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June 9, 2011 21:48
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Buffered CryptoRandom implementation based on Stephen Toub and Shawn Farkas' CryptoRandom
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/* | |
* Original version by Stephen Toub and Shawn Farkas. | |
* Random pool and thread safety added by Markus Olsson (freakcode.com). | |
* | |
* Original source: http://msdn.microsoft.com/en-us/magazine/cc163367.aspx | |
* | |
* Some benchmarks (2009-03-18): | |
* | |
* Results produced by calling Next() 1 000 000 times on my machine (dual core 3Ghz) | |
* | |
* System.Random completed in 20.4993 ms (avg 0 ms) (first: 0.3454 ms) | |
* CryptoRandom with pool completed in 132.2408 ms (avg 0.0001 ms) (first: 0.025 ms) | |
* CryptoRandom without pool completed in 2 sec 587.708 ms (avg 0.0025 ms) (first: 1.4142 ms) | |
* | |
* |---------------------|------------------------------------| | |
* | Implementation | Slowdown compared to System.Random | | |
* |---------------------|------------------------------------| | |
* | System.Random | 0 | | |
* | CryptoRand w pool | 6,6x | | |
* | CryptoRand w/o pool | 19,5x | | |
* |---------------------|------------------------------------| | |
* | |
* ent (http://www.fourmilab.ch/) results for 16mb of data produced by this class: | |
* | |
* > Entropy = 7.999989 bits per byte. | |
* > | |
* > Optimum compression would reduce the size of this 16777216 byte file by 0 percent. | |
* > | |
* > Chi square distribution for 16777216 samples is 260.64, | |
* > and randomly would exceed this value 50.00 percent of the times. | |
* > | |
* > Arithmetic mean value of data bytes is 127.4974 (127.5 = random). | |
* > Monte Carlo value for Pi is 3.141838823 (error 0.01 percent). | |
* > Serial correlation coefficient is 0.000348 (totally uncorrelated = 0.0). | |
* | |
* your mileage may vary ;) | |
* | |
*/ | |
using System; | |
using System.Diagnostics.CodeAnalysis; | |
using System.Security.Cryptography; | |
namespace freakcode.Cryptography | |
{ | |
/// <summary> | |
/// A random number generator based on the RNGCryptoServiceProvider. | |
/// Adapted from the "Tales from the CryptoRandom" article in MSDN Magazine (September 2007) | |
/// but with explicit guarantee to be thread safe. Note that this implementation also includes | |
/// an optional (enabled by default) random buffer which provides a significant speed boost as | |
/// it greatly reduces the amount of calls into unmanaged land. | |
/// </summary> | |
public class CryptoRandom : Random | |
{ | |
private RNGCryptoServiceProvider _rng = new RNGCryptoServiceProvider(); | |
private byte[] _buffer; | |
private int _bufferPosition; | |
/// <summary> | |
/// Gets a value indicating whether this instance has random pool enabled. | |
/// </summary> | |
/// <value> | |
/// <c>true</c> if this instance has random pool enabled; otherwise, <c>false</c>. | |
/// </value> | |
public bool IsRandomPoolEnabled { get; private set; } | |
/// <summary> | |
/// Initializes a new instance of the <see cref="CryptoRandom"/> class with. | |
/// Using this overload will enable the random buffer pool. | |
/// </summary> | |
public CryptoRandom() : this(true) { } | |
/// <summary> | |
/// Initializes a new instance of the <see cref="CryptoRandom"/> class. | |
/// This method will disregard whatever value is passed as seed and it's only implemented | |
/// in order to be fully backwards compatible with <see cref="System.Random"/>. | |
/// Using this overload will enable the random buffer pool. | |
/// </summary> | |
/// <param name="ignoredSeed">The ignored seed.</param> | |
[SuppressMessage("Microsoft.Usage", "CA1801:ReviewUnusedParameters", MessageId = "ignoredSeed", Justification = "Cannot remove this parameter as we implement the full API of System.Random")] | |
public CryptoRandom(int ignoredSeed) : this(true) { } | |
/// <summary> | |
/// Initializes a new instance of the <see cref="CryptoRandom"/> class with | |
/// optional random buffer. | |
/// </summary> | |
/// <param name="enableRandomPool">set to <c>true</c> to enable the random pool buffer for increased performance.</param> | |
public CryptoRandom(bool enableRandomPool) | |
{ | |
IsRandomPoolEnabled = enableRandomPool; | |
} | |
private void InitBuffer() | |
{ | |
if (IsRandomPoolEnabled) | |
{ | |
if (_buffer == null || _buffer.Length != 512) | |
_buffer = new byte[512]; | |
} | |
else | |
{ | |
if (_buffer == null || _buffer.Length != 4) | |
_buffer = new byte[4]; | |
} | |
_rng.GetBytes(_buffer); | |
_bufferPosition = 0; | |
} | |
/// <summary> | |
/// Returns a nonnegative random number. | |
/// </summary> | |
/// <returns> | |
