Created
February 7, 2018 09:36
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ViBe C like gist
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// fixed parameters for ViBe | |
// number of samples per pixel | |
Int N=20; | |
// radius of the sphere | |
Int R=20; | |
// number of close samples for being | |
// part of the background (bg) | |
Int ♯min=2; | |
// amount of random subsampling | |
Int ϕ=16; | |
// data | |
Int width, height; | |
// current image | |
byte image[width][height]; | |
// background model | |
byte samples[width][height][N]; | |
// background/foreground segmentation map | |
byte segMap[width][height]; | |
// background and foreground identifiers | |
byte background=0; | |
byte foreground=255; | |
// for each pixel | |
for (int x=0;x<width;x++){ | |
for (int y=0;y<height;y++){ | |
// 1. Compare pixel to background model | |
Int count=0,index=0,dist=0; | |
while ((count<♯min)&&(index<N)){ | |
// Euclidean distance computation | |
dist=EuclidDist(image[x][y] | |
samples[x][y][index]); | |
if (dist<R) { | |
count++; | |
} | |
index++; | |
} | |
// 2. Classify pixel and update model | |
if (count>=♯min){ | |
// store that image[x][y] ∈ background | |
segMap[x][y]=background; | |
// 3. Update current pixel model | |
// get random number between 0 and ϕ−1 | |
Int rand=getRandomNumber(0,ϕ−1); | |
if (rand==0){ // random subsampling | |
// replace randomly chosen sample | |
rand=getRandomNumber(0,N−1); | |
samples[x][y][rand] = image[x][y]; | |
} | |
// 4. Update neighboring pixel model | |
rand=getRandomNumber(0,ϕ−1); | |
if (rand==0) { // random subsampling | |
// choose neighboring pixel randomly | |
Int xNG,yNG; | |
xNG= getRandomNeighbrXCoordinate(x); | |
yNG= getRandomNeighbrYCoordinate(y); | |
// replace randomly chosen sample | |
rand=getRandomNumber(0,N−1); | |
samples[xNG][yNG][rand]=image[x][y]; | |
} | |
} | |
else {//count<♯min | |
// store that image[x][y] ∈ foreground | |
segMap[x][y] = foreground; | |
} | |
} | |
} |
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