Skip to content

Instantly share code, notes, and snippets.

@niuage
Last active December 16, 2015 09:59
Show Gist options
  • Save niuage/5416566 to your computer and use it in GitHub Desktop.
Save niuage/5416566 to your computer and use it in GitHub Desktop.
G_MODIFIER_TYPES = {
"+# Life gained for each enemy hit by your Attacks" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :amulet, :ring],
"+# Life gained when you Kill an enemy"=> [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :boot, :glove, :amulet, :quiver, :ring],
"+# Mana Gained when you Kill an enemy" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :amulet, :quiver, :ring],
"+# to Dexterity" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_sword, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_sword, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :quiver, :ring],
"+# to Level of Bow Gems in this item" => [:bow],
"+# to Level of Gems in this item" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :helmet],
"+#% to Chaos Resistance" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :quiver, :ring],
"+#% to Cold Resistance" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :quiver, :ring],
"+#% to Fire Resistance" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :quiver, :ring],
"+#% to Lightning Resistance" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :quiver, :ring],
"Adds #-# Cold Damage" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :glove, :helmet, :amulet, :quiver, :ring],
"Adds #-# Fire Damage" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :amulet, :quiver, :ring],
"Adds #-# Lightning Damage" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :helmet, :amulet, :quiver, :ring],
"Adds #-# Physical Damage" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :glove, :amulet, :belt, :quiver, :ring],
"#% increased Attack Speed" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :boot, :glove, :helmet, :quiver, :ring],
"#% increased Critical Strike Chance" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand],
"#% increased Elemental Damage with Weapons" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :shield, :amulet, :belt, :quiver, :ring],
"#% increased Global Critical Strike Multiplier" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :amulet, :quiver],
"#% increased Physical Damage" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :helmet, :shield, :belt, :quiver, :ring],
"#% increased Projectile Speed" => [:bow, :wand, :amulet, :quiver],
"#% increased Stun Duration on enemies" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :belt, :quiver],
"#% of Physical Attack Damage Leeched back as Life" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :shield, :amulet, :belt, :quiver, :ring],
"#% of Physical Attack Damage Leeched back as Mana" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :helmet, :amulet, :belt, :quiver, :ring],
"+# to maximum Mana" => [:bow, :claw, :dagger, :sceptre, :staff, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :quiver, :ring],
"Adds an additional Arrow" => [:bow],
"Arrows always Pierce" => [:bow],
"Bow Knockback at Close Range" => [:bow],
"Cannot Leech" => [:bow],
"Hits can't be Evaded" => [:bow, :two_hand_axe],
"#% increased Accuracy Rating" => [:bow],
"#% increased Movement Speed" => [:bow, :claw, :two_hand_sword, :body_armour, :boot, :helmet, :amulet],
"#% less Weapon Damage" => [:bow],
"100% More Bow Damage at Close Range" => [:bow],
"#% of Physical Damage Converted to Chaos Damage" => [:bow, :claw],
"#% of Physical Damage taken as Chaos Damage" => [:bow],
"+# to Intelligence" => [:claw, :dagger, :one_hand_sword, :sceptre, :staff, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :ring],
"+# to Level of Melee Gems in this item" => [:claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :shield],
"#% increased Mana Regeneration Rate" => [:claw, :dagger, :sceptre, :staff, :wand, :boot, :helmet, :shield, :amulet, :ring],
"+# to maximum Energy Shield" => [:claw, :dagger, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :ring],
"Ghost Reaver" => [:claw],
