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G_MODIFIER_TYPES = { | |
"+# Life gained for each enemy hit by your Attacks" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :amulet, :ring], | |
"+# Life gained when you Kill an enemy"=> [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :boot, :glove, :amulet, :quiver, :ring], | |
"+# Mana Gained when you Kill an enemy" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :amulet, :quiver, :ring], | |
"+# to Dexterity" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_sword, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_sword, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :quiver, :ring], | |
"+# to Level of Bow Gems in this item" => [:bow], | |
"+# to Level of Gems in this item" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :helmet], | |
"+#% to Chaos Resistance" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :quiver, :ring], | |
"+#% to Cold Resistance" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :quiver, :ring], | |
"+#% to Fire Resistance" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :quiver, :ring], | |
"+#% to Lightning Resistance" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :quiver, :ring], | |
"Adds #-# Cold Damage" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :glove, :helmet, :amulet, :quiver, :ring], | |
"Adds #-# Fire Damage" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :amulet, :quiver, :ring], | |
"Adds #-# Lightning Damage" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :boot, :glove, :helmet, :amulet, :quiver, :ring], | |
"Adds #-# Physical Damage" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :body_armour, :glove, :amulet, :belt, :quiver, :ring], | |
"#% increased Attack Speed" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :boot, :glove, :helmet, :quiver, :ring], | |
"#% increased Critical Strike Chance" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand], | |
"#% increased Elemental Damage with Weapons" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :shield, :amulet, :belt, :quiver, :ring], | |
"#% increased Global Critical Strike Multiplier" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :amulet, :quiver], | |
"#% increased Physical Damage" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :helmet, :shield, :belt, :quiver, :ring], | |
"#% increased Projectile Speed" => [:bow, :wand, :amulet, :quiver], | |
"#% increased Stun Duration on enemies" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :belt, :quiver], | |
"#% of Physical Attack Damage Leeched back as Life" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :shield, :amulet, :belt, :quiver, :ring], | |
"#% of Physical Attack Damage Leeched back as Mana" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :helmet, :amulet, :belt, :quiver, :ring], | |
"+# to maximum Mana" => [:bow, :claw, :dagger, :sceptre, :staff, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :quiver, :ring], | |
"Adds an additional Arrow" => [:bow], | |
"Arrows always Pierce" => [:bow], | |
"Bow Knockback at Close Range" => [:bow], | |
"Cannot Leech" => [:bow], | |
"Hits can't be Evaded" => [:bow, :two_hand_axe], | |
"#% increased Accuracy Rating" => [:bow], | |
"#% increased Movement Speed" => [:bow, :claw, :two_hand_sword, :body_armour, :boot, :helmet, :amulet], | |
"#% less Weapon Damage" => [:bow], | |
"100% More Bow Damage at Close Range" => [:bow], | |
"#% of Physical Damage Converted to Chaos Damage" => [:bow, :claw], | |
"#% of Physical Damage taken as Chaos Damage" => [:bow], | |
"+# to Intelligence" => [:claw, :dagger, :one_hand_sword, :sceptre, :staff, :wand, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :ring], | |
