Created
February 17, 2012 04:19
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Probably the hackiest enumerator i've built, Javascript.
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// Without the use of yield or enumerable definitions javascript makes enumerating over objects | |
// very difficult and verbose. | |
// Goes in Rectangle.js of my Geometry.js class | |
this.trace = function(f) { | |
if(this.width() > 1 && this.height() > 1) { | |
// top | |
(Rectangle.row( | |
this.topLeft(), this.width() - 1 | |
)).enumerate(f); | |
// right | |
(Rectangle.column( | |
(this.topRight()).offset(-1), this.height() - 1 | |
)).enumerate(f); | |
// bottom | |
(Rectangle.row( | |
this.width() - 1 | |
)).enumerate(f, function(v) { | |
return ((this.bottomRight()).offset(-1, -1))['-'](v); | |
}); | |
// left | |
(Rectangle.column( | |
this.height() - 1 | |
)).enumerate(f, function (v) { | |
return ((this.bottomLeft()).offset(0, -1))['-'](v); | |
}); | |
} else if(this.width() > 1 && this.height() == 1) { | |
(Rectangle.row( | |
this.topLeft(), this.width() | |
)).enumerate(f); | |
} else if(this.height() >= 1 && this.width() == 1) { | |
(Rectangle.column( | |
this.topLeft(), this.height() | |
)).enumerate(f); | |
} | |
}; | |
this.enumerate = function (f, wrapper) { | |
if(this.x() < 0 || this.y() < 0) | |
return; | |
for(var y = this.pos.y; y < (this.pos.y + this.size.y); y++) { | |
for(var x = this.pos.x; x < (this.pos.x + this.size.x); x++) { | |
if(wrapper) wrapper(f(new Vec2d(x, y))); | |
else f(new Vec2d(x, y)); | |
} | |
} | |
}; |
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good job!