"Life Leech from Hits with this Weapon applies instantly" => [:claw],
"Poisonous Hit" => [:claw],
"10% additional Block Chance while Dual Wielding Claws" => [:claw],
"25% reduced Enemy Stun Threshold with this Weapon" => [:claw],
"+# to Level of Cold Gems in this item" => [:dagger, :sceptre, :staff, :wand, :helmet, :shield],
"+1 to level of cold gems in this item" => [:dagger, :sceptre, :staff, :wand, :helmet, :shield],
"+# to Level of Fire Gems in this item" => [:dagger, :sceptre, :staff, :wand, :helmet, :shield],
"+# to Level of Lightning Gems in this item" => [:dagger, :sceptre, :staff, :wand, :shield],
"#% increased Critical Strike Chance for Spells" => [:dagger, :sceptre, :staff, :wand, :shield],
"#% increased Spell Damage" => [:dagger, :sceptre, :staff, :wand, :glove, :helmet, :shield, :amulet],
"+# to Strength" => [:dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :ring],
"Your Spells have Culling Strike" => [:dagger],
"#% additional Block Chance while Dual Wielding" => [:dagger],
"#% increased Energy Shield Cooldown Recovery" => [:dagger, :body_armour],
"#% increased Global Critical Strike Chance" => [:dagger, :one_hand_sword, :thrusting_one_hand_sword, :glove, :helmet, :amulet, :quiver],
"10% increased Radius of Area Skills" => [:dagger],
"20% increased Radius of Area Skills" => [:body_armour],
"#% reduced Enemy Stun Threshold" => [:one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :glove, :belt, :quiver],
"+# to maximum Life" => [:one_hand_sword, :two_hand_axe, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :quiver, :ring],
"#% increased Damage when on Low Life" => [:one_hand_sword],
"#% increased maximum Energy Shield" => [:one_hand_sword, :amulet],
"#% reduced maximum Life" => [:one_hand_sword, :body_armour, :amulet],
"#% increased Cast Speed" => [:sceptre, :staff, :wand, :glove, :helmet, :amulet, :ring],
"#% increased Cold Damage" => [:sceptre, :staff, :wand, :helmet, :amulet, :ring],
"#% increased Fire Damage" => [:sceptre, :staff, :wand, :helmet, :amulet, :ring],
"#% increased Lightning Damage" => [:sceptre, :staff, :wand, :helmet, :amulet, :ring],
"Gems in this item are Supported by level # Added Fire Damage" => [:sceptre],
"Gems in this item are Supported by level # Cold to Fire" => [:sceptre],
"Gems in this item are Supported by level # Fire Penetration" => [:sceptre],
"#% increased Elemental Damage" => [:sceptre, :boot, :helmet],
"#% increased Experience gain" => [:sceptre, :helmet],
"#% increased Intelligence Requirement" => [:sceptre],
"#% increased Light Radius" => [:sceptre],
"Enemies Frozen by you take #% increased Damage" => [:staff],
"#% Chance to Freeze enemies on hit with Cold Damage" => [:staff],
"#% increased Burning Damage" => [:staff],
"+# to Evasion Rating" => [:thrusting_one_hand_sword, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :quiver, :ring],
"Uses both hand slots" => [:thrusting_one_hand_sword],
"#% increased Movement Speed when on Low Life" => [:thrusting_one_hand_sword, :boot, :glove],
"#% reduced Rarity of Items found" => [:thrusting_one_hand_sword, :two_hand_mace],
"+1 to Level of Strength Gems in this item" => [:two_hand_axe],
"Causes Bleeding on Hit" => [:two_hand_axe],
"Culling Strike" => [:two_hand_axe],
"# Life Regenerated per second" => [:two_hand_axe, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :map, :ring],
"#% increased Mana Cost of Skills" => [:two_hand_axe, :helmet],
"#% increased Movement Speed when on Full Life" => [:two_hand_axe, :boot],
"#% increased Rarity of Items found" => [:two_hand_axe, :boot, :glove, :helmet, :amulet, :map, :ring],
"+# to Level of Minion Gems in this item" => [:two_hand_mace, :helmet, :shield],
"-# to Accuracy Rating" => [:two_hand_mace],
"Gems in this item are Supported by level # Increased Area of Effect" => [:two_hand_mace],
"Minions have #% increased maximum Life" => [:two_hand_mace, :two_hand_sword, :amulet],
"Never deal Critical Strikes" => [:two_hand_mace],
"#% increased maximum Mana" => [:two_hand_mace, :ring],
"#% increased Skill Effect Duration" => [:two_hand_mace],
"#% reduced Attack Speed" => [:two_hand_mace, :glove],
"#% reduced Experience gain" => [:two_hand_mace],
