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August 29, 2015 13:57
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https://gist.github.com/niusounds/7905659 の後にまた作った。複数レイヤーを重ねて表示するView。Layerごとに色相・明るさ・コントラスト・透明度の指定が可能。
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import java.util.ArrayList; | |
import java.util.Collections; | |
import java.util.List; | |
import android.content.Context; | |
import android.graphics.Bitmap; | |
import android.graphics.Canvas; | |
import android.graphics.ColorMatrix; | |
import android.graphics.ColorMatrixColorFilter; | |
import android.graphics.Matrix; | |
import android.graphics.Paint; | |
import android.graphics.RectF; | |
import android.util.AttributeSet; | |
import android.view.View; | |
public class LayeredImageView extends View { | |
private final List<Layer> layers = new ArrayList<Layer>(); | |
public LayeredImageView(Context context, AttributeSet attrs, int defStyleAttr) { | |
super(context, attrs, defStyleAttr); | |
} | |
public LayeredImageView(Context context, AttributeSet attrs) { | |
super(context, attrs); | |
} | |
public LayeredImageView(Context context) { | |
super(context); | |
} | |
@Override | |
protected void onDraw(Canvas canvas) { | |
super.onDraw(canvas); | |
drawLayers(canvas, true); | |
} | |
public void drawLayers(Canvas canvas, boolean toScreen) { | |
for (Layer l : layers) { | |
drawLayer(canvas, l, toScreen); | |
} | |
} | |
protected void drawLayer(Canvas canvas, Layer layer, boolean toScreen) { | |
canvas.drawBitmap(layer.bitmap(), layer.matrix, layer.paint); | |
} | |
public boolean addLayer(Layer layer) { | |
return layers.add(layer); | |
} | |
public Layer setLayer(int index, Layer layer) { | |
return layers.set(index, layer); | |
} | |
public boolean removeLayer(Layer layer) { | |
return layers.remove(layer); | |
} | |
public List<Layer> getLayers() { | |
return Collections.unmodifiableList(layers); | |
} | |
public static class Layer { | |
private final Matrix matrix = new Matrix(); | |
public final Paint paint = new Paint(Paint.FILTER_BITMAP_FLAG | Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG); | |
private Bitmap original; | |
public boolean locked = false; | |
public RectF bounds = new RectF(); | |
private RectF transformed = new RectF(); | |
private float hue = 0.0f; | |
private float brightness = 0.0f; | |
private float contrast = 1.0f; | |
private boolean flipped; | |
private float scaleX = 1.0f; | |
private float scaleY = 1.0f; | |
private float translateX = 0; | |
private float translateY = 0; | |
private float rotate = 0; | |
public Layer(Bitmap bmp) { | |
bitmap(bmp); | |
} | |
public void bitmap(Bitmap bmp) { | |
this.original = bmp; | |
bounds.set(0, 0, bmp.getWidth(), bmp.getHeight()); | |
resetAdjustParameter(); | |
} | |
public Bitmap bitmap() { | |
return original; | |
} | |
public RectF getTransformedBounds() { | |
matrix.mapRect(transformed, bounds); | |
return transformed; | |
} | |
private void updateColorFilter() { | |
ColorMatrix m = new ColorMatrix(); // 計算途中に使う一時的な行列 | |
ColorMatrix composite = new ColorMatrix(); // | |
// TODO 色相(仮) | |
float r = (float) Math.max(Math.min(1.5 * Math.cos(hue) + 0.5, 1), 0); | |
float g = (float) Math.max(Math.min(1.5 * Math.cos(hue + 2.0 * Math.PI / 3.0) + 0.5, 1), 0); | |
float b = (float) Math.max(Math.min(1.5 * Math.cos(hue + 2.0 * Math.PI / 3.0 * 2.0) + 0.5, 1), 0); | |
