Created
August 29, 2018 19:26
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| package main | |
| import ( | |
| "fmt" | |
| "math/rand" | |
| ) | |
| func main() { | |
| values := randomInts(100) | |
| fmt.Println(values) | |
| fmt.Println(ArrowSort(values)) | |
| } | |
| const gravity = 9.80665 // m/s | |
| type Arrow struct { | |
| payload int | |
| height float64 | |
| velocity float64 | |
| landed bool | |
| } | |
| func (a *Arrow) Fire(velocity float64) { | |
| a.velocity = velocity | |
| } | |
| func NewArrow(value int) *Arrow { | |
| return &Arrow{ | |
| payload: value, | |
| height: 0.0, | |
| velocity: 0.0, | |
| } | |
| } | |
| func (a *Arrow) Tick() bool { | |
| a.height += a.velocity | |
| a.velocity -= gravity | |
| if a.height <= 0 { | |
| a.landed = true | |
| } | |
| return a.landed | |
| } | |
| func ArrowSort(values []int) []int { | |
| sorted := make([]int, 0, len(values)) // Allocate enough space for the sorted values | |
| hits := make(chan int) | |
| arrows := make([]*Arrow, 0, len(values)) | |
| for _, v := range values { | |
| a := NewArrow(v) | |
| a.Fire(float64(v)) | |
| arrows = append(arrows, a) | |
| } | |
| go func() { | |
| flying := true | |
| for flying { | |
| for _, a := range arrows { | |
| if !a.landed { | |
| flying = !a.Tick() | |
| if !flying { | |
| hits <- a.payload | |
| } | |
| } | |
| } | |
| } | |
| close(hits) | |
| }() | |
| for hit := range hits { | |
| sorted = append(sorted, hit) | |
| } | |
| return sorted | |
| } | |
| func randomInts(count int) []int { | |
| values := make([]int, 0, count) | |
| for i := 0; i < count; i++ { | |
| values = append(values, rand.Int()%30) | |
| } | |
| return values | |
| } |
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