"+# to Level of Melee Gems in this item" => [:claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :shield], | |
"#% increased Mana Regeneration Rate" => [:claw, :dagger, :sceptre, :staff, :wand, :boot, :helmet, :shield, :amulet, :ring], | |
"+# to maximum Energy Shield" => [:claw, :dagger, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :ring], | |
"Ghost Reaver" => [:claw], | |
"Life Leech from Hits with this Weapon applies instantly" => [:claw], | |
"Poisonous Hit" => [:claw], | |
"10% additional Block Chance while Dual Wielding Claws" => [:claw], | |
"25% reduced Enemy Stun Threshold with this Weapon" => [:claw], | |
"+# to Level of Cold Gems in this item" => [:dagger, :sceptre, :staff, :wand, :helmet, :shield], | |
"+1 to level of cold gems in this item" => [:dagger, :sceptre, :staff, :wand, :helmet, :shield], | |
"+# to Level of Fire Gems in this item" => [:dagger, :sceptre, :staff, :wand, :helmet, :shield], | |
"+# to Level of Lightning Gems in this item" => [:dagger, :sceptre, :staff, :wand, :shield], | |
"#% increased Critical Strike Chance for Spells" => [:dagger, :sceptre, :staff, :wand, :shield], | |
"#% increased Spell Damage" => [:dagger, :sceptre, :staff, :wand, :glove, :helmet, :shield, :amulet], | |
"+# to Strength" => [:dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :ring], | |
"Your Spells have Culling Strike" => [:dagger], | |
"#% additional Block Chance while Dual Wielding" => [:dagger], | |
"#% increased Energy Shield Cooldown Recovery" => [:dagger, :body_armour], | |
"#% increased Global Critical Strike Chance" => [:dagger, :one_hand_sword, :thrusting_one_hand_sword, :glove, :helmet, :amulet, :quiver], | |
"10% increased Radius of Area Skills" => [:dagger], | |
"20% increased Radius of Area Skills" => [:body_armour], | |
"#% reduced Enemy Stun Threshold" => [:one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :glove, :belt, :quiver], | |
"+# to maximum Life" => [:one_hand_sword, :two_hand_axe, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :quiver, :ring], | |
"#% increased Damage when on Low Life" => [:one_hand_sword], | |
"#% increased maximum Energy Shield" => [:one_hand_sword, :amulet], | |
"#% reduced maximum Life" => [:one_hand_sword, :body_armour, :amulet], | |
"#% increased Cast Speed" => [:sceptre, :staff, :wand, :glove, :helmet, :amulet, :ring], | |
"#% increased Cold Damage" => [:sceptre, :staff, :wand, :helmet, :amulet, :ring], | |
"#% increased Fire Damage" => [:sceptre, :staff, :wand, :helmet, :amulet, :ring], | |
"#% increased Lightning Damage" => [:sceptre, :staff, :wand, :helmet, :amulet, :ring], | |
"Gems in this item are Supported by level # Added Fire Damage" => [:sceptre], | |
"Gems in this item are Supported by level # Cold to Fire" => [:sceptre], | |
"Gems in this item are Supported by level # Fire Penetration" => [:sceptre], | |
"#% increased Elemental Damage" => [:sceptre, :boot, :helmet], | |
"#% increased Experience gain" => [:sceptre, :helmet], | |
"#% increased Intelligence Requirement" => [:sceptre], | |
"#% increased Light Radius" => [:sceptre], | |
"Enemies Frozen by you take #% increased Damage" => [:staff], | |
"#% Chance to Freeze enemies on hit with Cold Damage" => [:staff], | |
"#% increased Burning Damage" => [:staff], | |
"+# to Evasion Rating" => [:thrusting_one_hand_sword, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :quiver, :ring], | |
"Uses both hand slots" => [:thrusting_one_hand_sword], | |
"#% increased Movement Speed when on Low Life" => [:thrusting_one_hand_sword, :boot, :glove], | |
