Created
November 26, 2015 08:39
-
-
Save nirleka/a1e8afcb652ceb710fe3 to your computer and use it in GitHub Desktop.
Unity5 Preview Selected Camera
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
// taken from http://answers.unity3d.com/answers/312489/view.html and modified to C# Unity 5 | |
// put it in editor folder | |
// select a camera then pressing Shift+C or in Window/Preview Selected Camera. | |
public class CameraPreview : EditorWindow | |
{ | |
Camera camera; | |
RenderTexture renderTexture; | |
[MenuItem("Window/Preview Selected Camera")] | |
static void Init (){ | |
EditorWindow editorWindow = GetWindow(typeof(CameraPreview)); | |
editorWindow.autoRepaintOnSceneChange = true; | |
editorWindow.Show(); | |
editorWindow.titleContent.text = "Camera Preview"; | |
} | |
void Awake () | |
{ | |
camera = FindObjectOfType<Camera>(); | |
CreateRenderTexture(); | |
} | |
void Update (){ | |
if(camera != null) { | |
camera.targetTexture = renderTexture; | |
camera.Render(); | |
camera.targetTexture = null; | |
} | |
if(renderTexture.width != position.width || renderTexture.height != position.height) | |
renderTexture = new RenderTexture((int)position.width, (int)position.height, 0, RenderTextureFormat.ARGB32); | |
} | |
void OnSelectionChange (){ | |
GameObject obj = Selection.activeGameObject; | |
if (obj!=null && obj.GetComponent<Camera>()) camera = obj.GetComponent<Camera>(); | |
CreateRenderTexture(); | |
} | |
void CreateRenderTexture (){ | |
renderTexture = new RenderTexture((int)position.width, (int)position.height, 0, RenderTextureFormat.ARGB32); | |
} | |
void OnGUI (){ | |
GUI.DrawTexture(new Rect(.0f, .0f, position.width, position.height), renderTexture); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment