Created
July 14, 2025 12:49
-
-
Save nilsFK/deda2295dc2a57be3bcbc8367fa51209 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Tilemap Game</title> | |
<style> | |
canvas { | |
border: 1px solid black; | |
image-rendering: pixelated; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="game" width="320" height="320"></canvas> | |
<script> | |
const canvas = document.getElementById("game"); | |
const ctx = canvas.getContext("2d"); | |
const tileSize = 32; | |
const mapWidth = 10; | |
const mapHeight = 10; | |
const initialMap = [ | |
[0,0,0,0,0,0,0,0,0,0], | |
[0,1,1,1,0,0,1,1,1,0], | |
[0,0,0,1,0,0,1,0,0,0], | |
[0,1,0,0,0,1,1,0,1,0], | |
[0,1,1,1,0,0,0,0,1,0], | |
[0,0,0,1,1,1,1,0,1,0], | |
[0,1,0,0,0,0,1,0,1,0], | |
[0,1,1,1,1,0,1,0,1,0], | |
[0,0,0,0,0,0,0,0,1,0], | |
[0,0,0,0,0,0,0,0,0,0] | |
]; | |
let map = JSON.parse(JSON.stringify(initialMap)); | |
const player = { x: 1, y: 1, color: 'red' }; | |
const enemy = { x: 8, y: 8, color: 'green' }; | |
function drawMap() { | |
for (let y = 0; y < mapHeight; y++) { | |
for (let x = 0; x < mapWidth; x++) { | |
ctx.fillStyle = map[y][x] === 1 ? '#444' : '#ccc'; | |
ctx.fillRect(x * tileSize, y * tileSize, tileSize, tileSize); | |
} | |
} | |
} | |
function drawCircle(x, y, color) { | |
const centerX = x * tileSize + tileSize / 2; | |
const centerY = y * tileSize + tileSize / 2; | |
const radius = tileSize / 3; | |
ctx.fillStyle = color; | |
ctx.beginPath(); | |
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2); | |
ctx.fill(); | |
} | |
function drawPlayer() { | |
drawCircle(player.x, player.y, player.color); | |
} | |
function drawEnemy() { | |
drawCircle(enemy.x, enemy.y, enemy.color); | |
} | |
function render() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
drawMap(); | |
drawPlayer(); | |
drawEnemy(); | |
} | |
function movePlayer(dx, dy) { | |
const newX = player.x + dx; | |
const newY = player.y + dy; | |
if ( | |
newX >= 0 && newX < mapWidth && | |
newY >= 0 && newY < mapHeight && | |
map[newY][newX] === 0 | |
) { | |
player.x = newX; | |
player.y = newY; | |
} | |
render(); | |
} | |
function resetGame() { | |
alert("You got caught! Restarting..."); | |
map = JSON.parse(JSON.stringify(initialMap)); | |
player.x = 1; | |
player.y = 1; | |
enemy.x = 8; | |
enemy.y = 8; | |
render(); | |
} | |
function enemyMove() { | |
const dx = player.x - enemy.x; | |
const dy = player.y - enemy.y; | |
let stepX = dx === 0 ? 0 : dx > 0 ? 1 : -1; | |
let stepY = dy === 0 ? 0 : dy > 0 ? 1 : -1; | |
if (canMove(enemy.x + stepX, enemy.y)) { | |
enemy.x += stepX; | |
} else if (canMove(enemy.x, enemy.y + stepY)) { | |
enemy.y += stepY; | |
} | |
if (enemy.x === player.x && enemy.y === player.y) { | |
resetGame(); | |
} | |
render(); | |
} | |
function canMove(x, y) { | |
return x >= 0 && x < mapWidth && y >= 0 && y < mapHeight && map[y][x] === 0; | |
} | |
// 🕹️ Player movement | |
document.addEventListener('keydown', (e) => { | |
switch (e.key) { | |
case 'ArrowUp': movePlayer(0, -1); break; | |
case 'ArrowDown': movePlayer(0, 1); break; | |
case 'ArrowLeft': movePlayer(-1, 0); break; | |
case 'ArrowRight': movePlayer(1, 0); break; | |
} | |
if (player.x === enemy.x && player.y === enemy.y) { | |
resetGame(); | |
} | |
}); | |
// 🖱️ Toggle wall/walkable with mouse | |
canvas.addEventListener('click', (e) => { | |
const rect = canvas.getBoundingClientRect(); | |
const x = Math.floor((e.clientX - rect.left) / tileSize); | |
const y = Math.floor((e.clientY - rect.top) / tileSize); | |
if ((x === player.x && y === player.y) || (x === enemy.x && y === enemy.y)) { | |
return; | |
} | |
map[y][x] = map[y][x] === 1 ? 0 : 1; | |
render(); | |
}); | |
setInterval(enemyMove, 1000); | |
render(); | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment