three.jsを使い始めたので、お試しでメッシュ状の球体を表現してみました。
Created
February 8, 2016 15:26
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three.jsでメッシュ状の球体を実装した
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<!doctype html> | |
<html lang="jp"> | |
<body> | |
<script src="http://threejs.org/build/three.min.js"></script> | |
<script> | |
// レンダラの初期化 | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(500, 500); | |
renderer.setClearColorHex(0xFFFFFF, 1); | |
document.body.appendChild(renderer.domElement); | |
// シーンの作成 | |
var scene = new THREE.Scene(); | |
// カメラの配置 | |
var fov = 80; | |
var aspect = 500 / 500; | |
var near = 1; | |
var camera = new THREE.PerspectiveCamera(fov, aspect, near); | |
camera.position = new THREE.Vector3(0, 0, 2); | |
camera.lookAt(new THREE.Vector3(0, 0, 0)); | |
scene.add(camera); | |
// ライトの配置 | |
var light = new THREE.DirectionalLight(0xcccccc); | |
light.position = new THREE.Vector3(0.577, 0.577, 0.577); | |
scene.add(light); | |
var ambient = new THREE.AmbientLight(0x333333); | |
scene.add(ambient); | |
// モデルの配置 | |
var geometry = new THREE.SphereGeometry(1, 32, 16); | |
var material = new THREE.MeshPhongMaterial({ | |
color: 0xffffff, | |
ambient: 0xffffff, | |
specular: 0xcccccc, | |
shininess:50, | |
metal:false, | |
}); | |
var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x0099FF, wireframe: true, transparent: true } ); | |
var mesh = new THREE.Mesh(geometry, wireframeMaterial); | |
scene.add(mesh); | |
// レンダリング | |
var baseTime = +new Date; | |
function render() { | |
requestAnimationFrame(render); | |
mesh.rotation.y = 0.3 * (+new Date - baseTime) / 1000; | |
renderer.render(scene, camera); | |
}; | |
render(); | |
</script> | |
</body> | |
</html> |
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