------------------------ | |
// The code we're testing | |
int add_one(int x) { | |
return x + 1; | |
} | |
int multiply(int x, int y) { |
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//---------------------------------------------------------------------- | |
// in opengl.h | |
XX(PFNGLACTIVETEXTUREPROC, glActiveTexture) | |
XX(PFNGLATTACHSHADERPROC, glAttachShader) | |
XX(PFNGLBINDBUFFERPROC, glBindBuffer) | |
// etc. | |
//---------------------------------------------------------------------- | |
// in a C file | |
// Define all the OpenGL function pointers |
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// Sample code showing how to create a modern OpenGL window and rendering context on Win32. | |
#include <windows.h> | |
#include <gl/gl.h> | |
#include <stdbool.h> | |
typedef HGLRC WINAPI wglCreateContextAttribsARB_type(HDC hdc, HGLRC hShareContext, | |
const int *attribList); | |
wglCreateContextAttribsARB_type *wglCreateContextAttribsARB; |
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/* A simple dictionary implementation in Rust, using a hash table with | |
* chaining and table doubling. | |
* | |
* Tested with Rust nightly 2014-06-27 | |
*/ | |
extern crate collections; | |
use std::hash; | |
use std::hash::Hash; |
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-- Compute all n! permutations of a list of n objects | |
-- | |
-- The algorithm is Method 1 from Knuth's The Art of Computer Programming | |
-- Volume 1, Chapter 1, Section 1.2.5 Permutations and Factorials. | |
-- Given an object x and a list of objects ys of length n, insert will return a | |
-- list of n+1 lists by inserting x in all posssible places in ys. | |
-- e.g. insert 1 [2,3,4] returns the following: | |
-- [[1,2,3,4], [2,1,3,4], [2,3,1,4], [2,3,4,1]] |