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Albañil de bits ^.^

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Albañil de bits ^.^
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ninpl / CopyAssetPathContext.cs
Created February 21, 2017 16:26
Herramienta para Unity3d. Clic derecho en un asset -> Copy Asset Path. - ideal para usar con AssetDatabase.LoadAssetAtPath <>
// ┌∩┐(◣_◢)┌∩┐
// \\
// Singleton.cs (21/02/2017) \\
// Autor: Antonio Mateo (Moon Pincho) \\
// Descripcion: Herramienta para copiar la ruta \\
// Fecha Mod: 21/02/2017 \\
// Ultima Mod: Version inicial \\
//******************************************************************************\\
using UnityEngine;
@ninpl
ninpl / .gitignore
Last active October 22, 2019 15:45
Git ignore para Unity3D 5.5+/2017+/2018+
# ===================================== #
# Carpetas de Unity
# ===================================== #
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/.[Vv][Ss][Cc]ode/
/.[Vv][Ss]/
@ninpl
ninpl / Singleton.cs
Created February 21, 2017 15:51
Singleton sencillo para Unity3D
// ┌∩┐(◣_◢)┌∩┐
// \\
// Singleton.cs (21/02/2017) \\
// Autor: Antonio Mateo (Moon Pincho) \\
// Descripcion: Singleton basico \\
// Fecha Mod: 21/02/2017 \\
// Ultima Mod: Version inicial \\
//******************************************************************************\\
#region Librerias
@ninpl
ninpl / CamaraControlPad.cs
Last active February 21, 2017 16:19
Control de camara en 3ª persona con el stick derecho.
#region Librerias
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XboxCtrlrInput;
#endregion
namespace MoonPincho
{
public class CamaraControlPad : MonoBehaviour