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/** | |
* Author: David Asmuth | |
* Contact: [email protected] | |
* License: Public domain | |
* | |
* Converts the .fbx model | |
* from Blender orientation system (Z is up, Y is forward) | |
* to the Unity3D orientation system (Y is up, Z is forward) | |
*/ | |
using System.IO; |
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# =============== # | |
# Unity generated # | |
# =============== # | |
[Tt]emp/ | |
[Oo]bj/ | |
[Bb]uild | |
/[Bb]uilds/ | |
/[Ll]ibrary/ | |
sysinfo.txt | |
*.stackdump |
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########################################################## | |
# Custom Blender -> Unity Pipeline | |
# http://www.mimimi-productions.com, 2014 | |
# Version: 1.9.M2 | |
# Only for Blender 2.58 and newer | |
# | |
# Thanks to kastoria, jonim8or and Freezy for their support! | |
# Special thanks to Sebastian hagish Dorda for implementing the sort methods. | |
# http://www.blenderartists.org | |
########################################################## |