"#% reduced Rarity of Items found" => [:thrusting_one_hand_sword, :two_hand_mace], | |
"+1 to Level of Strength Gems in this item" => [:two_hand_axe], | |
"Causes Bleeding on Hit" => [:two_hand_axe], | |
"Culling Strike" => [:two_hand_axe], | |
"# Life Regenerated per second" => [:two_hand_axe, :body_armour, :boot, :glove, :helmet, :shield, :amulet, :belt, :map, :ring], | |
"#% increased Mana Cost of Skills" => [:two_hand_axe, :helmet], | |
"#% increased Movement Speed when on Full Life" => [:two_hand_axe, :boot], | |
"#% increased Rarity of Items found" => [:two_hand_axe, :boot, :glove, :helmet, :amulet, :map, :ring], | |
"+# to Level of Minion Gems in this item" => [:two_hand_mace, :helmet, :shield], | |
"-# to Accuracy Rating" => [:two_hand_mace], | |
"Gems in this item are Supported by level # Increased Area of Effect" => [:two_hand_mace], | |
"Minions have #% increased maximum Life" => [:two_hand_mace, :two_hand_sword, :amulet], | |
"Never deal Critical Strikes" => [:two_hand_mace], | |
"#% increased maximum Mana" => [:two_hand_mace, :ring], | |
"#% increased Skill Effect Duration" => [:two_hand_mace], | |
"#% reduced Attack Speed" => [:two_hand_mace, :glove], | |
"#% reduced Experience gain" => [:two_hand_mace], | |
"#% reduced Movement Speed" => [:two_hand_mace, :glove, :shield], | |
"#% reduced Strength Requirement" => [:two_hand_mace], | |
"+2 to Maximum number of Skeletons" => [:two_hand_sword, :wand], | |
"+1 to Maximum number of Spectres" => [:two_hand_sword, :wand, :boot], | |
"+1 to Maximum number of Zombies" => [:two_hand_sword, :wand, :boot], | |
"Cannot be Frozen" => [:two_hand_sword, :boot, :helmet, :ring], | |
"Cannot be Chilled" => [:body_armour], | |
"Gain a Frenzy Charge on Critical Strike" => [:two_hand_sword], | |
"Minions deal #% increased Damage" => [:two_hand_sword, :wand, :amulet], | |
"#% increased Skeleton Duration" => [:two_hand_sword], | |
"25% increased Strength Requirement" => [:two_hand_sword], | |
"Cannot be used with Chaos Inoculation" => [:wand], | |
"Minions have #% increased Movement Speed" => [:wand, :amulet], | |
"Reserves #% of Life" => [:wand], | |
"Skill gems in this item are supported by level # Blind" => [:wand], | |
"10% chance to Blind enemies on hit" => [:wand], | |
"+# to Armour" => [:body_armour, :boot, :glove, :helmet, :shield, :belt], | |
"Reflects # Physical Damage to Melee Attackers" => [:body_armour, :helmet, :shield, :belt], | |
"#% increased Armour" => [:body_armour, :boot, :glove, :helmet, :shield, :amulet], | |
"#% increased Armour and Energy Shield" => [:body_armour, :boot, :glove, :helmet, :shield], | |
"#% increased Armour and Evasion" => [:body_armour, :boot, :glove, :helmet, :shield], | |
"#% increased Block and Stun Recovery" => [:body_armour, :boot, :glove, :helmet, :shield, :belt], | |
"#% increased Energy Shield" => [:body_armour, :boot, :glove, :helmet, :shield], | |
"#% increased Evasion and Energy Shield" => [:body_armour, :boot, :glove, :helmet, :shield], | |
"#% increased Evasion Rating" => [:body_armour, :boot, :glove, :helmet, :shield, :amulet], | |
"+#% to all Elemental Resistances" => [:body_armour, :boot, :glove, :helmet, :shield, :amulet, :ring], | |
"-# Physical Damage taken from Attacks" => [:body_armour, :amulet, :belt], | |
"Acrobatics" => [:body_armour], | |
"Blood Magic" => [:body_armour, :helmet], | |
"Cannot be Ignited" => [:body_armour], | |
"Chaos Damage does not bypass Energy Shield" => [:body_armour], | |
"Gain a Power Charge on Critical Strike" => [:body_armour], | |
"Gain an Endurance Charge when an enemy Scores a Critical Strike on You" => [:body_armour], | |
"Gems in this item are Supported by level # Added Chaos Damage" => [:body_armour], | |
