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September 20, 2021 14:33
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Unity iOS com.apple.developer.networking.multicast entitlement plist generation.
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// SPDX-FileCopyrightText: © 2021 Chris Marc Dailey (nitz) | |
// SPDX-License-Identifier: MIT | |
using System.IO; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using UnityEditor.iOS.Xcode; | |
using UnityEngine; | |
public class EntitlementsPostprocessStep : MonoBehaviour | |
{ | |
#if UNITY_IOS | |
private const string CodeSignEntitlementsPropertyName = "CODE_SIGN_ENTITLEMENTS"; | |
private const string EntitlementsPlistFilenameExtension = ".entitlements"; | |
private const string NetworkingMulticastEntitlementKey = "com.apple.developer.networking.multicast"; | |
private const bool NetworkingMulticastEntitlementValue = true; | |
#endif // UNITY_IOS | |
[PostProcessBuild(2)] | |
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) | |
{ | |
switch (target) | |
{ | |
case BuildTarget.iOS: | |
PostProcessEntitlements(pathToBuiltProject); | |
break; | |
default: | |
// nothing to do for this platform. | |
return; | |
} | |
} | |
private static void PostProcessEntitlements(string pathToBuiltProject) | |
{ | |
#if UNITY_IOS | |
// load project | |
string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); | |
var project = new PBXProject(); | |
project.ReadFromFile(projectPath); | |
string targetGuid = project.GetUnityMainTargetGuid(); | |
// create or modify the entitlements plist | |
PlistDocument plist = new PlistDocument(); | |
string plistFilePath = project.GetEntitlementFilePathForTarget(targetGuid); | |
string plistFileName; | |
bool addEntitlementFile = false; | |
// if we don't have an entitlements file already... | |
if (string.IsNullOrEmpty(plistFilePath)) | |
{ | |
// ...get a path for a to create a new one. | |
plistFileName = $"{Application.productName}{EntitlementsPlistFilenameExtension}"; | |
plistFilePath = Path.Combine(pathToBuiltProject, plistFileName); | |
addEntitlementFile = true; | |
plist.Create(); | |
} | |
else | |
{ | |
// ...just snag the basename from the path. | |
plistFileName = Path.GetFileName(plistFilePath); | |
plist.ReadFromFile(plistFilePath); | |
} | |
// modify the plist | |
PlistElementDict root = plist.root; | |
root.SetBoolean(NetworkingMulticastEntitlementKey, NetworkingMulticastEntitlementValue); | |
// save the modified plist | |
plist.WriteToFile(plistFilePath); | |
Debug.Log($"Wrote Entitlements plist to {plistFilePath}"); | |
if (addEntitlementFile) | |
{ | |
// add entitlements plist to project | |
project.AddFile(plistFilePath, plistFileName); | |
project.AddBuildProperty(targetGuid, CodeSignEntitlementsPropertyName, plistFilePath); | |
project.WriteToFile(projectPath); | |
Debug.Log($"Added Entitlements plist to project (target: {targetGuid})"); | |
} | |
#endif // UNITY_IOS | |
} | |
} |
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