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@nitori
Last active February 15, 2025 13:06
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Check if mouse position collides with the non-transparent shape of an image
import sys
import pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
class Triangle(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
# alternatively just use pygame.image.load(...).convert_alpha()
self.image = pygame.Surface((300, 250), pygame.SRCALPHA)
self.active = False
self.redraw((255, 0, 0))
self.rect = self.image.get_rect(center=(400, 300)) # screen center
self.mask = pygame.mask.from_surface(self.image)
def redraw(self, color):
# this just draws the image. you don't need it if you got a static image.
self.image.fill((0, 0, 0, 0))
w, h = self.image.get_size()
pygame.draw.polygon(self.image, color, [
(w // 2, 0),
(w, h),
(0, h)
])
self.mask = pygame.mask.from_surface(self.image)
triangle = Triangle()
while True:
clock.tick(120)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill((0, 0, 0))
screen.blit(triangle.image, triangle.rect)
x, y = pygame.mouse.get_pos()
# get the position of the mouse within the mask, could be negative
pos_in_mask = x - triangle.rect.x, y - triangle.rect.y
# check if colliding with image, and get the mask value at the position.
if triangle.rect.collidepoint(x, y) and triangle.mask.get_at(pos_in_mask):
if not triangle.active:
triangle.redraw((0, 255, 0))
triangle.active = True
else:
if triangle.active:
triangle.redraw((255, 0, 0))
triangle.active = False
pygame.display.flip()
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