Created
July 18, 2016 16:36
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import Foundation | |
extension CALayer { | |
public func animate() -> CALayerAnimate { | |
return CALayerAnimate(layer: self) | |
} | |
} | |
public class CALayerAnimate { | |
private var animations: [String: CAAnimation] | |
private var duration: CFTimeInterval | |
let layer: CALayer | |
init(layer: CALayer) { | |
self.animations = [String: CAAnimation]() | |
self.duration = 0.25 // second | |
self.layer = layer | |
} | |
public func shadowOpacity(shadowOpacity: Float) -> CALayerAnimate { | |
let key = "shadowOpacity" | |
let animation = CABasicAnimation(keyPath: key) | |
animation.fromValue = layer.shadowOpacity | |
animation.toValue = shadowOpacity | |
animation.removedOnCompletion = false | |
animation.fillMode = kCAFillModeForwards | |
animations[key] = animation | |
return self | |
} | |
public func shadowRadius(shadowRadius: CGFloat) -> CALayerAnimate { | |
let key = "shadowRadius" | |
let animation = CABasicAnimation(keyPath: key) | |
animation.fromValue = layer.shadowRadius | |
animation.toValue = shadowRadius | |
animation.removedOnCompletion = false | |
animation.fillMode = kCAFillModeForwards | |
animations[key] = animation | |
return self | |
} | |
public func shadowOffsetX(shadowOffsetX: CGFloat) -> CALayerAnimate { | |
let key = "shadowOffset" | |
var toValue: CGSize | |
if let currentAnimation = animations[key] as? CABasicAnimation, let currentValue = currentAnimation.toValue { | |
toValue = currentValue.CGSizeValue() | |
} else { | |
toValue = CGSizeZero | |
} | |
toValue.width = shadowOffsetX | |
let animation = CABasicAnimation(keyPath: key) | |
animation.fromValue = NSValue(CGSize: layer.shadowOffset) | |
animation.toValue = NSValue(CGSize: toValue) | |
animation.removedOnCompletion = false | |
animation.fillMode = kCAFillModeForwards | |
animations[key] = animation | |
return self | |
} | |
public func shadowOffsetY(shadowOffsetY: CGFloat) -> CALayerAnimate { | |
let key = "shadowOffset" | |
var toValue: CGSize | |
if let currentAnimation = animations[key] as? CABasicAnimation, let currentValue = currentAnimation.toValue { | |
toValue = currentValue.CGSizeValue() | |
} else { | |
toValue = CGSizeZero | |
} | |
toValue.height = shadowOffsetY | |
let animation = CABasicAnimation(keyPath: key) | |
animation.fromValue = NSValue(CGSize: layer.shadowOffset) | |
animation.toValue = NSValue(CGSize: toValue) | |
animation.removedOnCompletion = false | |
animation.fillMode = kCAFillModeForwards | |
animations[key] = animation | |
return self | |
} | |
public func duration(duration: CFTimeInterval) -> CALayerAnimate { | |
self.duration = duration | |
return self | |
} | |
public func start() { | |
for (key, animation) in animations { | |
animation.duration = duration | |
layer.removeAnimationForKey(key) | |
layer.addAnimation(animation, forKey: key) | |
} | |
} | |
} |
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