"Gems in this item are Supported by level # Elemental Proliferation" => [:body_armour], | |
"Has no Sockets" => [:body_armour], | |
"Reflects # Fire Damage to Melee Attackers" => [:body_armour], | |
"Reflects #-# Lightning Damage to Melee Attackers" => [:body_armour], | |
"Share Endurance Charges with nearby party members" => [:body_armour], | |
"You gain # Evasion Rating when on Full Life" => [:body_armour], | |
"#% chance to Ignite the enemy on hit with Fire Damage" => [:body_armour], | |
"#% increased Burn Duration on enemies" => [:body_armour], | |
"25% increased Chill Duration on enemies" => [:body_armour], | |
"#% increased Physical Damage with Ranged Weapons" => [:body_armour], | |
"#% of Life Regenerated per Second while on Low Life" => [:body_armour, :shield, :amulet], | |
"30% of Melee Damage taken reflected to Attacker" => [:body_armour], | |
"#% of Physical Damage taken as Fire Damage" => [:body_armour], | |
"#% reduced Cast Speed" => [:body_armour, :glove], | |
"#% reduced maximum Mana" => [:body_armour, :glove], | |
"#% increased Quantity of Items found" => [:boot, :glove, :helmet, :amulet, :belt, :ring], | |
"Cannot be Stunned when on Low Life" => [:boot], | |
"Enemies can have # additional Curse" => [:boot, :ring], | |
"Enemies Cannot Leech Life From You" => [:boot], | |
"#% Chance to Cause Monsters to Flee" => [:boot, :ring], | |
"#% increased Rarity of Items found when on Low Life" => [:boot], | |
"#% of Damage taken Gained as Mana when Hit" => [:boot], | |
"#% reduced Movement Speed when on Low Life" => [:boot], | |
"Conduit" => [:glove], | |
"Extra gore" => [:glove, :amulet], | |
"Reflects # Cold Damage to Melee Attackers" => [:glove, :shield], | |
"#% increased Attack Speed when on Full Life" => [:glove], | |
"#% more Unarmed Physical Damage" => [:glove], | |
"#% of Physical Damage Converted to Cold Damage" => [:glove], | |
"+# to Level of Aura Gems in this item" => [:helmet, :shield], | |
"-#% to Cold Resistance" => [:helmet], | |
"-#% to Fire Resistance" => [:helmet], | |
"Cannot be Shocked" => [:helmet], | |
"Cannot Evade enemy Attacks" => [:helmet], | |
"Gems in this item are Supported by level # Concentrated Effect" => [:helmet], | |
"Pain Attunement" => [:helmet], | |
"Take # Physical Damage when hit by Attacks" => [:helmet], | |
"50% chance to Avoid being Chilled" => [:helmet], | |
"25% chance to Avoid being Chilled" => [:helmet], | |
"50% chance to Avoid being Frozen" => [:helmet], | |
"#% increased Elemental Resistances while on Low Life" => [:helmet], | |
"#% increased Global Evasion Rating when on Low Life" => [:helmet], | |
"#% reduced Damage when on Low Life" => [:helmet], | |
"50% reduced Energy Shield Cooldown Recovery" => [:helmet], | |
"#% reduced Mana Cost of Skills when on Low Life" => [:helmet], | |
"#% reduced Mana Reserved" => [:helmet], | |
"#% additional Block Chance" => [:shield], | |
"+25% additional Block Chance against Projectiles" => [:shield], | |
"+5% to all maximum Resistances" => [:shield], | |
"+#% to maximum Cold Resistance" => [:shield], | |
"-10 Physical Damage taken from Ranged Attacks" => [:shield], | |
"-25 Physical Damage taken from Ranged Attacks" => [:shield], | |
"Cannot Block Attacks" => [:shield], | |
"Curse Reflection" => [:shield], | |
"Gems in this item have Blood Magic" => [:shield], | |
"Gems in this item have #% reduced Mana Reservation" => [:shield], | |
"Replenishes Energy Shield by #% of Armour when you Block" => [:shield], | |
"Spreads Tar when you take a Critical Strike" => [:shield], | |
"#% chance to Curse Enemies with Enfeeble on Hit" => [:shield], | |
