Created
June 7, 2015 09:59
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performs a scale2x and scale3x operation on a HTML canvas
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/* | |
JavaScript port of the following algorithm : http://scale2x.sourceforge.net/algorithm.html | |
*/ | |
var scaleX = ( function( exports ) | |
{ | |
function getPixel32( data, x,y,w ) | |
{ | |
var id = ( x + ( y * w ) ) * 4; | |
return data[ id ] << 16 | data[ id + 1 ] << 8 | data[ id + 2 ]; | |
} | |
function setPixel32( data, x,y,w, value ) | |
{ | |
var id = ( x + ( y * w ) ) * 4; | |
data[ id ] = value >> 16 & 0xFF; | |
data[ id + 1 ] = value >> 8 & 0xFF; | |
data[ id + 2 ] = value & 0xFF; | |
data[ id + 3 ] = 0xFF; | |
} | |
var can2x = document.createElement( "canvas" ); | |
var s2ctx = can2x.getContext("2d"); | |
function scale2x( context ) | |
{ | |
var w = context.canvas.width; | |
var h = context.canvas.height; | |
var w2 = w * 2; | |
var inputImageData = context.getImageData( 0,0,w,h ); | |
var inputData = inputImageData.data; | |
can2x.width = w * 2; | |
can2x.height = h * 2; | |
var outputImageData = s2ctx.getImageData( 0,0,w*2,h*2 ); | |
var outputData = outputImageData.data; | |
var E, E0, E1, E2, E3, B, D, F, H, i, j, i2, j2; | |
for ( i = 0; i < w; i++ ) | |
{ | |
for ( j = 0; j < h; j++ ) | |
{ | |
E = getPixel32( inputData, i, j, w ); | |
//edges' handling | |
if( i==0 || j==0 || i == w-1 || j == h-1 ) | |
{ | |
E0 = E; | |
E1 = E; | |
E2 = E; | |
E3 = E; | |
}else{ | |
B = getPixel32( inputData, i, j-1, w ); | |
D = getPixel32( inputData, i-1, j, w ); | |
F = getPixel32( inputData, i+1, j, w ); | |
H = getPixel32( inputData, i, j+1, w ); | |
if (B != H && D != F ) | |
{ | |
E0 = ( D == B ) ? D : E; | |
E1 = ( B == F ) ? F : E; | |
E2 = ( D == H ) ? D : E; | |
E3 = ( H == F ) ? F : E; | |
}else{ | |
E0 = E; | |
E1 = E; | |
E2 = E; | |
E3 = E; | |
} | |
} | |
i2 = i*2; | |
j2 = j*2; | |
setPixel32( outputData, i2, j2, w2, E0 ); | |
setPixel32( outputData, i2+1, j2, w2, E1 ); | |
setPixel32( outputData, i2, j2+1, w2, E2 ); | |
setPixel32( outputData, i2+1, j2+1, w2, E3 ); | |
} | |
} | |
outputImageData.data = outputData; | |
s2ctx.putImageData( outputImageData,0,0 ); | |
return s2ctx; | |
} | |
var can3x = document.createElement( "canvas" ); | |
var s3ctx = can3x.getContext("2d"); | |
function scale3x( context ) | |
{ | |
var w = context.canvas.width; | |
var w3 = w * 3; | |
var h = context.canvas.height; | |
var h3 = h * 3; | |
var inputImageData = context.getImageData( 0,0,w,h ); | |
var inputData = inputImageData.data; | |
can3x.width = w * 3; | |
can3x.height = h * 3; | |
var outputImageData = s3ctx.getImageData( 0,0,w*3,h*3 ); | |
var outputData = outputImageData.data; | |
var E, E0,E1,E2,E3,E4,E5,E6,E7,E8,A,B,C,D,F,G,H,I,i,j,i3,j3; | |
for ( i = 0; i < w; i++ ) | |
{ | |
for ( j = 0; j < h; j++ ) | |
{ | |
E = getPixel32( inputData, i, j, w ); | |
//edges' handling | |
if( i==0 || j==0 || i == w-1 || j == h-1 ) | |
{ | |
E0 = E; | |
E1 = E; | |
E2 = E; | |
E3 = E; | |
E4 = E; | |
E5 = E; | |
E6 = E; | |
E7 = E; | |
E8 = E; | |
}else{ | |
A = getPixel32( inputData, i-1, j-1,w ); | |
B = getPixel32( inputData, i, j-1,w ); | |
C = getPixel32( inputData, i, j+1,w ); | |
D = getPixel32( inputData, i-1, j,w ); | |
F = getPixel32( inputData, i+1, j,w ); | |
G = getPixel32( inputData, i-1, j+1,w ); | |
H = getPixel32( inputData, i, j+1,w ); | |
I = getPixel32( inputData, i+1, j+1,w ); | |
if ( B != H && D != F ) | |
{ | |
E0 = ( D == B ) ? D : E; | |
E1 = ( ( D == B && E != C ) || ( B == F && E != A ) ) ? B : E; | |
E2 = ( B == F )? F : E; | |
E3 = ( ( D == B && E != G ) || ( D == H && E != A ) ) ? D : E; | |
E4 = E; | |
E5 = ( ( B == F && E != I ) || ( H == F && E != C ) ) ? F : E; | |
E6 = ( D == H ) ? D : E; | |
E7 = ( ( D == H && E != I ) || ( H == F && E != G ) ) ? H : E; | |
E8 = ( H == F ) ? F : E; | |
} else { | |
E0 = E; | |
E1 = E; | |
E2 = E; | |
E3 = E; | |
E4 = E; | |
E5 = E; | |
E6 = E; | |
E7 = E; | |
E8 = E; | |
} | |
} | |
i3 = i*3; | |
j3 = j*3; | |
setPixel32( outputData, i3, j3, w3, E0 ); | |
setPixel32( outputData, i3+1, j3, w3, E1 ); | |
setPixel32( outputData, i3+2, j3, w3, E2 ); | |
setPixel32( outputData, i3, j3+1, w3, E3 ); | |
setPixel32( outputData, i3+1, j3+1, w3, E4 ); | |
setPixel32( outputData, i3+2, j3+1, w3, E5 ); | |
setPixel32( outputData, i3, j3+2, w3, E6 ); | |
setPixel32( outputData, i3+1, j3+2, w3, E7 ); | |
setPixel32( outputData, i3+2, j3+2, w3, E8 ); | |
} | |
} | |
outputImageData.data = outputData; | |
s3ctx.putImageData( outputImageData,0,0 ); | |
return s3ctx; | |
} | |
exports.scale2x = scale2x; | |
exports.scale3x = scale3x; | |
return exports; | |
}({}) ); |
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