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performance
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| using UnityEngine; | |
| using System.Collections; | |
| public class Test : MonoBehaviour { | |
| int arraySize = 1024*2048; | |
| string status = "unknown"; | |
| float avgFPSIn = 0.0f; | |
| float avgFpsOut = 0.0f; | |
| float fps = 0.0f; | |
| // Update is called once per frame | |
| void Update () { | |
| fps = 1.0f / Time.deltaTime; | |
| if (Mathf.PingPong( Time.timeSinceLevelLoad, 4.0f) > 2.0f) { | |
| status = "in"; | |
| avgFPSIn = (avgFPSIn + fps) / 2.0f; | |
| InCycle (); | |
| } else { | |
| status = "out"; | |
| avgFpsOut = (avgFpsOut + fps) / 2.0f; | |
| OutOfCycle(); | |
| } | |
| } | |
| Vector2 result = Vector3.zero; | |
| void OnGUI(){ | |
| GUILayout.TextField (status); | |
| GUILayout.TextField("fps = "+fps); | |
| GUILayout.TextField ("avg in = " + avgFPSIn); | |
| GUILayout.TextField("avg out = " + avgFpsOut); | |
| } | |
| void InCycle(){ | |
| for (int i = 0; i < arraySize; i++) { | |
| Vector3 a = new Vector3(0,0,0); | |
| Vector3 b = new Vector3(1,1,1); | |
| Vector3 c = a + b; | |
| result = c; | |
| } | |
| } | |
| void OutOfCycle(){ | |
| Vector3 a, b, c; | |
| for (int i = 0; i < arraySize; i++) { | |
| a.x = 0.0f; | |
| a.y = 0.0f; | |
| a.z = 0.0f; | |
| b.x = 1.0f; | |
| b.y = 1.0f; | |
| b.z = 1.0f; | |
| c = a + b; | |
| result = c; | |
| } | |
| } | |
| } |
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