"200% increased Armour against Projectiles" => [:shield], | |
"#% increased Effect of Auras on You" => [:shield], | |
"#% increased Effect of Auras on your Minions" => [:shield], | |
"#% increased maximum Life" => [:shield, :belt], | |
"#% of Block Chance applied to Spells" => [:shield, :amulet], | |
"#% of Block Chance applied to Spells when on Low Life" => [:shield], | |
"#% of Physical Damage Converted to Fire Damage" => [:shield, :quiver], | |
"#% reduced Freeze Duration on You" => [:shield], | |
"+# to all Attributes" => [:amulet, :belt, :ring], | |
"Cannot be Stunned" => [:amulet], | |
"You gain # Evasion Rating when on Low Life" => [:amulet], | |
"20% increased Character Size" => [:amulet], | |
"#% reduced maximum Energy Shield" => [:amulet], | |
"#% increased Flask Charges gained" => [:belt], | |
"#% increased Flask effect duration" => [:belt], | |
"#% increased Flask Life recovery rate" => [:belt], | |
"#% increased Flask Mana recovery rate" => [:belt], | |
"#% reduced Flask Charges used" => [:belt], | |
"Adds #-# Chaos Damage" => [:ring], | |
"#% increased Damage" => [:ring], | |
"+#% Monster Cold Resistance" => [:map], | |
"+#% Monster Fire Resistance" => [:map], | |
"+#% Monster Lightning Resistance" => [:map], | |
"+#% Monster pack size" => [:map], | |
"+#% Monster Physical Resistance" => [:map], | |
"-#% maximum Player Resistances" => [:map], | |
"Area contains many Totems" => [:map], | |
"Area contains two Unique Bosses" => [:map], | |
"Area has increased monster variety" => [:map], | |
"Area has patches of burning ground" => [:map], | |
"Area is a Maze" => [:map], | |
"Area is inhabited by Bandits" => [:map], | |
"Area is inhabited by Goatmen" => [:map], | |
"Area is inhabited by ranged monsters" => [:map], | |
"Area is inhabited by Sea Witches and their Spawn" => [:map], | |
"Area is inhabited by Skeletons" => [:map], | |
"Area is inhabited by Undead" => [:map], | |
"Area is #% larger" => [:map], | |
"Monsters cannot be Stunned" => [:map], | |
"Monsters deal #% extra Damage as Cold" => [:map], | |
"Monsters deal #% extra Damage as Fire" => [:map], | |
"Monsters deal #% extra Damage as Lightning" => [:map], | |
"Monsters fire # additional Projectiles" => [:map], | |
"Monsters gain # Frenzy Charge every # seconds" => [:map], | |
"Monsters gain # Frenzy Charges every # seconds" => [:map], | |
"Monsters reflect #% of Elemental Damage" => [:map], | |
"Monsters reflect #% of Physical Damage" => [:map], | |
"Players are cursed with Elemental Weakness" => [:map], | |
"Players are cursed with Enfeeble" => [:map], | |
"Players are cursed with Temporal Chains" => [:map], | |
"Players are cursed with Vulnerability" => [:map], | |
"Players are cursed with Warlord's Mark" => [:map], | |
"Players cannot regenerate Life or Mana" => [:map], | |
"Players have Blood Magic" => [:map], | |
"Players have Elemental Equilibrium" => [:map], | |
"Players recover Life, Mana and Energy Shield #% slower" => [:map], | |
"Players take # Chaos Damage per second" => [:map], | |
"Unique Boss deals +#% Damage and attacks #% faster" => [:map], | |
"#% increased Monster Attack Speed" => [:map], | |
"#% increased Monster Cast Speed" => [:map], | |
"#% increased Monster Damage" => [:map], | |
"#% increased Monster Life" => [:map], | |
"#% increased Monster Movement Speed" => [:map], | |
"#% more Magic Monsters" => [:map], | |
"#% more Rare Monsters" => [:map], | |
"Area contains no monsters" => [:map], | |
"Area has patches of chilled ground" => [:map], | |
"Chests have #% increased Item Rarity" => [:map], | |
"Monsters are immune to randomly chosen elemental status ailments or stun" => [:map], | |
"Monsters reflect Curses" => [:map], | |