"#% reduced Movement Speed" => [:two_hand_mace, :glove, :shield],
"#% reduced Strength Requirement" => [:two_hand_mace],
"+2 to Maximum number of Skeletons" => [:two_hand_sword, :wand],
"+1 to Maximum number of Spectres" => [:two_hand_sword, :wand, :boot],
"+1 to Maximum number of Zombies" => [:two_hand_sword, :wand, :boot],
"Cannot be Frozen" => [:two_hand_sword, :boot, :helmet, :ring],
"Cannot be Chilled" => [:body_armour],
"Gain a Frenzy Charge on Critical Strike" => [:two_hand_sword],
"Minions deal #% increased Damage" => [:two_hand_sword, :wand, :amulet],
"#% increased Skeleton Duration" => [:two_hand_sword],
"25% increased Strength Requirement" => [:two_hand_sword],
"Cannot be used with Chaos Inoculation" => [:wand],
"Minions have #% increased Movement Speed" => [:wand, :amulet],
"Reserves #% of Life" => [:wand],
"Skill gems in this item are supported by level # Blind" => [:wand],
"10% chance to Blind enemies on hit" => [:wand],
"+# to Armour" => [:body_armour, :boot, :glove, :helmet, :shield, :belt],
"Reflects # Physical Damage to Melee Attackers" => [:body_armour, :helmet, :shield, :belt],
"#% increased Armour" => [:body_armour, :boot, :glove, :helmet, :shield, :amulet],
"#% increased Armour and Energy Shield" => [:body_armour, :boot, :glove, :helmet, :shield],
"#% increased Armour and Evasion" => [:body_armour, :boot, :glove, :helmet, :shield],
"#% increased Block and Stun Recovery" => [:body_armour, :boot, :glove, :helmet, :shield, :belt],
"#% increased Energy Shield" => [:body_armour, :boot, :glove, :helmet, :shield],
"#% increased Evasion and Energy Shield" => [:body_armour, :boot, :glove, :helmet, :shield],
"#% increased Evasion Rating" => [:body_armour, :boot, :glove, :helmet, :shield, :amulet],
"+#% to all Elemental Resistances" => [:body_armour, :boot, :glove, :helmet, :shield, :amulet, :ring],
"-# Physical Damage taken from Attacks" => [:body_armour, :amulet, :belt],
"Acrobatics" => [:body_armour],
"Blood Magic" => [:body_armour, :helmet],
"Cannot be Ignited" => [:body_armour],
"Chaos Damage does not bypass Energy Shield" => [:body_armour],
"Gain a Power Charge on Critical Strike" => [:body_armour],
"Gain an Endurance Charge when an enemy Scores a Critical Strike on You" => [:body_armour],
"Gems in this item are Supported by level # Added Chaos Damage" => [:body_armour],
"Gems in this item are Supported by level # Elemental Proliferation" => [:body_armour],
"Has no Sockets" => [:body_armour],
"Reflects # Fire Damage to Melee Attackers" => [:body_armour],
"Reflects #-# Lightning Damage to Melee Attackers" => [:body_armour],
"Share Endurance Charges with nearby party members" => [:body_armour],
"You gain # Evasion Rating when on Full Life" => [:body_armour],
"#% chance to Ignite the enemy on hit with Fire Damage" => [:body_armour],
"#% increased Burn Duration on enemies" => [:body_armour],
"25% increased Chill Duration on enemies" => [:body_armour],
"#% increased Physical Damage with Ranged Weapons" => [:body_armour],
"#% of Life Regenerated per Second while on Low Life" => [:body_armour, :shield, :amulet],
"30% of Melee Damage taken reflected to Attacker" => [:body_armour],
"#% of Physical Damage taken as Fire Damage" => [:body_armour],
"#% reduced Cast Speed" => [:body_armour, :glove],
"#% reduced maximum Mana" => [:body_armour, :glove],
"#% increased Quantity of Items found" => [:boot, :glove, :helmet, :amulet, :belt, :ring],
"Cannot be Stunned when on Low Life" => [:boot],
"Enemies can have # additional Curse" => [:boot, :ring],
"Enemies Cannot Leech Life From You" => [:boot],
"#% Chance to Cause Monsters to Flee" => [:boot, :ring],
"#% increased Rarity of Items found when on Low Life" => [:boot],
"#% of Damage taken Gained as Mana when Hit" => [:boot],
"#% reduced Movement Speed when on Low Life" => [:boot],
"Conduit" => [:glove],
"Extra gore" => [:glove, :amulet],
"Reflects # Cold Damage to Melee Attackers" => [:glove, :shield],
"#% increased Attack Speed when on Full Life" => [:glove],
"#% more Unarmed Physical Damage" => [:glove],
"#% of Physical Damage Converted to Cold Damage" => [:glove],
