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Fade In/Out en Unity3d de una imagen
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| // ┌∩┐(◣_◢)┌∩┐ | |
| // \\ | |
| // ImagenFade.cs (29/05/2017) \\ | |
| // Autor: Antonio Mateo (Moon Antonio) antoniomt.moon@gmail.com \\ | |
| // Descripcion: Controla el Fade In o Fade on de una imagen \\ | |
| // Fecha Mod: 29/05/2017 \\ | |
| // Ultima Mod: Version Inicial \\ | |
| //******************************************************************************\\ | |
| #region Librerias | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| using System.Collections; | |
| #endregion | |
| namespace MoonAntonio.UI.Efectos | |
| { | |
| /// <summary> | |
| /// <para>Controla el Fade In o Fade on de una imagen </para> | |
| /// </summary> | |
| [AddComponentMenu("MoonAntonio/UI/Efectos/ImagenFade")] | |
| public class ImagenFade : MonoBehaviour | |
| { | |
| #region Variables Publicas | |
| /// <summary> | |
| /// <para>Imagen para el efecto</para> | |
| /// </summary> | |
| public Image img; // Imagen para el efecto | |
| /// <summary> | |
| /// <para>Tipo de fade de la imagen</para> | |
| /// </summary> | |
| public TipoFade tipoFade = TipoFade.In; // Tipo de fade de la imagen | |
| #endregion | |
| #region Inicializacion | |
| /// <summary> | |
| /// <para>Inicializa <see cref="ImagenFade"/></para> | |
| /// </summary> | |
| public void Init()// Inicializa ImagenFade | |
| { | |
| // Inicializa el Fade | |
| StartCoroutine(FadeImage()); | |
| } | |
| #endregion | |
| #region actualizadores | |
| /// <summary> | |
| /// <para>Hace un fade de la imagen</para> | |
| /// </summary> | |
| /// <returns></returns> | |
| IEnumerator FadeImage()// Hace un fade de la imagen | |
| { | |
| // Fade Out [opaco a transparente] | |
| if (tipoFade == TipoFade.Out) | |
| { | |
| // Loop durante n segundos | |
| for (float i = 1; i >= 0; i -= Time.deltaTime) | |
| { | |
| // Establecer el color con i como alfa | |
| img.color = new Color(1, 1, 1, i); | |
| yield return null; | |
| } | |
| } | |
| // Fade In [Transparente a Opaco] | |
| else | |
| { | |
| // Loop durante n segundos | |
| for (float i = 0; i <= 1; i += Time.deltaTime) | |
| { | |
| // Establecer el color con i como alfa | |
| img.color = new Color(1, 1, 1, i); | |
| yield return null; | |
| } | |
| } | |
| } | |
| #endregion | |
| } | |
| /// <summary> | |
| /// <para>Tipo de Fade</para> | |
| /// </summary> | |
| public enum TipoFade// Tipo de Fade | |
| { | |
| In, | |
| Out | |
| } | |
| } |
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