"Monsters' Melee Attacks apply random Curses on Hit" => [:map], | |
"#% increased Rarity of Items found in this Map" => [:map], | |
"+# maximum Endurance Charge" => [:ring], | |
"-20% to all Elemental Resistances" => [:ring], | |
"#% additional Block Chance With Staves" => [:staff], | |
"#% additional Elemental Resistances during flask effect" => [:flask], | |
"#% increased Armour during flask effect" => [:flask], | |
"#% increased Charge Recovery" => [:flask], | |
"#% increased Evasion Rating during flask effect" => [:flask], | |
"#% increased Movement Speed during flask effect" => [:flask], | |
"#% increased Stun Recovery during flask effect" => [:flask], | |
"#% reduced Amount Recovered" => [:flask], | |
"+# Extra Charges" => [:flask], | |
"+1 maximum Endurance Charge" => [:ring], | |
"100% increased Recovery when on Low Life" => [:flask], | |
"135% increased Recovery Speed" => [:flask], | |
"50% increased Recovery Speed" => [:flask], | |
"33% reduced Recovery Speed" => [:flask], | |
"50% increased Amount Recovered" => [:flask], | |
"50% of Recovery applied Instantly" => [:flask], | |
"60% increased Life Recovered" => [:flask], | |
"60% increased Mana Recovered" => [:flask], | |
"Adds #% Life Leech to Physical Attack Damage during flask effect" => [:flask], | |
"Adds #% Mana Leech to Physical Attack Damage during flask effect" => [:flask], | |
"Adds Knockback to Melee Attacks during flask effect" => [:flask], | |
"Dispels Burning" => [:flask], | |
"Dispels Frozen and Chilled" => [:flask], | |
"Enemies Frozen by you take 20% increased Damage" => [:staff], | |
"Enemies can have 1 additional Curse" => [:ring], | |
"Gems in this item are Supported by level 15 Added Chaos Damage" => [:body_armour], | |
"Gems in this item are Supported by level 15 Concentrated Effect" => [:helmet], | |
"Gems in this item are Supported by level 15 Increased Area of Effect" => [:two_hand_mace], | |
"Grants #% of Life Recovery to Minions" => [:flask], | |
"Immunity to Curses during flask effect. Removes Curses on use" => [:flask], | |
"Instant Recovery" => [:flask], | |
"Instant Recovery when on Low Life" => [:flask], | |
"Recharges 1 Charge when you deal a Critical Strike" => [:flask], | |
"Recharges 3 Charges when you take a Critical Strike" => [:flask], | |
"Removes 10% of Life Recovered from Mana when used" => [:flask], | |
"Removes 15% of Mana Recovered from Life when used" => [:flask], | |
"Reserves 30% of Life" => [:wand], | |
"Skill gems in this item are supported by level 5 Blind" => [:wand], | |
"#% increased Block Recovery" => [:shield], | |
"Adds 1-4 Physical Damage" => [:quiver], | |
"+# to Accuracy Rating" => [:bow, :claw, :dagger, :one_hand_axe, :one_hand_mace, :one_hand_sword, :sceptre, :staff, :thrusting_one_hand_sword, :two_hand_axe, :two_hand_mace, :two_hand_sword, :wand, :glove, :helmet, :amulet, :quiver, :ring], | |
"-100 to Accuracy Rating" => [:two_hand_mace], | |
"Chaos Damage does not bypass Energy Shield" => [:body_armour], | |
"#% increased Area Damage" => [:body_armour], | |
"+#% to maximum Fire Resistance" => [:shield], | |
"#% Increased Area of Effect Radius per 20 Intelligence" => [:staff], | |
"#% increased Attack Speed per 10 Dexterity" => [:staff], | |
"#% Increased Physical Weapon Damage per 10 Strength" => [:staff], | |
"5% Increased Movement Speed per Frenzy Charge" => [:boot], | |
"75% reduced Frenzy Charge Duration" => [:boot], | |
"#% Increased Movement Speed per Frenzy Charge" => [:boot], | |
"#% reduced Light Radius" => [:boot], | |
"#% chance to Dodge Attacks per Frenzy Charge" => [:boot] | |
} |
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