"+# to Level of Aura Gems in this item" => [:helmet, :shield],
"-#% to Cold Resistance" => [:helmet],
"-#% to Fire Resistance" => [:helmet],
"Cannot be Shocked" => [:helmet],
"Cannot Evade enemy Attacks" => [:helmet],
"Gems in this item are Supported by level # Concentrated Effect" => [:helmet],
"Pain Attunement" => [:helmet],
"Take # Physical Damage when hit by Attacks" => [:helmet],
"50% chance to Avoid being Chilled" => [:helmet],
"25% chance to Avoid being Chilled" => [:helmet],
"50% chance to Avoid being Frozen" => [:helmet],
"#% increased Elemental Resistances while on Low Life" => [:helmet],
"#% increased Global Evasion Rating when on Low Life" => [:helmet],
"#% reduced Damage when on Low Life" => [:helmet],
"50% reduced Energy Shield Cooldown Recovery" => [:helmet],
"#% reduced Mana Cost of Skills when on Low Life" => [:helmet],
"#% reduced Mana Reserved" => [:helmet],
"#% additional Block Chance" => [:shield],
"+25% additional Block Chance against Projectiles" => [:shield],
"+5% to all maximum Resistances" => [:shield],
"+#% to maximum Cold Resistance" => [:shield],
"-10 Physical Damage taken from Ranged Attacks" => [:shield],
"-25 Physical Damage taken from Ranged Attacks" => [:shield],
"Cannot Block Attacks" => [:shield],
"Curse Reflection" => [:shield],
"Gems in this item have Blood Magic" => [:shield],
"Gems in this item have #% reduced Mana Reservation" => [:shield],
"Replenishes Energy Shield by #% of Armour when you Block" => [:shield],
"Spreads Tar when you take a Critical Strike" => [:shield],
"#% chance to Curse Enemies with Enfeeble on Hit" => [:shield],
"200% increased Armour against Projectiles" => [:shield],
"#% increased Effect of Auras on You" => [:shield],
"#% increased Effect of Auras on your Minions" => [:shield],
"#% increased maximum Life" => [:shield, :belt],
"#% of Block Chance applied to Spells" => [:shield, :amulet],
"#% of Block Chance applied to Spells when on Low Life" => [:shield],
"#% of Physical Damage Converted to Fire Damage" => [:shield, :quiver],
"#% reduced Freeze Duration on You" => [:shield],
"+# to all Attributes" => [:amulet, :belt, :ring],
"Cannot be Stunned" => [:amulet],
"You gain # Evasion Rating when on Low Life" => [:amulet],
"20% increased Character Size" => [:amulet],
"#% reduced maximum Energy Shield" => [:amulet],
"#% increased Flask Charges gained" => [:belt],
"#% increased Flask effect duration" => [:belt],
"#% increased Flask Life recovery rate" => [:belt],
"#% increased Flask Mana recovery rate" => [:belt],
"#% reduced Flask Charges used" => [:belt],
"Adds #-# Chaos Damage" => [:ring],
"#% increased Damage" => [:ring],
"+#% Monster Cold Resistance" => [:map],
"+#% Monster Fire Resistance" => [:map],
"+#% Monster Lightning Resistance" => [:map],
"+#% Monster pack size" => [:map],
"+#% Monster Physical Resistance" => [:map],
"-#% maximum Player Resistances" => [:map],
"Area contains many Totems" => [:map],
"Area contains two Unique Bosses" => [:map],
"Area has increased monster variety" => [:map],
"Area has patches of burning ground" => [:map],
"Area is a Maze" => [:map],
"Area is inhabited by Bandits" => [:map],
"Area is inhabited by Goatmen" => [:map],
"Area is inhabited by ranged monsters" => [:map],
"Area is inhabited by Sea Witches and their Spawn" => [:map],
"Area is inhabited by Skeletons" => [:map],
"Area is inhabited by Undead" => [:map],
"Area is #% larger" => [:map],
"Monsters cannot be Stunned" => [:map],
"Monsters deal #% extra Damage as Cold" => [:map],
"Monsters deal #% extra Damage as Fire" => [:map],
"Monsters deal #% extra Damage as Lightning" => [:map],
"Monsters fire # additional Projectiles" => [:map],
"Monsters gain # Frenzy Charge every # seconds" => [:map],
"Monsters gain # Frenzy Charges every # seconds" => [:map],
"Monsters reflect #% of Elemental Damage" => [:map],
"Monsters reflect #% of Physical Damage" => [:map],
"Players are cursed with Elemental Weakness" => [:map],
"Players are cursed with Enfeeble" => [:map],
"Players are cursed with Temporal Chains" => [:map],
"Players are cursed with Vulnerability" => [:map],
"Players are cursed with Warlord's Mark" => [:map],
