Created
September 1, 2023 13:20
-
-
Save nightcycle/d5542c93b91f12a5cadb35bff5b1d013 to your computer and use it in GitHub Desktop.
A type safe version of EgoMoose's ViewportModel class
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--!strict | |
--[[ | |
MIT License | |
Copyright (c) 2021 EgoMoose + 2023 Nightcycle | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
--]] | |
-- Services | |
-- Packages | |
-- Modules | |
-- Types | |
export type ViewportData = { | |
Aspect: number, | |
YFov2: number, | |
TanYFov2: number, | |
XFov2: number, | |
TanXFov2: number, | |
CFov2: number, | |
SinCFov2: number, | |
} | |
export type ViewportModel = { | |
__index: ViewportModel, | |
ClassName: "ViewportModel", | |
Model: Model?, | |
ViewportFrame: ViewportFrame, | |
Camera: Camera, | |
_Points: {[number]: Vector3}, | |
_ModelCFrame: CFrame, | |
_ModelSize: Vector3, | |
_ModelRadius: number, | |
_Viewport: ViewportData?, | |
new: (vpf: ViewportFrame, camera: Camera) -> ViewportModel, | |
SetModel: (self: ViewportModel, model: Model) -> (), | |
Calibrate: (self: ViewportModel) -> (), | |
GetFitDistance: (self: ViewportModel, focusPosition: Vector3) -> number, | |
GetMinimumFitCFrame: (self: ViewportModel, orientation: CFrame) -> CFrame, | |
} | |
-- Constants | |
local BLOCK = {0, 1, 2, 3, 4, 5, 6, 7} | |
local WEDGE = {0, 1, 3, 4, 5, 7} | |
local CORNER_WEDGE = {0, 1, 4, 5, 6} | |
-- Variables | |
-- References | |
-- Private Functions | |
-- Class | |
local ViewportModelClass = {} :: ViewportModel | |
ViewportModelClass.__index = ViewportModelClass | |
ViewportModelClass.ClassName = "ViewportModel" | |
-- Private | |
function getIndices(part: BasePart): {[number]: number} | |
if part:IsA("WedgePart") then | |
return WEDGE | |
elseif part:IsA("CornerWedgePart") then | |
return CORNER_WEDGE | |
end | |
return BLOCK | |
end | |
function getCorners(cf: CFrame, size2: Vector3, indices: {[number]: number}): {[number]: Vector3} | |
local corners = {} | |
for j, i in pairs(indices) do | |
corners[j] = cf * (size2 * Vector3.new( | |
2 * (math.floor(i / 4) % 2) - 1, | |
2 * (math.floor(i / 2) % 2) - 1, | |
2 * (i % 2) - 1 | |
)) | |
end | |
return corners | |
end | |
function getModelPointCloud(model: Model): {[number]: Vector3} | |
local points = {} | |
for _, part in pairs(model:GetDescendants()) do | |
if part:IsA("BasePart") then | |
local indices = getIndices(part) | |
local corners = getCorners(part.CFrame, part.Size / 2, indices) | |
for _, wp in pairs(corners) do | |
table.insert(points, wp) | |
end | |
end | |
end | |
return points | |
end | |
function viewProjectionEdgeHits(cloud: {[number]: Vector3}, axis: "X" | "Y" | "Z", depth: number, tanFov2: number): (number, number) | |
local max, min = -math.huge, math.huge | |
for _, lp in pairs(cloud) do | |
local distance = depth - lp.Z | |
local halfSpan = tanFov2 * distance | |
local a = (lp::any)[axis] + halfSpan | |
local b = (lp::any)[axis] - halfSpan | |
max = math.max(max, a, b) | |
min = math.min(min, a, b) | |
end | |
return max, min | |
end | |
-- Public Constructors | |
function ViewportModelClass.new(vpf: ViewportFrame, camera: Camera): ViewportModel | |
local self: ViewportModel = setmetatable({}, ViewportModelClass) :: any | |
self.Model = nil | |
self.ViewportFrame = vpf | |
self.Camera = camera | |
self._Points = {} | |
self._ModelCFrame = CFrame.new() | |
self._ModelSize = Vector3.new() | |
