This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// 1d array | |
for (var i = 0, len = arr.length; i < len; i++) { | |
if (somevalue < arr[i]) { | |
arr.splice(i, 0, somevalue); | |
break; | |
} | |
} | |
return arr; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// 1d array | |
for (var i = 0, len = arr.length; i < len; i++) { | |
if (somevalue < arr[i]) { | |
arr.splice(i, 0, somevalue); | |
break; | |
} | |
} | |
return arr; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from collections import Iterable, Mapping | |
from operator import methodcaller | |
def flatten(it, map_iter='values', max_depth=128): | |
if max_depth < 0: | |
try: | |
raise RecursionError('maximum recursion depth exceded in flatten') | |
except NameError: | |
raise Exception('maximum recursion depth exceded in flatten') | |
elif isinstance(it, str): |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
static void DrawSurfaceToScreen() | |
{ | |
int n = _num_dirty_rects; | |
if (n == 0) return; | |
_num_dirty_rects = 0; | |
if (n > MAX_DIRTY_RECTS) { | |
SDL_CALL SDL_UpdateTexture( | |
_sdl_texture, NULL, _sdl_surface->pixels, _sdl_surface->pitch); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
static void DrawSurfaceToScreen() | |
{ | |
int n = _num_dirty_rects; | |
if (n == 0) return; | |
_num_dirty_rects = 0; | |
if (n > MAX_DIRTY_RECTS) { | |
if (_sdl_screen != _sdl_realscreen) { | |
SDL_CALL SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
let q = orbitGroup.quaternion.clone(); | |
const rotation = new THREE.Quaternion(); | |
rotation.setFromAxisAngle(new THREE.Vector3(1, 0, 0), -Math.PI / 2); | |
q.multiply(rotation); | |
orbitPlane.normal.set(0, 0, 1).applyQuaternion(q); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* A linear interpolator for hex colors. | |
* | |
* Based on: | |
* https://gist.github.com/rosszurowski/67f04465c424a9bc0dae | |
* | |
* @param {Number} a (hex color start val) | |
* @param {Number} b (hex color end val) | |
* @param {Number} amount (the amount to fade from a to b) | |
* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const shuffleArray = function(array) { | |
const a = array.slice(); | |
for (let i = a.length - 1; i > 0; i--) { | |
const j = Math.floor(Math.random() * (i + 1)); | |
[a[i], a[j]] = [a[j], a[i]]; | |
} | |
return a; | |
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/script exec -perm Irssi::signal_add('message public', sub { $_[0]->window_find_name($_[4])->set_active }) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
require 'spec_helper' | |
describe Users::OauthCallbacksController, "handle facebook authentication callback" do | |
describe "#annonymous user" do | |
context "when facebook email doesn't exist in the system" do | |
before(:each) do | |
stub_env_for_omniauth | |
get :facebook |
NewerOlder