"Players cannot regenerate Life or Mana" => [:map],
"Players have Blood Magic" => [:map],
"Players have Elemental Equilibrium" => [:map],
"Players recover Life, Mana and Energy Shield #% slower" => [:map],
"Players take # Chaos Damage per second" => [:map],
"Unique Boss deals +#% Damage and attacks #% faster" => [:map],
"#% increased Monster Attack Speed" => [:map],
"#% increased Monster Cast Speed" => [:map],
"#% increased Monster Damage" => [:map],
"#% increased Monster Life" => [:map],
"#% increased Monster Movement Speed" => [:map],
"#% more Magic Monsters" => [:map],
"#% more Rare Monsters" => [:map],
"Area contains no monsters" => [:map],
"Area has patches of chilled ground" => [:map],
"Chests have #% increased Item Rarity" => [:map],
"Monsters are immune to randomly chosen elemental status ailments or stun" => [:map],
"Monsters reflect Curses" => [:map],
"Monsters' Melee Attacks apply random Curses on Hit" => [:map],
"#% increased Rarity of Items found in this Map" => [:map],
"+# maximum Endurance Charge" => [:ring],
"-20% to all Elemental Resistances" => [:ring],
"#% additional Block Chance With Staves" => [:staff],
"#% additional Elemental Resistances during flask effect" => [:flask],
"#% increased Armour during flask effect" => [:flask],
"#% increased Charge Recovery" => [:flask],
"#% increased Evasion Rating during flask effect" => [:flask],
"#% increased Movement Speed during flask effect" => [:flask],
"#% increased Stun Recovery during flask effect" => [:flask],
"#% reduced Amount Recovered" => [:flask],
"+# Extra Charges" => [:flask],
"+1 maximum Endurance Charge" => [:ring],
"100% increased Recovery when on Low Life" => [:flask],
"135% increased Recovery Speed" => [:flask],
"50% increased Recovery Speed" => [:flask],
"33% reduced Recovery Speed" => [:flask],
"50% increased Amount Recovered" => [:flask],
"50% of Recovery applied Instantly" => [:flask],
"60% increased Life Recovered" => [:flask],
"60% increased Mana Recovered" => [:flask],
"Adds #% Life Leech to Physical Attack Damage during flask effect" => [:flask],
"Adds #% Mana Leech to Physical Attack Damage during flask effect" => [:flask],
"Adds Knockback to Melee Attacks during flask effect" => [:flask],
"Dispels Burning" => [:flask],
"Dispels Frozen and Chilled" => [:flask],
"Enemies Frozen by you take 20% increased Damage" => [:staff],
"Enemies can have 1 additional Curse" => [:ring],
"Gems in this item are Supported by level 15 Added Chaos Damage" => [:body_armour],
"Gems in this item are Supported by level 15 Concentrated Effect" => [:helmet],
"Gems in this item are Supported by level 15 Increased Area of Effect" => [:two_hand_mace],
"Grants #% of Life Recovery to Minions" => [:flask],
"Immunity to Curses during flask effect. Removes Curses on use" => [:flask],
"Instant Recovery" => [:flask],
"Instant Recovery when on Low Life" => [:flask],
"Recharges 1 Charge when you deal a Critical Strike" => [:flask],
"Recharges 3 Charges when you take a Critical Strike" => [:flask],
"Removes 10% of Life Recovered from Mana when used" => [:flask],
"Removes 15% of Mana Recovered from Life when used" => [:flask],
"Reserves 30% of Life" => [:wand],
"Skill gems in this item are supported by level 5 Blind" => [:wand],
"#% increased Block Recovery" => [:shield],
"Adds 1-4 Physical Damage" => [:quiver],
"+# to Accuracy Rating" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :helmet, :amulet, :quiver, :ring],
"-100 to Accuracy Rating" => [:two_hand_mace],
"Chaos Damage does not bypass Energy Shield" => [:body_armour],
"#% increased Area Damage" => [:body_armour],
"+#% to maximum Fire Resistance" => [:shield],
"#% Increased Area of Effect Radius per 20 Intelligence" => [:staff],
"#% increased Attack Speed per 10 Dexterity" => [:staff],
"#% Increased Physical Weapon Damage per 10 Strength" => [:staff],
"5% Increased Movement Speed per Frenzy Charge" => [:boot],
"75% reduced Frenzy Charge Duration" => [:boot],
"#% Increased Movement Speed per Frenzy Charge" => [:boot],
"#% reduced Light Radius" => [:boot],
"#% chance to Dodge Attacks per Frenzy Charge" => [:boot]
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment