Created
May 17, 2019 13:16
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Basic javascript object to animate DOM elements
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/** | |
* Object containing methods to animate DOM elements | |
* | |
* @type {{rotate: animator.rotate, moveY: animator.moveY, moveX: animator.moveX}} | |
*/ | |
var animator = { | |
/** | |
* Rotate a DOM element using CSS property transform and the deg unit | |
* | |
* @param element | |
* @param maxAngle | |
* @param step | |
*/ | |
rotate: function (element, maxAngle = 360, step = 1, startingAngle = 0) { | |
var angle = startingAngle; | |
nextFrame(); | |
function nextFrame() { | |
element.style.transform = "rotate(" + angle + "deg)"; | |
angle += step; | |
// Safety in case of infinite rotation | |
if (angle >= Number.MAX_SAFE_INTEGER) { | |
angle = 30; | |
} else if (angle <= Number.MIN_SAFE_INTEGER) { | |
angle = -30; | |
} | |
if ( | |
maxAngle >= 0 && angle <= maxAngle || | |
maxAngle < 0 && angle >= maxAngle | |
) { | |
requestAnimationFrame(nextFrame); | |
} | |
} | |
}, | |
/** | |
* Move a DOM element horizontally by setting a relative position | |
* | |
* @param element | |
* @param distance | |
* @param step | |
*/ | |
moveX: function (element, distance = 0, step = 1) { | |
var x = 0; | |
element.style.position = "relative"; | |
correctStep(); | |
nextFrame(); | |
/** | |
* Make changes for the next animation frame | |
*/ | |
function nextFrame() { | |
x += step; | |
element.style.left = x + "px"; | |
if (distance >= 0) { | |
if (x > distance) { | |
element.style.left = distance + "px"; | |
} | |
if ( | |
x < distance | |
) { | |
requestAnimationFrame(nextFrame); | |
} | |
} else { | |
if (x < distance) { | |
element.style.left = distance + "px"; | |
} | |
if (x > distance) { | |
requestAnimationFrame(nextFrame); | |
} | |
} | |
} | |
/** | |
* Correct the step sign to avoid infinite move | |
*/ | |
function correctStep() { | |
if (distance >= 0) { | |
step = Math.abs(step); | |
} else { | |
step = -(Math.abs(step)); | |
} | |
} | |
}, | |
/** | |
* Move a DOM element vertically by setting a relative position | |
* | |
* @param element | |
* @param distance | |
* @param step | |
*/ | |
moveY: function (element, distance = 0, step = 1) { | |
var y = 0; | |
element.style.position = "relative"; | |
correctStep(); | |
nextFrame(); | |
/** | |
* Make changes for the next animation frame | |
*/ | |
function nextFrame() { | |
y += step; | |
element.style.top = y + "px"; | |
if (distance >= 0) { | |
if (y > distance) { | |
element.style.top = distance + "px"; | |
} | |
if ( | |
y < distance | |
) { | |
requestAnimationFrame(nextFrame); | |
} | |
} else { | |
if (y < distance) { | |
element.style.top = distance + "px"; | |
} | |
if (y > distance) { | |
requestAnimationFrame(nextFrame); | |
} | |
} | |
} | |
/** | |
* Correct the step sign to avoid infinite move | |
*/ | |
function correctStep() { | |
if (distance >= 0) { | |
step = Math.abs(step); | |
} else { | |
step = -(Math.abs(step)); | |
} | |
} | |
} | |
}; |
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Demo on JS Fiddle