self._ModelRadius = 0 | |
self._Viewport = nil | |
self:Calibrate() | |
return self | |
end | |
-- Public Methods | |
-- Used to set the model that is being focused on | |
-- should be used for new models and/or a change in the current model | |
-- e.g. parts added/removed from the model or the model cframe changed | |
function ViewportModelClass:SetModel(model: Model) | |
self.Model = model | |
local cf, size = model:GetBoundingBox() | |
self._Points = getModelPointCloud(model) | |
self._ModelCFrame = cf | |
self._ModelSize = size | |
self._ModelRadius = size.Magnitude / 2 | |
end | |
-- Should be called when something about the viewport frame / camera changes | |
-- e.g. the frame size or the camera field of view | |
function ViewportModelClass:Calibrate() | |
local viewport = {} | |
local size = self.ViewportFrame.AbsoluteSize | |
viewport.Aspect = size.X / size.Y | |
viewport.YFov2 = math.rad(self.Camera.FieldOfView / 2) | |
viewport.TanYFov2 = math.tan(viewport.YFov2) | |
viewport.XFov2 = math.atan(viewport.TanYFov2 * viewport.Aspect) | |
viewport.TanXFov2 = math.tan(viewport.XFov2) | |
viewport.CFov2 = math.atan(viewport.TanYFov2 * math.min(1, viewport.Aspect)) | |
viewport.SinCFov2 = math.sin(viewport.CFov2) | |
self._Viewport = viewport | |
end | |
-- returns a fixed distance that is guarnteed to encapsulate the full model | |
-- this is useful for when you want to rotate freely around an object w/o expensive calculations | |
-- focus position can be used to set the origin of where the camera's looking | |
-- otherwise the model's center is assumed | |
function ViewportModelClass:GetFitDistance(focusPosition: Vector3): number | |
local displacement: number = if focusPosition then (focusPosition - self._ModelCFrame.Position).Magnitude else 0 | |
local radius = self._ModelRadius + displacement | |
local viewportData = self._Viewport | |
assert(viewportData, "calibration required") | |
return radius / viewportData.SinCFov2 | |
end | |
-- returns the optimal camera cframe that would be needed to best fit | |
-- the model in the viewport frame at the given orientation. | |
-- keep in mind this functions best when the model's point-cloud is correct | |
-- as such models that rely heavily on meshesh, csg, etc will only return an accurate | |
-- result as their point cloud | |
function ViewportModelClass:GetMinimumFitCFrame(orientation: CFrame): CFrame | |
if not self.Model then | |
return CFrame.new() | |
end | |
local rotation = orientation - orientation.Position | |
local rInverse = rotation:Inverse() | |
local wcloud = self._Points | |
local cloud: {[number]: Vector3} = {rInverse * wcloud[1]} | |
local furthest = cloud[1].Z | |
local viewportData = self._Viewport | |
assert(viewportData, "calibration required") | |
for i = 2, #wcloud do | |
local lp: Vector3 = rInverse * wcloud[i] | |
furthest = math.min(furthest, lp.Z) | |
cloud[i] = lp | |
end | |
local hMax, hMin = viewProjectionEdgeHits(cloud, "X", furthest, viewportData.TanXFov2) | |
local vMax, vMin = viewProjectionEdgeHits(cloud, "Y", furthest, viewportData.TanYFov2) | |
local distance = math.max( | |
((hMax - hMin) / 2) / viewportData.TanXFov2, | |
((vMax - vMin) / 2) / viewportData.TanYFov2 | |
) | |
return orientation * CFrame.new( | |
(hMax + hMin) / 2, | |
(vMax + vMin) / 2, | |
furthest + distance | |
) | |
end | |
-- | |
return ViewportModelClass |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment