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August 3, 2017 21:27
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React tutorial - play nine game
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var possibleCombinationSum = function(arr, n) { | |
if (arr.indexOf(n) >= 0) { return true; } | |
if (arr[0] > n) { return false; } | |
if (arr[arr.length - 1] > n) { | |
arr.pop(); | |
return possibleCombinationSum(arr, n); | |
} | |
var listSize = arr.length, combinationsCount = (1 << listSize) | |
for (var i = 1; i < combinationsCount ; i++ ) { | |
var combinationSum = 0; | |
for (var j=0 ; j < listSize ; j++) { | |
if (i & (1 << j)) { combinationSum += arr[j]; } | |
} | |
if (n === combinationSum) { return true; } | |
} | |
return false; | |
}; | |
const Stars = (props) => { | |
return( | |
<div className='col-5'> | |
{_.range(props.numberOfStars).map(i => | |
<i key={i} className='fa fa-star'></i> | |
)} | |
</div> | |
); | |
} | |
const Button = (props) => { | |
let button; | |
switch(props.answerIsCorrect) { | |
case true: | |
button = <button className="btn btn-success" onClick={props.acceptAnswer} > | |
<i className="fa fa-check"></i> | |
</button>; | |
break; | |
case false: | |
button = <button className="btn btn-danger" > | |
<i className="fa fa-times"></i> | |
</button>; | |
break; | |
default: | |
button = <button className="btn" disabled={props.selectedNumbers.length === 0} | |
onClick={props.checkAnswer}> | |
= | |
</button>; | |
break; | |
} | |
let reDrawButton; | |
reDrawButton = <button className="btn btn-warning" onClick={props.reDraw} disabled={props.reDraws <= 0}> | |
<i className="fa fa-refresh"></i> {props.reDraws} | |
</button> | |
return( | |
<div className='col-2 text-center'> | |
{button} | |
<br /><br /> | |
{reDrawButton} | |
</div> | |
); | |
} | |
const Answer = (props) => { | |
return( | |
<div className='col-5'> | |
{props.selectedNumbers.map((number,i) => | |
<span key={i} onClick={() => props.unSelectNumber(number)}>{number}</span> | |
)} | |
</div> | |
); | |
} | |
const Numbers = (props) => { | |
const numberClassName = (number) => { | |
if(props.selectedNumbers.indexOf(number) >= 0) { | |
return 'selected'; | |
} | |
if(props.usedNumbers.indexOf(number) >= 0) { | |
return 'used'; | |
} | |
} | |
return( | |
<div className='card text-center'> | |
<div> | |
{Numbers.list.map((number,i) => | |
<span key={i} | |
className={numberClassName(number)} | |
onClick={() => props.selectNumber(number)}> | |
{number} | |
</span> | |
)} | |
</div> | |
</div> | |
); | |
} | |
Numbers.list = _.range(1,10); | |
const DoneFrame = (props) => { | |
return( | |
<div className="text-center"> | |
<h3>{props.doneStatus}</h3> | |
<button onClick={props.resetGame}>Play Again!</button> | |
</div> | |
); | |
}; | |
class Game extends React.Component { | |
static randomNumber = () => 1+Math.floor(Math.random()*9); | |
static initialState = () => ({ | |
selectedNumbers: [], | |
randomNumberOfStars: Game.randomNumber(), | |
answerIsCorrect: null, | |
usedNumbers: [], | |
reDraws: 5, | |
doneStatus: null, | |
}); | |
state = Game.initialState(); | |
resetGame = () => this.setState(Game.initialState()); | |
selectNumber = (clickedNumber) => { | |
if (this.state.selectedNumbers.indexOf(clickedNumber) < 0 && this.state.usedNumbers.indexOf(clickedNumber) < 0) { | |
this.setState(prevState => ({ | |
answerIsCorrect: null, | |
selectedNumbers: prevState.selectedNumbers.concat(clickedNumber) | |
})); | |
} | |
}; | |
unSelectNumber = (clickedNumber) => { | |
this.setState(prevState => ({ | |
answerIsCorrect: null, | |
selectedNumbers: prevState.selectedNumbers. | |
filter(number => number !== clickedNumber) | |
})); | |
}; | |
checkAnswer = () => { | |
this.setState(prevState => ({ | |
answerIsCorrect: prevState.randomNumberOfStars === | |
prevState.selectedNumbers.reduce((acc, n) => acc+n, 0) | |
})); | |
}; | |
acceptAnswer = () => { | |
this.setState(prevState => ({ | |
usedNumbers: prevState.usedNumbers.concat(prevState.selectedNumbers), | |
selectedNumbers: [], | |
answerIsCorrect: null, | |
randomNumberOfStars: Game.randomNumber(), | |
}), this.updateDoneStatus); | |
}; | |
reDraw = () => { | |
if(this.state.reDraws === 0) {return;} | |
this.setState(prevState => ({ | |
selectedNumbers: [], | |
answerIsCorrect: null, | |
randomNumberOfStars: Game.randomNumber(), | |
reDraws: prevState.reDraws - 1 | |
}), this.updateDoneStatus); | |
}; | |
possibleSolutions = ({randomNumberOfStars, usedNumbers}) => { | |
const possibleNumbers = _.range(1,10).filter(number => usedNumbers.indexOf(number) === -1); | |
return possibleCombinationSum(possibleNumbers, randomNumberOfStars); | |
}; | |
updateDoneStatus = () => { | |
this.setState(prevState => { | |
if(prevState.usedNumbers.lenght === 9) { | |
return {doneStatus: "Well done!"}; | |
} | |
if(prevState.reDraws === 0 && !this.possibleSolutions(prevState)) { | |
return {doneStatus: "Game Over!"}; | |
} | |
}); | |
}; | |
render() { | |
const {randomNumberOfStars, selectedNumbers} = this.state; | |
return( | |
<div className='container'> | |
<h3>Play nine</h3> | |
<hr /> | |
<div className='row'> | |
<Stars numberOfStars={randomNumberOfStars}/> | |
<Button selectedNumbers={selectedNumbers} | |
checkAnswer={this.checkAnswer} | |
answerIsCorrect={this.state.answerIsCorrect} | |
acceptAnswer={this.acceptAnswer} | |
reDraw={this.reDraw} | |
reDraws={this.state.reDraws}/> | |
<Answer selectedNumbers={selectedNumbers} unSelectNumber={this.unSelectNumber}/> | |
</div> | |
<br /> | |
{this.state.doneStatus ? | |
<DoneFrame resetGame={this.resetGame} doneStatus={this.state.doneStatus} /> : | |
<Numbers selectedNumbers={selectedNumbers} selectNumber={this.selectNumber} usedNumbers={this.state.usedNumbers}/> | |
} | |
</div> | |
); | |
} | |
} | |
class App extends React.Component { | |
render() { | |
return( | |
<div> | |
<Game /> | |
</div>); | |
} | |
} | |
ReactDOM.render(<App />,mountNode); |
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