float sum = r + g + b; | |
r /= sum; | |
g /= sum; | |
b /= sum; | |
m.set(new float[] { | |
r, g, b, 0, 0, | |
b, r, g, 0, 0, | |
g, b, r, 0, 0, | |
0, 0, 0, 1, 0 | |
}); | |
composite.postConcat(m); | |
// 明るさ(res = orig + val) | |
m.set(new float[] { | |
1, 0, 0, 0, brightness * 255, | |
0, 1, 0, 0, brightness * 255, | |
0, 0, 1, 0, brightness * 255, | |
0, 0, 0, 1, 0 | |
}); | |
composite.postConcat(m); | |
// コントラスト(res = (orig - 0.5) * val + 0.5) | |
m.set(new float[] { | |
1, 0, 0, 0, -128, | |
0, 1, 0, 0, -128, | |
0, 0, 1, 0, -128, | |
0, 0, 0, 1, 0 | |
}); | |
composite.postConcat(m); | |
m.setScale(contrast, contrast, contrast, 1.0f); | |
composite.postConcat(m); | |
m.set(new float[] { | |
1, 0, 0, 0, 128, | |
0, 1, 0, 0, 128, | |
0, 0, 1, 0, 128, | |
0, 0, 0, 1, 0 | |
}); | |
composite.postConcat(m); | |
paint.setColorFilter(new ColorMatrixColorFilter(composite)); | |
} | |
public Layer hue(float hue) { | |
this.hue = hue; | |
updateColorFilter(); | |
return this; | |
} | |
public Layer brightness(float brightness) { | |
this.brightness = brightness; | |
updateColorFilter(); | |
return this; | |
} | |
public Layer contrast(float contrast) { | |
this.contrast = contrast; | |
updateColorFilter(); | |
return this; | |
} | |
public Layer opacity(int value) { | |
paint.setAlpha(value); | |
return this; | |
} | |
public Layer opacity(float value) { | |
paint.setAlpha((int) (value * 255)); | |
return this; | |
} | |
/** | |
* 画像調整値を初期値に戻す | |
*/ | |
public void resetAdjustParameter() { | |
hue = 0.0f; | |
brightness = 0.0f; | |
contrast = 1.0f; | |
updateColorFilter(); | |
paint.setAlpha(255); | |
} | |
public float hue() { | |
return hue; | |
} | |
public float brightness() { | |
return brightness; | |
} | |
public float contrast() { | |
return contrast; | |
} | |
public float opacity() { | |
return (float) paint.getAlpha() / 255.0f; | |
} | |
public float[] copyMatrixValues() { | |
float[] values = new float[9]; | |
matrix.getValues(values); | |
return values; | |
} | |
public void setMatrixValues(float[] values) { | |
matrix.setValues(values); | |
} | |
public void flip() { | |
flipped = !flipped; | |
RectF rect = getTransformedBounds(); | |
matrix.postScale(-1, 1, rect.centerX(), rect.centerY()); | |
} | |
public boolean isFlipped() { | |
return flipped; | |
} | |
public void scale(float x, float y) { | |
matrix.postScale(x, y); | |
scaleX *= x; | |
scaleY *= y; | |
} | |
public void scale(float x, float y, float px, float py) { | |
matrix.postScale(x, y, px, py); | |
scaleX *= x; | |
scaleY *= y; | |
} | |
public float scaleX() { | |
return scaleX; | |
} | |
public float scaleY() { | |
return scaleY; | |
} | |
public void translate(float x, float y) { | |
matrix.postTranslate(x, y); | |
translateX += x; | |
translateY += y; | |
} | |
public float translateX() { | |
return translateX; | |
} | |
public float translateY() { | |
return translateY; | |
} | |
public void rotate(float degrees) { | |
matrix.postRotate(degrees); | |
rotate += degrees; | |
} | |
public void rotate(float degrees, float px, float py) { | |
matrix.postRotate(degrees, px, py); | |
rotate += degrees; | |
} | |
public float rotate() { | |
return rotate; | |
} | |
public Matrix matrix() { | |
return matrix; | |
} | |
} | |
} |
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