Created
April 9, 2021 03:46
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nikki@pop-os:~/Development/castle-xyz/castle-client/core | |
$ ./run.sh release | |
-- Configuring done | |
-- Generating done | |
-- Build files have been written to: /home/nikki/Development/castle-xyz/castle-client/core/build/release | |
[0/2] Re-checking globbed directories... | |
[2/2] Linking CXX executable castle-core | |
time: 1.727592139999615 | |
sum: -1840446080 | |
nikki@pop-os:~/Development/castle-xyz/castle-client/core | |
$ ./run.sh release | |
-- Configuring done | |
-- Generating done | |
-- Build files have been written to: /home/nikki/Development/castle-xyz/castle-client/core/build/release | |
[0/2] Re-checking globbed directories... | |
[2/2] Linking CXX executable castle-core | |
time: 1.839390456007095 | |
sum: -1840446080 | |
nikki@pop-os:~/Development/castle-xyz/castle-client/core | |
$ |
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#include "precomp.h" | |
#include "engine.h" | |
// Run the main loop, calling `frame` per frame. `frame` should return a | |
// boolean that is `false` when it wants to quit. Handles both the web and | |
// desktop cases. | |
template<typename F> | |
void loop(F &&frame) { | |
#ifdef __EMSCRIPTEN__ | |
static auto &sFrame = frame; | |
emscripten_set_main_loop( | |
[]() { | |
sFrame(); | |
}, | |
0, true); | |
#else | |
while (frame()) { | |
} | |
#endif | |
} | |
// Main web and desktop entrypoint | |
#undef main // SDL does some weird stuff overriding `main` with a macro... | |
int main() { | |
Lv lv { 800, 450 }; | |
love::RandomGenerator rng; | |
auto sum = 0; | |
auto start = lv.timer.getTime(); | |
{ | |
struct Thing { | |
struct Stuff { | |
int i = 0; | |
float f = 0; | |
}; | |
std::vector<Stuff> stuffs; | |
}; | |
for (auto i = 0; i < 1000; ++i) { | |
std::array<Thing, 2000> things; | |
for (auto &thing : things) { | |
for (auto i = 0; i < int(rng.rand() % 8); ++i) { | |
thing.stuffs.push_back(Thing::Stuff { int(rng.rand() % 200), float(rng.random()) }); | |
} | |
} | |
for (auto i = 0; i < 100; ++i) { | |
for (auto &thing : things) { | |
for (auto &stuff : thing.stuffs) { | |
sum += stuff.f * float(stuff.i); | |
} | |
} | |
} | |
} | |
} | |
auto end = lv.timer.getTime(); | |
fmt::print("time: {}\n", end - start); | |
fmt::print("sum: {}\n", sum); | |
return 0; | |
Engine eng; | |
loop([&]() { | |
return eng.frame(); | |
}); | |
return 0; | |
} |
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