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February 4, 2023 21:43
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Allows showing what the current time would be if we used different conversion from seconds to minutes to hours.
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from __future__ import annotations | |
import pygame | |
import math | |
from datetime import datetime | |
HOURS_PER_DAY = 10 | |
MINUTES_PER_HOUR = 100 | |
SECONDS_PER_MINUTE = 100 | |
def main(): | |
pygame.init() | |
screen = pygame.display.set_mode((1024, 400)) | |
clock = pygame.time.Clock() | |
seconds_per_hour = SECONDS_PER_MINUTE * MINUTES_PER_HOUR | |
seconds_per_day = HOURS_PER_DAY * MINUTES_PER_HOUR * SECONDS_PER_MINUTE | |
font_clock = pygame.font.SysFont('Monospace', size=100) | |
font_s = pygame.font.SysFont('Monospace', size=18) | |
hour_digits = math.ceil(math.log10(HOURS_PER_DAY)) | |
minute_digits = math.ceil(math.log10(MINUTES_PER_HOUR)) | |
second_digits = math.ceil(math.log10(SECONDS_PER_MINUTE)) | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
return | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_ESCAPE: | |
return | |
now = datetime.now() | |
today = datetime(now.year, now.month, now.day, 0, 0, 0, 0) | |
old_seconds = (now - today).total_seconds() | |
new_seconds = int(seconds_per_day / 86400 * old_seconds) | |
s_surf1 = font_s.render(f'{new_seconds:_d}/{seconds_per_day:_d}', True, 'white') | |
s_surf2 = font_s.render(f'{int(old_seconds):_d}/{86400:_d}', True, 'white') | |
hours, seconds = divmod(new_seconds, seconds_per_hour) | |
minutes, seconds = divmod(seconds, SECONDS_PER_MINUTE) | |
text = f'{hours:0{hour_digits}d}:{minutes:0{minute_digits}d}:{seconds:0{second_digits}d}' | |
clock_surf = font_clock.render(text, True, 'white') | |
top = (screen.get_height() - clock_surf.get_height()) // 2 | |
left = (screen.get_width() - clock_surf.get_width()) // 2 | |
old_seconds = int(old_seconds) | |
old_hours, old_seconds = divmod(old_seconds, 3600) | |
old_minutes, old_seconds = divmod(old_seconds, 60) | |
clock_orig_surf = font_s.render(f'{old_hours:02d}:{old_minutes:02d}:{old_seconds:02d}', True, 'white') | |
orig_left = (screen.get_width() - clock_orig_surf.get_width()) // 2 | |
orig_top = top + clock_surf.get_height() | |
screen.fill('black') | |
screen.blit(clock_surf, (left, top)) | |
screen.blit(clock_orig_surf, (orig_left, orig_top)) | |
screen.blit(s_surf1, (10, 10)) | |
screen.blit(s_surf2, (10, 35)) | |
clock.tick(30) | |
pygame.display.flip() | |
if __name__ == '__main__': | |
main() |
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