/// A 32-bit signed integer greater than or equal to zero and less than <see cref="F:System.Int32.MaxValue"/>. | |
/// </returns> | |
public override int Next() | |
{ | |
// Mask away the sign bit so that we always return nonnegative integers | |
return (int)GetRandomUInt32() & 0x7FFFFFFF; | |
} | |
/// <summary> | |
/// Returns a nonnegative random number less than the specified maximum. | |
/// </summary> | |
/// <param name="maxValue">The exclusive upper bound of the random number to be generated. <paramref name="maxValue"/> must be greater than or equal to zero.</param> | |
/// <returns> | |
/// A 32-bit signed integer greater than or equal to zero, and less than <paramref name="maxValue"/>; that is, the range of return values ordinarily includes zero but not <paramref name="maxValue"/>. However, if <paramref name="maxValue"/> equals zero, <paramref name="maxValue"/> is returned. | |
/// </returns> | |
/// <exception cref="T:System.ArgumentOutOfRangeException"> | |
/// <paramref name="maxValue"/> is less than zero. | |
/// </exception> | |
public override int Next(int maxValue) | |
{ | |
if (maxValue < 0) | |
throw new ArgumentOutOfRangeException("maxValue"); | |
return Next(0, maxValue); | |
} | |
/// <summary> | |
/// Returns a random number within a specified range. | |
/// </summary> | |
/// <param name="minValue">The inclusive lower bound of the random number returned.</param> | |
/// <param name="maxValue">The exclusive upper bound of the random number returned. <paramref name="maxValue"/> must be greater than or equal to <paramref name="minValue"/>.</param> | |
/// <returns> | |
/// A 32-bit signed integer greater than or equal to <paramref name="minValue"/> and less than <paramref name="maxValue"/>; that is, the range of return values includes <paramref name="minValue"/> but not <paramref name="maxValue"/>. If <paramref name="minValue"/> equals <paramref name="maxValue"/>, <paramref name="minValue"/> is returned. | |
/// </returns> | |
/// <exception cref="T:System.ArgumentOutOfRangeException"> | |
/// <paramref name="minValue"/> is greater than <paramref name="maxValue"/>. | |
/// </exception> | |
public override int Next(int minValue, int maxValue) | |
{ | |
if (minValue > maxValue) | |
throw new ArgumentOutOfRangeException("minValue"); | |
if (minValue == maxValue) | |
return minValue; | |
long diff = maxValue - minValue; | |
while (true) | |
{ | |
uint rand = GetRandomUInt32(); | |
long max = 1 + (long)uint.MaxValue; | |
long remainder = max % diff; | |
if (rand < max - remainder) | |
return (int)(minValue + (rand % diff)); | |
} | |
} | |
/// <summary> | |
/// Returns a random number between 0.0 and 1.0. | |
/// </summary> | |
/// <returns> | |
/// A double-precision floating point number greater than or equal to 0.0, and less than 1.0. | |
/// </returns> | |
public override double NextDouble() | |
{ | |
return GetRandomUInt32() / (1.0 + uint.MaxValue); | |
} | |
/// <summary> | |
/// Fills the elements of a specified array of bytes with random numbers. | |
/// </summary> | |
/// <param name="buffer">An array of bytes to contain random numbers.</param> | |
/// <exception cref="T:System.ArgumentNullException"> | |
/// <paramref name="buffer"/> is null. | |
/// </exception> | |
public override void NextBytes(byte[] buffer) | |
{ | |
if (buffer == null) | |
throw new ArgumentNullException("buffer"); | |
lock (this) | |
{ | |
if (IsRandomPoolEnabled && _buffer == null) | |
InitBuffer(); | |
// Can we fit the requested number of bytes in the buffer? | |
if (IsRandomPoolEnabled && _buffer.Length <= buffer.Length) | |
{ | |
int count = buffer.Length; | |
EnsureRandomBuffer(count); | |
Buffer.BlockCopy(_buffer, _bufferPosition, buffer, 0, count); | |
_bufferPosition += count; | |
} | |
else | |
{ | |
// Draw bytes directly from the RNGCryptoProvider | |
_rng.GetBytes(buffer); | |
} | |
} | |
} | |
/// <summary> | |
/// Gets one random unsigned 32bit integer in a thread safe manner. | |
/// </summary> | |
private uint GetRandomUInt32() | |
{ | |
lock (this) | |
{ | |
EnsureRandomBuffer(4); | |
uint rand = BitConverter.ToUInt32(_buffer, _bufferPosition); | |
_bufferPosition += 4; | |
return rand; | |
} | |
} | |
/// <summary> | |
/// Ensures that we have enough bytes in the random buffer. | |
/// </summary> | |
/// <param name="requiredBytes">The number of required bytes.</param> | |
private void EnsureRandomBuffer(int requiredBytes) | |
{ | |
if (_buffer == null) | |
InitBuffer(); | |
if (requiredBytes > _buffer.Length) | |
throw new ArgumentOutOfRangeException("requiredBytes", "cannot be greater than random buffer"); | |
if ((_buffer.Length - _bufferPosition) < requiredBytes) | |
InitBuffer(); | |
} | |
} | |
} |
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