Created
April 6, 2012 22:08
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Bresenham's line algorithm
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/** | |
* My take on Bresenham's line algorithm | |
* | |
* http://en.wikipedia.org/wiki/Bresenham's_line_algorithm | |
* | |
* Based off of the limited algorithm, amended by own research, | |
* trial and error, and plain stubborness. | |
* | |
* Demo: http://jsfiddle.net/VFybR/26/ | |
*/ | |
var Point = function (x, y) { | |
this.x = x; | |
this.y = y; | |
}; | |
Point.prototype.x = 0; | |
Point.prototype.y = 0; | |
var Stage = function (canvas) { | |
this.canvas = canvas; | |
this.context = this.canvas.getContext("2d"); | |
this.width = this.canvas.width; | |
this.height = this.canvas.height; | |
this.clear(); | |
}; | |
Stage.prototype.canvas = null; | |
Stage.prototype.context = null; | |
Stage.prototype.width = 0; | |
Stage.prototype.height = 0; | |
Stage.prototype.color = "#000"; | |
Stage.prototype.clear = function () { | |
this.context.clearRect(0, 0, this.width, this.height); | |
this.context.strokeStyle = this.color; | |
this.context.strokeRect(1, 1, this.width - 2, this.height - 2); | |
}; | |
Stage.prototype.drawLine = function (from, to) { | |
var deltaX = to.x - from.x; | |
var deltaY = to.y - from.y; | |
var stepX = Math.min(1.0, Math.abs(deltaX / deltaY) || 0); | |
var stepY = Math.min(1.0, Math.abs(deltaY / deltaX) || 0); | |
var signDX = -1 * (deltaX / -Math.abs(deltaX)) || 1; | |
var signDY = -1 * (deltaY / -Math.abs(deltaY)) || 1; | |
var untilX = from.x * signDX + deltaX * signDX; | |
var untilY = from.y * signDY + deltaY * signDY; | |
var pos = new Point(from.x, from.y); | |
var eX = 0; | |
var eY = 0; | |
while ( | |
(pos.x * signDX < untilX) || | |
(pos.y * signDY < untilY) | |
) { | |
this.plot(pos); | |
eX += stepX * signDX; | |
if (Math.abs(eX) > 0.5) { | |
pos.x += signDX; | |
eX += 1.0 * -signDX; | |
} | |
eY += stepY * signDY; | |
if (Math.abs(eY) > 0.5) { | |
pos.y += signDY; | |
eY += 1.0 * -signDY; | |
} | |
} | |
}; | |
Stage.prototype.plot = function (pt) { | |
if (pt.x < 0 || pt.y < 0 || | |
pt.x > this.width || pt.y > this.height | |
) { | |
return; | |
} | |
this.context.fillStyle = this.color; | |
this.context.fillRect( | |
pt.x, | |
pt.y, | |
1, | |
1); | |
}; | |
function setFrom(e) { | |
from = new Point(e.offsetX, e.offsetY); | |
} | |
function setTo(e) { | |
to = new Point(e.offsetX, e.offsetY); | |
st.clear(); | |
st.drawLine(from, to); | |
} | |
var st, to, from, | |
c = document.createElement("canvas"); | |
c.width = 640; | |
c.height = 480; | |
document.body.appendChild(c); | |
st = new Stage(c); | |
from = to = new Point(st.width / 2, st.height / 2); | |
document.querySelector("canvas") | |
.addEventListener("click", setFrom, false); | |
document.querySelector("canvas") | |
.addEventListener("mousemove", setTo, false); | |
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