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class BitmapExtensions | |
{ | |
public static unsafe Bitmap StackBlur(this Bitmap sourceImage, int radius) | |
{ | |
int width = sourceImage.Width; | |
int height = sourceImage.Height; | |
int size = radius << 1; | |
var destinationImage = new Bitmap(width, height); | |
var lockRect = new Rectangle(0, 0, width, height); | |
BitmapData sourceData = sourceImage.LockBits(lockRect, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); | |
BitmapData destinationData = destinationImage.LockBits(lockRect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); | |
int pointerInc = destinationData.Stride; - 3; | |
Parallel.For(0, height, (int y) => | |
{ | |
byte* sourcePointer = (byte*)sourceData.Scan0 + y * sourceData.Stride; | |
byte* destinationPointer = (byte*)destinationData.Scan0 + y * destinationData.Stride; | |
int alpha = 0; | |
int red = 0; | |
int green = 0; | |
int blue = 0; | |
var colors = new Queue<byte[]>(size); | |
for (int i = 0; i < Math.Min(radius, width); i++) | |
{ | |
var color = new byte[4]; // may use stackalloc here, but Generics do not support pointer types | |
blue += color[3] = *sourcePointer; | |
green += color[2] = *++sourcePointer; | |
red += color[1] = *++sourcePointer; | |
alpha += color[0] = *++sourcePointer; | |
++sourcePointer; | |
colors.Enqueue(color); | |
} | |
for (int x = 0; x < width; x++) | |
{ | |
if (colors.Count == size) | |
{ | |
byte[] subtract = colors.Dequeue(); | |
alpha -= subtract[0]; | |
red -= subtract[1]; | |
green -= subtract[2]; | |
blue -= subtract[3]; | |
} | |
if (x + radius < width) | |
{ | |
var color = new byte[4]; // may use stackalloc here, but Generics do not support pointer types | |
blue += color[3] = *(sourcePointer); | |
green += color[2] = *(++sourcePointer); | |
red += color[1] = *(++sourcePointer); | |
alpha += color[0] = *(++sourcePointer); | |
++sourcePointer; | |
colors.Enqueue(color); | |
} | |
*destinationPointer = (byte)(blue / colors.Count); | |
*(++destinationPointer) = (byte)(green / colors.Count); | |
*(++destinationPointer) = (byte)(red / colors.Count); | |
*(++destinationPointer) = (byte)(alpha / colors.Count); | |
++destinationPointer; | |
} | |
}); | |
Parallel.For(0, width, (int x) => | |
{ | |
byte* sourcePointer = (byte*)destinationData.Scan0 + x * 4; | |
byte* destinationPointer = (byte*)destinationData.Scan0 + x * 4; | |
int alpha = 0; | |
int red = 0; | |
int green = 0; | |
int blue = 0; | |
var colors = new Queue<byte[]>(size); | |
for (int i = 0; i < Math.Min(radius, height); i++) | |
{ | |
var color = new byte[4]; // may use stackalloc here, but Generics do not support pointer types | |
blue += color[3] = *(sourcePointer); | |
green += color[2] = *(++sourcePointer); | |
red += color[1] = *(++sourcePointer); | |
alpha += color[0] = *(++sourcePointer); | |
colors.Enqueue(color); | |
sourcePointer += pointerInc; | |
} | |
for (int y = 0; y < height; y++) | |
{ | |
if (colors.Count == size) | |
{ | |
byte[] subtract = colors.Dequeue(); | |
alpha -= subtract[0]; | |
red -= subtract[1]; | |
green -= subtract[2]; | |
blue -= subtract[3]; | |
} | |
if (y + radius < height) | |
{ | |
var color = new byte[4]; // may use stackalloc here, but Generics do not support pointer types | |
blue += color[3] = *(sourcePointer); | |
green += color[2] = *(++sourcePointer); | |
red += color[1] = *(++sourcePointer); | |
alpha += color[0] = *(++sourcePointer); | |
colors.Enqueue(color); | |
sourcePointer += pointerInc; | |
} | |
*destinationPointer = (byte)(blue / colors.Count); | |
*(++destinationPointer) = (byte)(green / colors.Count); | |
*(++destinationPointer) = (byte)(red / colors.Count); | |
*(++destinationPointer) = (byte)(alpha / colors.Count); | |
destinationPointer += pointerInc; | |
} | |
}); | |
sourceImage.UnlockBits(sourceData); | |
destinationImage.UnlockBits(destinationData); | |
return destinationImage; | |
} | |
} |
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